コード例 #1
0
 // Set up the quiz window
 Quiz() {
   initializeData();
   setTitle("FOSS Quiz App");
   setDefaultCloseOperation(EXIT_ON_CLOSE);
   setSize(440, 400);
   setLocation(300, 100);
   setResizable(true);
   Container cont = getContentPane();
   cont.setLayout(null);
   cont.setBackground(Color.WHITE);
   bg = new ButtonGroup();
   choice1 = new JRadioButton("Choice1", true);
   choice2 = new JRadioButton("Choice2", false);
   choice3 = new JRadioButton("Choice3", false);
   choice4 = new JRadioButton("Choice4", false);
   bg.add(choice1);
   bg.add(choice2);
   bg.add(choice3);
   bg.add(choice4);
   lblmess = new JLabel("Choose a correct anwswer");
   lblmess.setForeground(Color.BLACK);
   lblmess.setFont(new Font("Sans_Serif", Font.BOLD, 15));
   btnext = new JButton("Next");
   btnext.setForeground(Color.WHITE);
   btnext.setFont(new Font("Sans_Serif", Font.BOLD, 17));
   btnext.setBackground(Color.DARK_GRAY);
   btnext.addActionListener(this);
   panel = new JPanel();
   panel.setBackground(Color.WHITE);
   panel.setLocation(10, 60);
   panel.setSize(400, 300);
   panel.setLayout(new GridLayout(0, 1));
   title = new JPanel();
   title.setBackground(Color.WHITE);
   title.setLocation(10, 10);
   title.setSize(1000, 50);
   title.setLayout(new GridLayout(1, 0));
   title.add(lblmess);
   panel.add(choice1);
   panel.add(choice2);
   panel.add(choice3);
   panel.add(choice4);
   panel.add(btnext);
   cont.add(title);
   cont.add(panel);
   setVisible(true);
   quizAnswerID = 0;
   readQuestionAnswer(quizAnswerID);
 }
コード例 #2
0
  public void testModelDimensionDpConversion() {
    TestComponent testComponent = new TestComponent();

    MyRoot nativeComponent = new MyRoot(2.0);
    JPanel panel = new JPanel();
    panel.add(nativeComponent);
    nativeComponent.setLocation(15, 20);
    JPanel other = new JPanel();
    panel.add(other);
    other.setLocation(5, 5);

    testComponent.setNativeComponent(nativeComponent);

    assertEquals(
        new Dimension(300, 400),
        testComponent.toModelDp(160, nativeComponent, new Dimension(300, 400)));
    assertEquals(
        new Dimension(300, 400),
        testComponent.toModelDp(160, panel, new Dimension(300 * 2, 400 * 2)));
    assertEquals(
        new Dimension(300, 400),
        testComponent.toModelDp(160, other, new Dimension(300 * 2, 400 * 2)));
    assertEquals(
        new Dimension(300 / 2, 400 / 2),
        testComponent.toModelDp(2 * 160, nativeComponent, new Dimension(300, 400)));
    assertEquals(
        new Dimension(300 / 2, 400 / 2),
        testComponent.toModelDp(2 * 160, panel, new Dimension(300 * 2, 400 * 2)));
    assertEquals(
        new Dimension(300 / 2, 400 / 2),
        testComponent.toModelDp(2 * 160, other, new Dimension(300 * 2, 400 * 2)));
  }
コード例 #3
0
  public void testModelPointDpConversion() {
    TestComponent testComponent = new TestComponent();

    MyRoot nativeComponent = new MyRoot(2.0);
    JPanel panel = new JPanel();
    panel.add(nativeComponent);
    nativeComponent.setLocation(15, 20);
    JPanel other = new JPanel();
    panel.add(other);
    other.setLocation(5, 5);

    testComponent.setNativeComponent(nativeComponent);

