コード例 #1
0
ファイル: TMapMainWindow.java プロジェクト: rdo/gismap
  public TMapMainWindow(Frame parent) {
    //    Задаем менеджер размещения типа BorderLayout
    //    (ориентация распологаемых объектов на панели
    //    относительно рамки)
    setLayout(new BorderLayout());

    //    Создаем экземпляр объекта класса TDocWindow
    //    размещаем его в центре

    DocWindow = new TDocWindow(parent);
    DocWindow.init();
    DocWindow.start();
    DocWindow.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
    add("Center", DocWindow);
    DocWindow.ObjectDialog.MainWindow = (TMapMainWindowBase) this; // 15/12/04

    //  Проектируем горизонтальный и вертикальный скроллинг
    ScrollBar1 = new Scrollbar(Scrollbar.HORIZONTAL);
    ScrollBar1.setUnitIncrement(10);
    ScrollBar1.setBlockIncrement(100);
    ScrollBar1.setValues(0, 0, 0, 0);
    add("South", ScrollBar1);
    ScrollBar1.setEnabled(false);
    ScrollBar2 = new Scrollbar(Scrollbar.VERTICAL);
    ScrollBar2.setUnitIncrement(10);
    ScrollBar2.setBlockIncrement(100);
    ScrollBar2.setValues(0, 0, 0, 0);
    add("East", ScrollBar2);
    ScrollBar2.setEnabled(false);
    ScrollBar1.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
    ScrollBar2.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
  }
コード例 #2
0
ファイル: ScrollbarWithLabel.java プロジェクト: fiji/Image_5D
 @Override
 public void setBlockIncrement(final int b) {
   bar.setBlockIncrement(b);
 }
コード例 #3
0
  /** Création de l'intérieur de la fenêtre */
  private void initConteneur() {
    // le fond
    fond = getToolkit().getImage("./images/preference/bomber_fond.gif");
    tracker = new MediaTracker(this);
    tracker.addImage(fond, 0);
    try {
      tracker.waitForID(0);
    } catch (Exception a) {
      System.out.println("Erreur lors chargement de l'image: initConteneur() Preference");
      a.printStackTrace();
    }

    // le layout manager
    GridBagLayout layout = new GridBagLayout();
    setLayout(layout);
    GridBagConstraints c = new GridBagConstraints();
    c.weightx = 10;
    c.weighty = 10;
    c.ipadx = 10;
    c.ipady = 10;
    c.fill = GridBagConstraints.BOTH;

    // label "Joueurs:"
    Label lbl_joueurs = new Label("Joueurs:");
    lbl_joueurs.setAlignment(Label.CENTER);
    lbl_joueurs.setFont(new Font("SansSerif", Font.BOLD, 16));
    lbl_joueurs.setBackground(Color.black);
    lbl_joueurs.setForeground(Color.red);
    c.gridx = 0;
    c.gridy = 0;
    c.gridwidth = 6;
    c.gridheight = 1;
    c.insets = new Insets(20, 10, 10, 10);
    c.anchor = GridBagConstraints.SOUTH;
    layout.setConstraints(lbl_joueurs, c);
    add(lbl_joueurs);

    // choix de couleur du joueur ayant l'identifiant 0
    choix_couleur0 = new Choice();
    choix_couleur0.addItem("rouge");
    choix_couleur0.addItem("bleu");
    choix_couleur0.addItemListener(this);
    choix_couleur0.setBackground(Color.red);
    choix_couleur0.setForeground(Color.black);
    c.gridx = 0;
    c.gridy = 1;
    c.gridwidth = 2;
    c.gridheight = 1;
    c.insets = new Insets(10, 10, 5, 20);
    c.anchor = GridBagConstraints.EAST;
    layout.setConstraints(choix_couleur0, c);
    add(choix_couleur0);

    // nom du joueur ayant l'identifiant 0
    txt_joueur0 = new TextField(noms[0]);
    c.gridx = 2;
    c.gridy = 1;
    c.gridwidth = 4;
    c.gridheight = 1;
    c.insets = new Insets(10, 10, 5, 20);
    c.anchor = GridBagConstraints.WEST;
    layout.setConstraints(txt_joueur0, c);
    add(txt_joueur0);

    // choix de couleur du joueur ayant l'identifiant 1
    choix_couleur1 = new Choice();
    choix_couleur1.addItem("bleu");
    choix_couleur1.addItem("rouge");
    choix_couleur1.addItemListener(this);
    choix_couleur1.setBackground(Color.blue);
    choix_couleur1.setForeground(Color.black);
    c.gridx = 0;
    c.gridy = 2;
    c.gridwidth = 2;
    c.gridheight = 1;
    c.insets = new Insets(10, 10, 20, 20);
    c.anchor = GridBagConstraints.EAST;
    layout.setConstraints(choix_couleur1, c);
    add(choix_couleur1);

    // nom du joueur ayant l'identifiant 1
    txt_joueur1 = new TextField(noms[1]);
    c.gridx = 2;
    c.gridy = 2;
    c.gridwidth = 4;
    c.gridheight = 1;
    c.insets = new Insets(10, 10, 30, 20);
    c.anchor = GridBagConstraints.WEST;
    layout.setConstraints(txt_joueur1, c);
    add(txt_joueur1);

