/** * Construct a GIFEncoder. The constructor will convert the image to an indexed color array. * <B>This may take some time.</B> * * <p> * * @param image The image to encode. The image <B>must</B> be completely loaded. * @exception AWTException Will be thrown if the pixel grab fails. This can happen if Java runs * out of memory. It may also indicate that the image contains more than 256 colors. */ public GIFEncoder(Image image) throws AWTException { width_ = (short) image.getWidth(null); height_ = (short) image.getHeight(null); int values[] = new int[width_ * height_]; PixelGrabber grabber = new PixelGrabber(image, 0, 0, width_, height_, values, 0, width_); try { if (grabber.grabPixels() != true) throw new AWTException("Grabber returned false: " + grabber.status()); } catch (InterruptedException e) {; } byte r[][] = new byte[width_][height_]; byte g[][] = new byte[width_][height_]; byte b[][] = new byte[width_][height_]; int index = 0; for (int y = 0; y < height_; ++y) for (int x = 0; x < width_; ++x) { r[x][y] = (byte) ((values[index] >> 16) & 0xFF); g[x][y] = (byte) ((values[index] >> 8) & 0xFF); b[x][y] = (byte) ((values[index]) & 0xFF); ++index; } ToIndexedColor(r, g, b); }
/* * This method creates and fills three arrays, Y, Cb, and Cr using the * input image. */ private void getYCCArray() { int[] values = new int[imageWidth * imageHeight]; int r; int g; int b; int y; int x; // In order to minimize the chance that grabPixels will throw an exception // it may be necessary to grab some pixels every few scanlines and process // those before going for more. The time expense may be prohibitive. // However, for a situation where memory overhead is a concern, this may be // the only choice. PixelGrabber grabber = new PixelGrabber( imageobj.getSource(), 0, 0, imageWidth, imageHeight, values, 0, imageWidth); MaxHsampFactor = 1; MaxVsampFactor = 1; for (y = 0; y < NumberOfComponents; y++) { MaxHsampFactor = Math.max(MaxHsampFactor, HsampFactor[y]); MaxVsampFactor = Math.max(MaxVsampFactor, VsampFactor[y]); } for (y = 0; y < NumberOfComponents; y++) { compWidth[y] = ((((imageWidth % 8) != 0) ? (((int) Math.ceil((double) imageWidth / 8.0)) * 8) : imageWidth) / MaxHsampFactor) * HsampFactor[y]; if (compWidth[y] != ((imageWidth / MaxHsampFactor) * HsampFactor[y])) { lastColumnIsDummy[y] = true; } // results in a multiple of 8 for compWidth // this will make the rest of the program fail for the unlikely // event that someone tries to compress an 16 x 16 pixel image // which would of course be worse than pointless BlockWidth[y] = (int) Math.ceil((double) compWidth[y] / 8.0); compHeight[y] = ((((imageHeight % 8) != 0) ? (((int) Math.ceil((double) imageHeight / 8.0)) * 8) : imageHeight) / MaxVsampFactor) * VsampFactor[y]; if (compHeight[y] != ((imageHeight / MaxVsampFactor) * VsampFactor[y])) { lastRowIsDummy[y] = true; } BlockHeight[y] = (int) Math.ceil((double) compHeight[y] / 8.0); } try { if (grabber.grabPixels() != true) { try { throw new AWTException("Grabber returned false: " + grabber.status()); } catch (Exception e) { String2.log(MustBe.throwableToString(e)); } } } catch (InterruptedException e) { } ; float[][] Y = new float[compHeight[0]][compWidth[0]]; float[][] Cr1 = new float[compHeight[0]][compWidth[0]]; float[][] Cb1 = new float[compHeight[0]][compWidth[0]]; float[][] Cb2 = new float[compHeight[1]][compWidth[1]]; float[][] Cr2 = new float[compHeight[2]][compWidth[2]]; int index = 0; for (y = 0; y < imageHeight; ++y) { for (x = 0; x < imageWidth; ++x) { r = ((values[index] >> 16) & 0xff); g = ((values[index] >> 8) & 0xff); b = (values[index] & 0xff); // The following three lines are a more correct color conversion but // the current conversion technique is sufficient and results in a higher // compression rate. // Y[y][x] = 16 + (float)(0.8588*(0.299 * (float)r + 0.587 * (float)g + 0.114 // * (float)b )); // Cb1[y][x] = 128 + (float)(0.8784*(-0.16874 * (float)r - 0.33126 * (float)g // + 0.5 * (float)b)); // Cr1[y][x] = 128 + (float)(0.8784*(0.5 * (float)r - 0.41869 * (float)g - // 0.08131 * (float)b)); Y[y][x] = (float) (((0.299 * (float) r) + (0.587 * (float) g) + (0.114 * (float) b))); Cb1[y][x] = 128 + (float) (((-0.16874 * (float) r) - (0.33126 * (float) g) + (0.5 * (float) b))); Cr1[y][x] = 128 + (float) (((0.5 * (float) r) - (0.41869 * (float) g) - (0.08131 * (float) b))); index++; } } // Need a way to set the H and V sample factors before allowing downsampling. // For now (04/04/98) downsampling must be hard coded. // Until a better downsampler is implemented, this will not be done. // Downsampling is currently supported. The downsampling method here // is a simple box filter. Components[0] = Y; // Cb2 = DownSample(Cb1, 1); Components[1] = Cb1; // Cr2 = DownSample(Cr1, 2); Components[2] = Cr1; }