    assertEquals(
        new Point(100, 110), testComponent.toModelDp(160, nativeComponent, new Point(100, 110)));
    assertEquals(
        new Point(100, 110),
        testComponent.toModelDp(160, panel, new Point(100 * 2 + 15, 110 * 2 + 20)));
    assertEquals(
        new Point(100, 110),
        testComponent.toModelDp(160, other, new Point(100 * 2 + 15 - 5, 110 * 2 + 20 - 5)));
    assertEquals(
        new Point(100 / 2, 110 / 2),
        testComponent.toModelDp(2 * 160, nativeComponent, new Point(100, 110)));
    assertEquals(
        new Point(100 / 2, 110 / 2),
        testComponent.toModelDp(2 * 160, panel, new Point(100 * 2 + 15, 110 * 2 + 20)));
    assertEquals(
        new Point(100 / 2, 110 / 2),
        testComponent.toModelDp(2 * 160, other, new Point(100 * 2 + 15 - 5, 110 * 2 + 20 - 5)));
  }
コード例 #4
0
  /** @param panel The panel containing the light box components (e.g. a wizard) */
  public LightBoxPanel(JPanel panel) {

    Preconditions.checkNotNull(panel, "'panel' must be present");
    Preconditions.checkState(panel.getWidth() > 0, "'width' must be greater than zero");
    Preconditions.checkState(panel.getHeight() > 0, "'height' must be greater than zero");

    this.panel = panel;

    // Ensure we set the opacity (platform dependent)
    this.setOpaque(false);

    // Ensure this panel covers all the available screen area and force a repaint
    this.setSize(Toolkit.getDefaultToolkit().getScreenSize());

    // Prevent mouse events reaching through the darkened border
    this.addMouseListener(new ModalMouseListener());

    // Add this panel to the frame's layered panel as the palette layer (directly above the default)
    Panels.frame.getLayeredPane().add(this, JLayeredPane.PALETTE_LAYER);

    // Center the light box panel in the frame
    int x = (Panels.frame.getWidth() - panel.getWidth()) / 2;
    int y = (Panels.frame.getHeight() - panel.getHeight()) / 2;
    panel.setLocation(x, y);

    // Add the light box panel to the frame as the popup layer (over everything except a drag/drop
    // layer)
    Panels.frame.getLayeredPane().add(panel, JLayeredPane.POPUP_LAYER);
  }
コード例 #5
0
 // Paints JPanel in the center of the screen
 private void paintPanel() {
   // center the dialog
   panel1.setLocation(
       (screen.getWidth() - panel1.getWidth()) / 2, (screen.getHeight() - panel1.getHeight()) / 2);
   // add the dialog to the "modal dialog" layer of the
   // screen's layered pane.
   Container contentPane = screen.getContentPane();
   contentPane.add(panel1);
 }
コード例 #6
0
  void setupGUI() {
    taDictionary = new TextArea();
    taDictionary.setLocation(0, 0);
    taDictionary.setSize(106, 567);
    taDictionary.setBackground(new Color(-1));
    taDictionary.setText("");
    taDictionary.setRows(5);
    taDictionary.setColumns(1);
    getContentPane().add(taDictionary);

    tfSourc = new TextField();
    tfSourc.setLocation(224, 90);
    tfSourc.setSize(266, 25);
    tfSourc.setBackground(new Color(-1));
    tfSourc.setText("");
    tfSourc.setColumns(10);
    getContentPane().add(tfSourc);

    lblSourc = new Label();
    lblSourc.setLocation(106, 90);
    lblSourc.setSize(119, 25);
    lblSourc.setText("Source Word:");
    getContentPane().add(lblSourc);
    /*
    lblDestinatio = new Label();
    lblDestinatio.setLocation(106,97);
    lblDestinatio.setSize(119,25);
    lblDestinatio.setText("Destination Wor");
    getContentPane().add(lblDestinatio);
       */

    lblDestinatio = new Label();
    lblDestinatio.setLocation(106, 120);
    lblDestinatio.setSize(119, 25);
    lblDestinatio.setText("Destination Word:");
    getContentPane().add(lblDestinatio);

    lblWordSize = new Label();
    lblWordSize.setLocation(106, 27); // 106,120
    lblWordSize.setSize(119, 25);
    lblWordSize.setText("Word Size:");
    getContentPane().add(lblWordSize);

    tfWordSize = new TextField();
    tfWordSize.setLocation(224, 27); // 224,120
    tfWordSize.setSize(263, 25);
    tfWordSize.setBackground(new Color(-1));
    tfWordSize.setText("5");
    tfWordSize.setColumns(10);
    getContentPane().add(tfWordSize);