    // label "Nombre De Vies:"
    Label lbl_nbvies = new Label("Nombre De Vies:");
    lbl_nbvies.setAlignment(Label.CENTER);
    lbl_nbvies.setFont(new Font("SansSerif", Font.BOLD, 14));
    lbl_nbvies.setBackground(Color.black);
    lbl_nbvies.setForeground(Color.yellow);
    c.gridx = 0;
    c.gridy = 4;
    c.gridwidth = 1;
    c.gridheight = 1;
    c.insets = new Insets(20, 10, 5, 10);
    c.anchor = GridBagConstraints.CENTER;
    layout.setConstraints(lbl_nbvies, c);
    add(lbl_nbvies);
    // un choix possible
    cbg_vies = new CheckboxGroup();
    Checkbox cb;
    for (int i = 1; i <= 5; i++) {
      if (i == nb_vies) cb = new Checkbox("" + i, cbg_vies, true);
      else cb = new Checkbox("" + i, cbg_vies, false);
      c.gridx = i;
      c.gridy = 4;
      c.gridwidth = 1;
      c.gridheight = 1;
      c.insets = new Insets(20, 10, 5, 10);
      c.anchor = GridBagConstraints.CENTER;
      layout.setConstraints(cb, c);
      add(cb);
    } // for

    // label "Nombre	De Victoires:"
    lbl_victoires = new Label();
    lbl_victoires.setAlignment(Label.CENTER);
    lbl_victoires.setFont(new Font("SansSerif", Font.BOLD, 14));
    lbl_victoires.setText("Nombre De Victoires: " + nb_victoires);
    lbl_victoires.setBackground(Color.black);
    lbl_victoires.setForeground(Color.green);
    c.gridx = 0;
    c.gridy = 6;
    c.gridwidth = 1;
    c.gridheight = 1;
    c.insets = new Insets(20, 10, 5, 10);
    c.anchor = GridBagConstraints.CENTER;
    layout.setConstraints(lbl_victoires, c);
    add(lbl_victoires);

    // choix du nombre de victoires entre un 1 et 9
    sb_victoires = new Scrollbar(Scrollbar.HORIZONTAL, 1, 1, 1, 10);
    sb_victoires.setUnitIncrement(1);
    sb_victoires.setBlockIncrement(2);
    sb_victoires.addAdjustmentListener(this);
    sb_victoires.setValue(nb_victoires);
    c.gridx = 1;
    c.gridy = 6;
    c.gridwidth = 5;
    c.gridheight = 1;
    c.insets = new Insets(20, 10, 5, 10);
    c.anchor = GridBagConstraints.CENTER;
    layout.setConstraints(sb_victoires, c);
    add(sb_victoires);

    // tirage aléatoire des niveaux
    cb_aleatoire = new Checkbox("Niveaux Aléatoires", aleatoire);
    cb_aleatoire.setFont(new Font("SansSerif", Font.BOLD, 14));
    cb_aleatoire.setBackground(Color.black);
    cb_aleatoire.setForeground(Color.magenta);
    c.gridx = 0;
    c.gridy = 8;
    c.gridwidth = 1;
    c.gridheight = 1;
    c.insets = new Insets(20, 12, 5, 10);
    c.anchor = GridBagConstraints.EAST;
    layout.setConstraints(cb_aleatoire, c);
    add(cb_aleatoire);

    // label "FPS:" nombre de frames par seconde
    lbl_fps = new Label();
    lbl_fps.setAlignment(Label.CENTER);
    lbl_fps.setFont(new Font("SansSerif", Font.BOLD, 14));
    lbl_fps.setText("FPS: " + fps);
    lbl_fps.setBackground(Color.black);
    lbl_fps.setForeground(Color.orange);
    c.gridx = 0;
    c.gridy = 10;
    c.gridwidth = 1;
    c.gridheight = 1;
    c.insets = new Insets(20, 10, 5, 10);
    c.anchor = GridBagConstraints.CENTER;
    layout.setConstraints(lbl_fps, c);
    add(lbl_fps);

    // choix du nombre de frames par seconde
    sb_fps = new Scrollbar(Scrollbar.HORIZONTAL, 1, 1, 1, 51);
    sb_fps.setUnitIncrement(1);
    sb_fps.setBlockIncrement(10);
    sb_fps.addAdjustmentListener(this);
    sb_fps.setValue(fps);
    c.gridx = 1;
    c.gridy = 10;
    c.gridwidth = 5;
    c.gridheight = 1;
    c.insets = new Insets(20, 10, 5, 10);
    c.anchor = GridBagConstraints.CENTER;
    layout.setConstraints(sb_fps, c);
    add(sb_fps);

    // bouton de confirmation
    button_ok = new Button("Ok");
    c.gridx = 0;
    c.gridy = 12;
    c.gridwidth = 6;
    c.gridheight = 1;
    c.insets = new Insets(20, 5, 20, 5);
    c.anchor = GridBagConstraints.CENTER;
    layout.setConstraints(button_ok, c);
    add(button_ok);
    button_ok.addActionListener(this);
  } // initConteneur()