コード例 #1
0
ファイル: SynthButtonUI.java プロジェクト: FauxFaux/jdk9-jdk
  /** Returns the current state of the passed in <code>AbstractButton</code>. */
  private int getComponentState(JComponent c) {
    int state = ENABLED;

    if (!c.isEnabled()) {
      state = DISABLED;
    }
    if (SynthLookAndFeel.getSelectedUI() == this) {
      return SynthLookAndFeel.getSelectedUIState() | SynthConstants.ENABLED;
    }
    AbstractButton button = (AbstractButton) c;
    ButtonModel model = button.getModel();

    if (model.isPressed()) {
      if (model.isArmed()) {
        state = PRESSED;
      } else {
        state = MOUSE_OVER;
      }
    }
    if (model.isRollover()) {
      state |= MOUSE_OVER;
    }
    if (model.isSelected()) {
      state |= SELECTED;
    }
    if (c.isFocusOwner() && button.isFocusPainted()) {
      state |= FOCUSED;
    }
    if ((c instanceof JButton) && ((JButton) c).isDefaultButton()) {
      state |= DEFAULT;
    }
    return state;
  }
コード例 #2
0
ファイル: AddeChooser.java プロジェクト: suvarchal/IDV
 /** Enable or disable the components in the compsThatNeedServer list */
 private void enableComps() {
   synchronized (WIDGET_MUTEX) {
     boolean newEnabledState = (state == STATE_CONNECTED);
     for (int i = 0; i < compsThatNeedServer.size(); i++) {
       JComponent comp = (JComponent) compsThatNeedServer.get(i);
       if (comp.isEnabled() != newEnabledState) {
         GuiUtils.enableTree(comp, newEnabledState);
       }
     }
   }
 }
コード例 #3
0
 /**
  * If necessary paints the background of the component, then invokes <code>paint</code>.
  *
  * @param g Graphics to paint to
  * @param c JComponent painting on
  * @throws NullPointerException if <code>g</code> or <code>c</code> is null
  * @see javax.swing.plaf.ComponentUI#update
  * @see javax.swing.plaf.ComponentUI#paint
  * @since 1.5
  */
 public void update(Graphics g, JComponent c) {
   AbstractButton button = (AbstractButton) c;
   if ((c.getBackground() instanceof UIResource)
       && button.isContentAreaFilled()
       && c.isEnabled()) {
     ButtonModel model = button.getModel();
     if (!MetalUtils.isToolBarButton(c)) {
       if (!model.isArmed()
           && !model.isPressed()
           && MetalUtils.drawGradient(
               c, g, "Button.gradient", 0, 0, c.getWidth(), c.getHeight(), true)) {
         paint(g, c);
         return;
       }
     } else if (model.isRollover()
         && MetalUtils.drawGradient(
             c, g, "Button.gradient", 0, 0, c.getWidth(), c.getHeight(), true)) {
       paint(g, c);
       return;
     }
   }
   super.update(g, c);
 }
コード例 #4
0
  /**
   * This method is called when the focused component (and none of its ancestors) want the key
   * event. This will look up the keystroke to see if any chidren (or subchildren) of the specified
   * container want a crack at the event. If one of them wants it, then it will "DO-THE-RIGHT-THING"
   */
  public boolean fireKeyboardAction(KeyEvent e, boolean pressed, Container topAncestor) {

    if (e.isConsumed()) {
      System.out.println("Acquired pre-used event!");
      Thread.dumpStack();
    }

    // There may be two keystrokes associated with a low-level key event;
    // in this case a keystroke made of an extended key code has a priority.
    KeyStroke ks;
    KeyStroke ksE = null;

    if (e.getID() == KeyEvent.KEY_TYPED) {
      ks = KeyStroke.getKeyStroke(e.getKeyChar());
    } else {
      if (e.getKeyCode() != e.getExtendedKeyCode()) {
        ksE = KeyStroke.getKeyStroke(e.getExtendedKeyCode(), e.getModifiers(), !pressed);
      }
      ks = KeyStroke.getKeyStroke(e.getKeyCode(), e.getModifiers(), !pressed);
    }

    Hashtable keyMap = containerMap.get(topAncestor);
    if (keyMap != null) { // this container isn't registered, so bail

      Object tmp = null;
      // extended code has priority
      if (ksE != null) {
        tmp = keyMap.get(ksE);
        if (tmp != null) {
          ks = ksE;
        }
      }
      if (tmp == null) {
        tmp = keyMap.get(ks);
      }

      if (tmp == null) {
        // don't do anything
      } else if (tmp instanceof JComponent) {
        JComponent c = (JComponent) tmp;
        if (c.isShowing() && c.isEnabled()) { // only give it out if enabled and visible
          fireBinding(c, ks, e, pressed);
        }
      } else if (tmp instanceof Vector) { // more than one comp registered for this
        Vector v = (Vector) tmp;
        // There is no well defined order for WHEN_IN_FOCUSED_WINDOW
        // bindings, but we give precedence to those bindings just
        // added. This is done so that JMenus WHEN_IN_FOCUSED_WINDOW
        // bindings are accessed before those of the JRootPane (they
        // both have a WHEN_IN_FOCUSED_WINDOW binding for enter).
        for (int counter = v.size() - 1; counter >= 0; counter--) {
          JComponent c = (JComponent) v.elementAt(counter);
          // System.out.println("Trying collision: " + c + " vector = "+ v.size());
          if (c.isShowing() && c.isEnabled()) { // don't want to give these out
            fireBinding(c, ks, e, pressed);
            if (e.isConsumed()) return true;
          }
        }
      } else {
        System.out.println("Unexpected condition in fireKeyboardAction " + tmp);
        // This means that tmp wasn't null, a JComponent, or a Vector.  What is it?
        Thread.dumpStack();
      }
    }

    if (e.isConsumed()) {
      return true;
    }
    // if no one else handled it, then give the menus a crack
    // The're handled differently.  The key is to let any JMenuBars
    // process the event
    if (keyMap != null) {
      Vector v = (Vector) keyMap.get(JMenuBar.class);
      if (v != null) {
        Enumeration iter = v.elements();
        while (iter.hasMoreElements()) {
          JMenuBar mb = (JMenuBar) iter.nextElement();
          if (mb.isShowing() && mb.isEnabled()) { // don't want to give these out
            boolean extended = (ksE != null) && !ksE.equals(ks);
            if (extended) {
              fireBinding(mb, ksE, e, pressed);
            }
            if (!extended || !e.isConsumed()) {
              fireBinding(mb, ks, e, pressed);
            }
            if (e.isConsumed()) {
              return true;
            }
          }
        }
      }
    }

    return e.isConsumed();
  }