    tfSourc_6 = new TextField();
    tfSourc_6.setLocation(226, 120);
    tfSourc_6.setSize(263, 25);
    tfSourc_6.setBackground(new Color(-1));
    tfSourc_6.setText("");
    tfSourc_6.setColumns(10);
    getContentPane().add(tfSourc_6);

    lblFileNam = new Label();
    lblFileNam.setLocation(104, 0);
    lblFileNam.setSize(119, 25);
    lblFileNam.setText("FilePath:");
    getContentPane().add(lblFileNam);

    tfFilePat = new TextField();
    tfFilePat.setLocation(224, 0);
    tfFilePat.setSize(266, 25);
    tfFilePat.setBackground(new Color(-1));

    // OS Detection
    if (System.getProperty("os.name").startsWith("Windows")) {
      // includes: Windows 2000,  Windows 95, Windows 98, Windows NT, Windows Vista, Windows XP
      tfFilePat.setText("c:\\ics340\\words.txt");
      System.out.println("Detected Windows: " + System.getProperty("os.name"));
    } else {
      tfFilePat.setText("/Users/jasonedstrom/ics340/d1.txt");
      System.out.println("Detected Mac OS X: " + System.getProperty("os.name"));
    }

    tfFilePat.setColumns(10);
    getContentPane().add(tfFilePat);

    btLoadTextFiel = new JButton();
    btLoadTextFiel.setLocation(108, 50); // 108,27
    btLoadTextFiel.setSize(198, 32);
    btLoadTextFiel.setText("Load Words from Text Field");
    getContentPane().add(btLoadTextFiel);

    btLoadFil = new JButton();
    btLoadFil.setLocation(306, 50); // 306,27
    btLoadFil.setSize(183, 32);
    btLoadFil.setText("Load Words from File");
    getContentPane().add(btLoadFil);

    btFindPat = new JButton();
    btFindPat.setLocation(106, 160);
    btFindPat.setSize(384, 38);
    btFindPat.setText("Find Path");
    getContentPane().add(btFindPat);

    lblDictCoun = new JLabel();
    lblDictCoun.setLocation(108, 513);
    lblDictCoun.setSize(300, 27);
    lblDictCoun.setForeground(new Color(-65536));
    lblDictCoun.setText("Words in Dictionary = 0 words");
    getContentPane().add(lblDictCoun);

    lblIndexing1 = new JLabel();
    lblIndexing1.setLocation(107, 454);
    lblIndexing1.setSize(130, 27);
    lblIndexing1.setForeground(new Color(-16777216));
    lblIndexing1.setText("");
    getContentPane().add(lblIndexing1);

    lblFindPat = new JLabel();
    lblFindPat.setLocation(108, 540);
    lblFindPat.setSize(250, 27);
    lblFindPat.setForeground(new Color(-14646771));
    lblFindPat.setText("Time to find Path: 0 milliseconds");
    getContentPane().add(lblFindPat);

    lblCos = new JLabel();
    lblCos.setLocation(360, 540);
    lblCos.setSize(175, 27);
    lblCos.setForeground(new Color(-16777216));
    lblCos.setText("Cost of Path: 0.0");
    getContentPane().add(lblCos);

    lblProgres = new JLabel();
    lblProgres.setLocation(108, 484);
    lblProgres.setSize(371, 26);
    lblProgres.setForeground(new Color(-14646771));
    lblProgres.setText("Time to Build Graph: 0 milliseconds");
    getContentPane().add(lblProgres);

    testpanel = new JPanel();
    testpanel.setLocation(106, 200);
    testpanel.setSize(350, 200);
    testpanel.setForeground(new Color(-14646771));
    // testpanel.setText("Test Location");
    getContentPane().add(testpanel);

    btClear = new JButton();
    btClear.setLocation(355, 513);
    btClear.setSize(125, 25);
    btClear.setText("Clear Results");
    getContentPane().add(btClear);

