コード例 #1
0
  /** This method initializes styleList */
  private List getStyleList() {
    if (styleList == null) {
      styleList = new List(styleListChoices.length);
      for (String s : styleListChoices) {
        styleList.add(s);
      }

      styleList.setPreferredSize(new Dimension(97, 117));
      styleList.select(0);
      styleList.addItemListener(
          new ItemListener() {

            public void itemStateChanged(ItemEvent e) {
              if (e.getStateChange() == ItemEvent.SELECTED) {
                styleIndex = styleList.getSelectedIndex();
                if (model.items() != null) {
                  algorithm = algs[styleIndex];
                  refreshObjects();
                }
              }
            }
          });
    }
    return styleList;
  }
コード例 #2
0
ファイル: JoinGamePanel.java プロジェクト: seg3125/SEG3125
  private void initComponents() {

    // Creating the top level panel
    joinPanel = new JPanel();
    joinPanel.setOpaque(false);
    joinPanel.setPreferredSize(IntroOutro.contentPanelDim);
    joinPanel.setLayout(new BorderLayout());

    // Creating the lower level join panel
    subJoinPanel = new JPanel();
    subJoinPanel.setOpaque(false);
    subJoinPanel.setPreferredSize(new Dimension(300, 500));
    subJoinPanel.setLayout(new BorderLayout(0, 10));

    // Creating the panel used for the "click to join" label
    clickLabelPanel = new JPanel();
    clickLabelPanel.setPreferredSize(new Dimension(300, 50));
    clickLabelPanel.setOpaque(false);
    GridBagLayout g1 = new GridBagLayout();
    clickLabelPanel.setLayout(g1);
    GridBagConstraints c1 = new GridBagConstraints();

    // Creating the panel used for the cancel button
    cancelPanel = new JPanel();
    cancelPanel.setPreferredSize(new Dimension(300, 60));
    cancelPanel.setOpaque(false);
    GridBagLayout g2 = new GridBagLayout();
    cancelPanel.setLayout(g2);
    GridBagConstraints c2 = new GridBagConstraints();

    // Creating the join button
    cancelButton = new JButton();
    cancelButton.setCursor(new Cursor(Cursor.HAND_CURSOR));
    cancelButton.setSize(IntroOutro.navigationButtonDim);
    cancelButton.setPreferredSize(IntroOutro.navigationButtonDim);
    cancelButton.setMaximumSize(IntroOutro.navigationButtonDim);
    cancelButton.setMinimumSize(IntroOutro.navigationButtonDim);
    cancelButton.setBackground(new Color(53, 212, 160));
    cancelButton.setFont(new Font("Tahoma", 1, 14));
    cancelButton.setText("Cancel");
    cancelButton.setBorder(BorderFactory.createLineBorder(Color.BLACK, 2));

    // Creating the list of ongoing games
    gameList = new List();
    gameList.setBackground(new Color(230, 230, 230));
    gameList.setSize(new Dimension(350, 400));
    gameList.setPreferredSize(new Dimension(350, 400));
    gameList.setMaximumSize(new Dimension(350, 400));
    gameList.setMinimumSize(new Dimension(350, 400));

    // Dummy games
    gameList.add("Jade's game");
    gameList.add("Somebody else's game");

    // Creating the "Click to Join" label

    clickLabel = new JLabel("Double-click to Join");
    clickLabel.setFont(new Font("Tahoma", 1, 21));

    // Adding the components in the lower level panels
    c1.gridx = 0;
    c1.gridy = 0;
    clickLabelPanel.add(clickLabel, c1);

    c2.gridx = 0;
    c2.gridy = 0;
    cancelPanel.add(Box.createRigidArea(new Dimension(200, 30)), c2);
    c2.gridx = 1;
    c2.gridy = 0;
    cancelPanel.add(cancelButton, c2);

    subJoinPanel.add(clickLabelPanel, BorderLayout.PAGE_START);
    subJoinPanel.add(gameList, BorderLayout.CENTER);
    subJoinPanel.add(cancelPanel, BorderLayout.PAGE_END);

    // Adding the lower level panel to the top level panel with some formatting
    joinPanel.add(Box.createRigidArea(new Dimension(50, 30)), BorderLayout.PAGE_START);
    joinPanel.add(subJoinPanel, BorderLayout.CENTER);
    joinPanel.add(Box.createRigidArea(new Dimension(50, 30)), BorderLayout.LINE_START);
    joinPanel.add(Box.createRigidArea(new Dimension(250, 30)), BorderLayout.LINE_END);

    // Event action for cancel button
    cancelButton.addActionListener(
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            superior.closeSubPanel();
          }
        });
    // When a user selects a game, the existing game appears
    gameList.addActionListener(
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            superior.goToExistingGame();
          }
        });
  }