    // add actionlisteners to buttons
    btFindPat.addActionListener(this);
    btLoadTextFiel.addActionListener(this);
    btLoadFil.addActionListener(this);
    btClear.addActionListener(this);

    setTitle("WordLadderGUI");
    setSize(500, 600);
    setVisible(true);
    setResizable(false);
  }
コード例 #7
0
  /**
   * setupNoLandPermPanel.
   *
   * @param p a {@link javax.swing.JPanel} object.
   * @param list a {@link java.util.ArrayList} object.
   * @param stack a boolean.
   */
  private static void setupNoLandPermPanel(JPanel p, ArrayList<Card> list, boolean stack) {

    int maxY = 0;
    int maxX = 0;

    Card c;

    if (stack) {
      // add all Cards in list to the GUI, add arrows to Local Enchantments

      ArrayList<Card> planeswalkers = getPlaneswalkers(list);
      ArrayList<Card> equippedEnchantedCreatures =
          getEquippedEnchantedCreatures(
              list); // this will also fetch the equipment and/or enchantment
      ArrayList<Card> nonTokenCreatures = getNonTokenCreatures(list);
      ArrayList<Card> tokenCreatures = getTokenCreatures(list);

      // sort tokenCreatures by name (TODO: fix the warning message somehow)
      Collections.sort(
          tokenCreatures,
          new Comparator<Card>() {
            public int compare(Card c1, Card c2) {
              return c1.getName().compareTo(c2.getName());
            }
          });

      ArrayList<Card> artifacts = getNonCreatureArtifacts(list);
      ArrayList<Card> enchantments = getGlobalEnchantments(list);
      // ArrayList<Card> nonBasics = getNonBasics(list);

      list = new ArrayList<Card>();
      list.addAll(planeswalkers);
      list.addAll(equippedEnchantedCreatures);
      list.addAll(nonTokenCreatures);
      list.addAll(tokenCreatures);
      list.addAll(artifacts);
      list.addAll(enchantments);

      int atInStack = 0;

      int marginX = 5;
      int marginY = 5;

      int x = marginX;

      int cardOffset = Constant.Runtime.stackOffset[0];

      String color = "";
      ArrayList<JPanel> cards = new ArrayList<JPanel>();

      ArrayList<CardPanel> connectedCards = new ArrayList<CardPanel>();

      boolean nextEquippedEnchanted = false;
      int nextXIfNotStacked = 0;
      Card prevCard = null;
      for (int i = 0; i < list.size(); i++) {
        JPanel addPanel;
        c = list.get(i);
        addPanel = new CardPanel(c);

        boolean startANewStack = false;

        if (!isStackable(c)) {
          startANewStack = true;
        } else {
          String newColor = c.getName(); // CardUtil.getColor(c);

          if (!newColor.equals(color)) {
            startANewStack = true;
            color = newColor;
          }
        }

        if (i == 0) {
          startANewStack = false;
        }

        if (!startANewStack && atInStack == Constant.Runtime.stackSize[0]) {
          startANewStack = true;
        }

        if ((c.isEquipment() || c.isAura())
            && (c.isEquipping() || c.isEnchanting())
            && !nextEquippedEnchanted) startANewStack = false;
        else if ((c.isEquipment() || c.isAura()) && (c.isEquipping() || c.isEnchanting())) {
          startANewStack = true;
          nextEquippedEnchanted = false;
        }

        if (c.isCreature() && (c.isEquipped() || c.isEnchanted())) {
          startANewStack = false;
          nextEquippedEnchanted = true;
        }
        // very hacky, but this is to ensure equipment stacking occurs correctly when a token is
        // equipped/enchanted, and there are more tokens of that same name
        else if ((prevCard != null
            && c.isCreature()
            && prevCard.isCreature()
            && (prevCard.isEquipped() || prevCard.isEnchanted())
            && prevCard.getName().equals(c.getName()))) startANewStack = true;
        else if (prevCard != null
            && c.isCreature()
            && prevCard.isCreature()
            && !prevCard.getName().equals(c.getName())) startANewStack = true;

        if (((c.isAura() && c.isEnchanting()) || (c.isEquipment() && c.isEquipping()))
            && prevCard != null
            && prevCard.isPlaneswalker()) startANewStack = true;

        if (startANewStack) {
          setupConnectedCards(connectedCards);
          connectedCards.clear();

          // Fixed distance if last was a stack, looks a bit nicer
          if (atInStack > 1) {
            x +=
                Math.max(addPanel.getPreferredSize().width, addPanel.getPreferredSize().height)
                    + marginX;
          } else {
            x = nextXIfNotStacked;
          }

          atInStack = 0;
        } else {
          if (i != 0) {
            x += cardOffset;
          }
        }

        nextXIfNotStacked = x + marginX + addPanel.getPreferredSize().width;

        int xLoc = x;

        int yLoc = marginY;
        yLoc += atInStack * cardOffset;

        addPanel.setLocation(new Point(xLoc, yLoc));
        addPanel.setSize(addPanel.getPreferredSize());

        cards.add(addPanel);

        connectedCards.add((CardPanel) addPanel);

        atInStack++;
        prevCard = c;
      }

      setupConnectedCards(connectedCards);
      connectedCards.clear();

      for (int i = cards.size() - 1; i >= 0; i--) {
        JPanel card = cards.get(i);
        // maxX = Math.max(maxX, card.getLocation().x + card.getSize().width + marginX);
        maxY = Math.max(maxY, card.getLocation().y + card.getSize().height + marginY);
        p.add(card);
      }

      maxX = nextXIfNotStacked;

      if (maxX > 0 && maxY > 0) { // p.getSize().width || maxY > p.getSize().height) {
        p.setPreferredSize(new Dimension(maxX, maxY));
      }

    } else {
      JPanel addPanel;
      for (int i = 0; i < list.size(); i++) {
        c = list.get(i);
        addPanel = new CardPanel(c);

        p.add(addPanel);
      }
    }
  } // setupPanel()
コード例 #8
0
  /**
   * setupPanel.
   *
   * @param p a {@link javax.swing.JPanel} object.
   * @param list a {@link java.util.ArrayList} object.
   * @param stack a boolean.
   */
  private static void setupPanel(JPanel p, ArrayList<Card> list, boolean stack) {

    int maxY = 0;
    int maxX = 0;
    // remove all local enchantments

    Card c;
    /*
    for(int i = 0; i < list.size(); i++)
    {
      c = (Card)list.get(i);
      if(c.isLocalEnchantment())
        list.remove(i);
    }

    //add local enchantments to the permanents
    //put local enchantments "next to" the permanent they are enchanting
    //the inner for loop is backward so permanents with more than one local enchantments are in the right order
    Card ca[];
    for(int i = 0; i < list.size(); i++)
    {
      c = (Card)list.get(i);
      if(c.hasAttachedCards())
      {
        ca = c.getAttachedCards();
        for(int inner = ca.length - 1; 0 <= inner; inner--)
          list.add(i + 1, ca[inner]);
      }
    }
    */

    if (stack) {
      // add all Cards in list to the GUI, add arrows to Local Enchantments

      ArrayList<Card> manaPools = getManaPools(list);
      ArrayList<Card> enchantedLands = getEnchantedLands(list);
      ArrayList<Card> basicBlues = getBasics(list, Constant.Color.Blue);
      ArrayList<Card> basicReds = getBasics(list, Constant.Color.Red);
      ArrayList<Card> basicBlacks = getBasics(list, Constant.Color.Black);
      ArrayList<Card> basicGreens = getBasics(list, Constant.Color.Green);
      ArrayList<Card> basicWhites = getBasics(list, Constant.Color.White);
      ArrayList<Card> badlands = getNonBasicLand(list, "Badlands");
      ArrayList<Card> bayou = getNonBasicLand(list, "Bayou");
      ArrayList<Card> plateau = getNonBasicLand(list, "Plateau");
      ArrayList<Card> scrubland = getNonBasicLand(list, "Scrubland");
      ArrayList<Card> savannah = getNonBasicLand(list, "Savannah");
      ArrayList<Card> taiga = getNonBasicLand(list, "Taiga");
      ArrayList<Card> tropicalIsland = getNonBasicLand(list, "Tropical Island");
      ArrayList<Card> tundra = getNonBasicLand(list, "Tundra");
      ArrayList<Card> undergroundSea = getNonBasicLand(list, "Underground Sea");
      ArrayList<Card> volcanicIsland = getNonBasicLand(list, "Volcanic Island");

      ArrayList<Card> nonBasics = getNonBasics(list);

      ArrayList<Card> moxEmerald = getMoxen(list, "Mox Emerald");
      ArrayList<Card> moxJet = getMoxen(list, "Mox Jet");
      ArrayList<Card> moxPearl = getMoxen(list, "Mox Pearl");
      ArrayList<Card> moxRuby = getMoxen(list, "Mox Ruby");
      ArrayList<Card> moxSapphire = getMoxen(list, "Mox Sapphire");
      // ArrayList<Card> moxDiamond = getMoxen(list, "Mox Diamond");

      list = new ArrayList<Card>();
      list.addAll(manaPools);
      list.addAll(enchantedLands);
      list.addAll(basicBlues);
      list.addAll(basicReds);
      list.addAll(basicBlacks);
      list.addAll(basicGreens);
      list.addAll(basicWhites);
      list.addAll(badlands);
      list.addAll(bayou);
      list.addAll(plateau);
      list.addAll(scrubland);
      list.addAll(savannah);
      list.addAll(taiga);
      list.addAll(tropicalIsland);
      list.addAll(tundra);
      list.addAll(undergroundSea);
      list.addAll(volcanicIsland);

      list.addAll(nonBasics);

      list.addAll(moxEmerald);
      list.addAll(moxJet);
      list.addAll(moxPearl);
      list.addAll(moxRuby);
      list.addAll(moxSapphire);
      // list.addAll(moxDiamond);

      int atInStack = 0;

      int marginX = 5;
      int marginY = 5;

      int x = marginX;

      int cardOffset = Constant.Runtime.stackOffset[0];

      String color = "";
      ArrayList<JPanel> cards = new ArrayList<JPanel>();

      ArrayList<CardPanel> connectedCards = new ArrayList<CardPanel>();

      boolean nextEnchanted = false;
      Card prevCard = null;
      int nextXIfNotStacked = 0;
      for (int i = 0; i < list.size(); i++) {
        JPanel addPanel;
        c = list.get(i);

        addPanel = new CardPanel(c);

        boolean startANewStack = false;

        if (!isStackable(c)) {
          startANewStack = true;
        } else {
          String newColor = c.getName(); // CardUtil.getColor(c);

          if (!newColor.equals(color)) {
            startANewStack = true;
            color = newColor;
          }
        }

        if (i == 0) {
          startANewStack = false;
        }

        if (!startANewStack && atInStack == Constant.Runtime.stackSize[0]) {
          startANewStack = true;
        }

        if (c.isAura() && c.isEnchanting() && !nextEnchanted) startANewStack = false;
        else if (c.isAura() && c.isEnchanting()) {
          startANewStack = true;
          nextEnchanted = false;
        }

        if (c.isLand() && c.isEnchanted()) {
          startANewStack = false;
          nextEnchanted = true;
        }

        // very hacky, but this is to ensure enchantment stacking occurs correctly when a land is
        // enchanted, and there are more lands of that same name

        else if ((prevCard != null
            && c.isLand()
            && prevCard.isLand()
            && prevCard.isEnchanted()
            && prevCard.getName().equals(c.getName()))) startANewStack = true;
        else if (prevCard != null
            && c.isLand()
            && prevCard.isLand()
            && !prevCard.getName().equals(c.getName())) startANewStack = true;

        /*
        if (c.getName().equals("Squirrel Nest")) {
            startANewStack = true;
            System.out.println("startANewStack: " + startANewStack);
        }
        */
        if (c.isAura() && c.isEnchanting() && prevCard != null && prevCard instanceof ManaPool)
          startANewStack = true;
        if (c instanceof ManaPool && prevCard instanceof ManaPool && prevCard.isSnow())
          startANewStack = false;

        if (startANewStack) {
          setupConnectedCards(connectedCards);
          connectedCards.clear();

          // Fixed distance if last was a stack, looks a bit nicer
          if (atInStack > 1) {
            x +=
                Math.max(addPanel.getPreferredSize().width, addPanel.getPreferredSize().height)
                    + marginX;
          } else {
            x = nextXIfNotStacked;
          }

          atInStack = 0;
        } else {
          if (i != 0) {
            x += cardOffset;
          }
        }

        nextXIfNotStacked = x + marginX + addPanel.getPreferredSize().width;

        int xLoc = x;

        int yLoc = marginY;
        yLoc += atInStack * cardOffset;

        addPanel.setLocation(new Point(xLoc, yLoc));
        addPanel.setSize(addPanel.getPreferredSize());

        cards.add(addPanel);

        connectedCards.add((CardPanel) addPanel);

        atInStack++;
        prevCard = c;
      }

      setupConnectedCards(connectedCards);
      connectedCards.clear();

      for (int i = cards.size() - 1; i >= 0; i--) {
        JPanel card = cards.get(i);
        // maxX = Math.max(maxX, card.getLocation().x + card.getSize().width + marginX);
        maxY = Math.max(maxY, card.getLocation().y + card.getSize().height + marginY);
        p.add(card);
      }

      maxX = nextXIfNotStacked;

      // System.out.println("x:" + maxX + ", y:" + maxY);
      if (maxX > 0 && maxY > 0) { // p.getSize().width || maxY > p.getSize().height) {
        //        p.setSize(new Dimension(maxX, maxY));
        p.setPreferredSize(new Dimension(maxX, maxY));
      }

    } else {
      // add all Cards in list to the GUI, add arrows to Local Enchantments
      JPanel addPanel;
      for (int i = 0; i < list.size(); i++) {
        c = list.get(i);
        /*if(c.isLocalEnchantment())
          addPanel = getCardPanel(c, "<< " +c.getName());
        else
          addPanel = getCardPanel(c);
          */
        addPanel = new CardPanel(c);

        p.add(addPanel);
      }
    }
  } // setupPanel()
コード例 #9
0
ファイル: BlackJack.java プロジェクト: bhavyata9/BlackJack
  /**
   * This method creates the content pane that will be a part of the frame, including the JLabels,
   * JPanels and the JButtons INPUT (parameters): none OUTOUT (return): the main JPanel object that
   * includes everything
   */
  public JPanel createContentPane() {

    JPanel totalGUI = new JPanel(); // the main panel
    totalGUI.setBackground(Color.BLACK);
    totalGUI.setLayout(null);

    printInstructions();
    startNum = In.getInt();
    if (startNum == 1) startGame = true;
    else startGame = false;
    while (!startGame) {
      System.out.println("Please enter 1 to start the game");
      startNum = In.getInt();
      if (startNum == 1) startGame = true;
      else startGame = false;
    }
    if (startGame) {
      titlePanel = new JPanel(); // a panel where the title will be displayed
      titlePanel.setLayout(null);
      titlePanel.setLocation(0, 0);
      titlePanel.setSize(1600, 150);
      Color titlePanelColor = new Color(238, 130, 238);
      titlePanel.setBackground(titlePanelColor);
      totalGUI.add(titlePanel); // this panel is added to the main panel

      gamePanel = new JPanel(); // game panel (where the cards will be displayed)
      gamePanel.setLayout(null);
      gamePanel.setLocation(0, 150);
      gamePanel.setSize(950, 650);
      gamePanel.setBackground(Color.BLACK);
      totalGUI.add(gamePanel);

      newGameButton = new JButton("Start"); // a button to start the game
      newGameButton.setLocation(800, 155);
      newGameButton.setSize(120, 30);
      newGameButton.addActionListener(this);
      gamePanel.add(newGameButton); // this button is added to the game panel

      endGameButton = new JButton("End Game"); // a button to end the game
      endGameButton.setLocation(800, 195);
      endGameButton.setSize(120, 30);
      endGameButton.addActionListener(this);
      gamePanel.add(endGameButton);

      hitButton = new JButton("Hit! (Player)"); // a hit button for the player
      hitButton.setLocation(800, 235);
      hitButton.setSize(120, 30);
      hitButton.addActionListener(this);
      gamePanel.add(hitButton);

      hitButton2 = new JButton("Hit! (Dealer)"); // a hit button for the dealer
      hitButton2.setLocation(800, 275);
      hitButton2.setSize(120, 30);
      hitButton2.addActionListener(this);
      gamePanel.add(hitButton2);

      standButton = new JButton("Stand (Player)"); // a stand button for the player
      standButton.setLocation(800, 315);
      standButton.setSize(120, 30);
      standButton.addActionListener(this);
      gamePanel.add(standButton);

      standButton2 = new JButton("Stand (Dealer)"); // a stand button for the dealer
      standButton2.setLocation(800, 355);
      standButton2.setSize(120, 30);
      standButton2.addActionListener(this);
      gamePanel.add(standButton2);

      playerTitle =
          new JLabel(
              "Player"); // label that displays the word "Player" on the screen
      playerTitle.setFont(new Font("Comic Sans MS", Font.BOLD, 20));
      Color playerTitleColor = new Color(0, 250, 154);
      playerTitle.setForeground(playerTitleColor);
      playerTitle.setLocation(550, 150);
      playerTitle.setSize(100, 30);
      gamePanel.add(playerTitle);

      dealerTitle = new JLabel("Dealer"); // label that displays the word "Dealer" on the screen
      dealerTitle.setFont(new Font("Comic Sans MS", Font.BOLD, 20));
      Color dealerTitleColor = new Color(0, 250, 154);
      dealerTitle.setForeground(dealerTitleColor);
      dealerTitle.setLocation(550, 350);
      dealerTitle.setSize(100, 30);
      gamePanel.add(dealerTitle);

      scoreLabel = new JLabel(""); // label that displays the score
      scoreLabel.setFont(new Font("Comic Sans MS", Font.BOLD, 30));
      Color scoreLabelColor = new Color(255, 20, 147);
      scoreLabel.setForeground(scoreLabelColor);
      scoreLabel.setLocation(200, 130);
      scoreLabel.setSize(400, 300);
      gamePanel.add(scoreLabel);

      turnLabel = new JLabel(""); // label that informs the users whose turn it is
      turnLabel.setFont(new Font("Comic Sans MS", Font.BOLD, 20));
      Color turnLabelColor = new Color(255, 127, 80);
      turnLabel.setForeground(turnLabelColor);
      turnLabel.setLocation(250, 200);
      turnLabel.setSize(300, 100);
      gamePanel.add(turnLabel);

      score1 = new JLabel("");
      score1.setFont(new Font("Comic Sans MS", Font.BOLD, 20));
      Color score1Color = new Color(255, 127, 80);
      score1.setForeground(score1Color);
      score1.setLocation(660, 135);
      score1.setSize(100, 60);
      gamePanel.add(score1);

      score2 = new JLabel("");
      score2.setFont(new Font("Comic Sans MS", Font.BOLD, 20));
      Color score2Color = new Color(255, 127, 80);
      score2.setForeground(score2Color);
      score2.setLocation(660, 335);
      score2.setSize(100, 60);
      gamePanel.add(score2);

      ImageIcon titleIcon1 = new ImageIcon("BlackJack.jpg");
      titlePics = new JLabel(titleIcon1); // an image for decor
      titlePics.setLocation(0, 0);
      titlePics.setSize(150, 150);
      titlePanel.add(titlePics); // image added to title label

      welcomeLabel = new JLabel("Welcome To Casino Royale!");
      welcomeLabel.setFont(new Font("Monotype Corsiva", Font.BOLD, 40));
      Color titleColor = new Color(0, 255, 255); // title
      welcomeLabel.setForeground(titleColor);
      welcomeLabel.setLocation(245, 0);
      welcomeLabel.setSize(700, 100);
      titlePanel.add(welcomeLabel);

      commandLabel = new JLabel("Please press \"Start\" to start a game of Black Jack!");
      commandLabel.setFont(new Font("Comic Sans MS", Font.BOLD, 16));
      Color commandColor = new Color(0, 0, 0);
      commandLabel.setForeground(commandColor); // instruction to user on how to start the game
      commandLabel.setLocation(250, 101);
      commandLabel.setSize(700, 44);
      titlePanel.add(commandLabel);

      ImageIcon titleIcon3 = new ImageIcon("Swirl.jpg");
      titlePics = new JLabel(titleIcon3); // an image for decor
      titlePics.setLocation(783, 0);
      titlePics.setSize(150, 150);
      titlePanel.add(titlePics);

      totalGUI.setOpaque(true);
      return totalGUI; // return the final JPanel
    }
    return totalGUI;
  }