コード例 #1
0
ファイル: myGame.java プロジェクト: TengZhong/CS-Projects
  /** getReady: Initialize the game */
  private void getReady() {

    // Make up the bricks
    double brickPerWidth =
        (getWidth() - DIST_BRICK_WALL * 2 - DIST_BRICK_BRICK * (NUM_BRICK_ROW - 1)) / NUM_BRICK_ROW;
    double brickPerHeight = BRICK_HEIGHT;
    double x_start = DIST_BRICK_WALL;
    double y_start;
    for (int i = 1; i <= NUM_BRICK_ROW; i++) {
      for (int j = 1; j <= NUM_BRICK_COL; j++) {
        y_start = 50 + (j - 1) * (DIST_BRICK_BRICK + brickPerHeight);
        GRect tmpbrick = new GRect(brickPerWidth, brickPerHeight);
        tmpbrick.setFilled(true);
        add(tmpbrick, x_start, y_start);
      }
      x_start += DIST_BRICK_BRICK + brickPerWidth;
    }

    // Make up the board
    board = new GRect(BOARD_WIDTH, BOARD_HEIGHT);
    board.setFilled(true);
    add(board, (getWidth() - BOARD_WIDTH) / 2, (getHeight() - 30));

    // Place the ball
    ball = new GOval(BALL_RADIUS * 2, BALL_RADIUS * 2);
    ball.setFilled(true);
    ball.setColor(Color.RED);
    add(ball, (getWidth() - BALL_RADIUS * 2) / 2, (getHeight() - 30 - BALL_RADIUS * 2));

    // Set up random generator
    rgen = RandomGenerator.getInstance();

    // Add Listeners
    addMouseListeners();
  }
コード例 #2
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 /** The method takes parameters and returns, square shape figure */
 private GRect rectangle(int x, int y, int width, int height, Color colorSetFill, Color colorSet) {
   GRect rectangle = new GRect(x, y, width, height);
   rectangle.setFilled(true);
   rectangle.setFillColor(colorSetFill);
   rectangle.setColor(colorSet);
   add(rectangle);
   return rectangle;
 }
コード例 #3
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 private void buildHead() {
   double startingWidth = ((getWidth() / 2) - (head_width / 2));
   double startingHeight = ((getHeight() / 2) - (head_height / 2));
   GRect face = new GRect(startingWidth, startingHeight, head_width, head_height);
   add(face);
   face.setFilled(true);
   face.setFillColor(Color.GRAY);
 }
コード例 #4
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 private void buildMouth() {
   double startingWidth = getWidth() / 2 - mouth_width / 2;
   double startingHeight = getHeight() / 2 + head_height / 4 - mouth_height / 2;
   GRect mouth = new GRect(startingWidth, startingHeight, mouth_width, mouth_height);
   add(mouth);
   mouth.setColor(Color.WHITE);
   mouth.setFilled(true);
   mouth.setFillColor(Color.WHITE);
 }
コード例 #5
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  public void run() {
    getWidth();
    getHeight();

    double x = getWidth() / 2;
    double y = getHeight() / 2;

    GRect a = new GRect(x - 1.5 * SIZE, y - 1.5 * SIZE, SIZE, 3 * SIZE);
    a.setColor(Color.RED);
    a.setFilled(true);
    add(a);

    GRect b = new GRect(x - SIZE / 2, y - 1.5 * SIZE, SIZE, 3 * SIZE);
    b.setColor(Color.YELLOW);
    b.setFilled(true);
    add(b);

    GRect c = new GRect(x + SIZE / 2, y - 1.5 * SIZE, SIZE, 3 * SIZE);
    c.setColor(TURQUOISE);
    c.setFilled(true);
    add(c);

    GLabel d = new GLabel("Flag of Peru", x + SIZE, y + 1.9 * SIZE);
    d.setColor(Color.BLACK);
    d.setFont("Broadway-12");
    add(d);
  }
コード例 #6
0
ファイル: Breakout_Extension.java プロジェクト: czptv/CS106A
 private void drawOneBrick(int row, int col) {
   double x0 =
       (WIDTH - NBRICKS_PER_ROW * BRICK_WIDTH - (NBRICKS_PER_ROW - 1) * BRICK_SEP)
           / 2; // the distance of leftmost brick to left border of the world
   double x = x0 + (BRICK_WIDTH + BRICK_SEP) * col;
   double y = BRICK_Y_OFFSET + (BRICK_SEP + BRICK_HEIGHT) * row;
   GRect brick = new GRect(x, y, BRICK_WIDTH, BRICK_HEIGHT);
   brick.setFilled(true);
   colorBrick(row, brick);
   add(brick);
 }
コード例 #7
0
ファイル: Breakout_Extension.java プロジェクト: czptv/CS106A
 private void colorBrick(int row, GRect brick) {
   if (row < 2) {
     brick.setColor(Color.RED);
   } else if (row < 4) {
     brick.setColor(Color.ORANGE);
   } else if (row < 6) {
     brick.setColor(Color.YELLOW);
   } else if (row < 8) {
     brick.setColor(Color.GREEN);
   } else if (row < 10) {
     brick.setColor(Color.CYAN);
   }
 }
コード例 #8
0
ファイル: Breakout_Extension.java プロジェクト: czptv/CS106A
 public void mouseMoved(MouseEvent e) {
   if ((e.getX() > PADDLE_WIDTH / 2) && (e.getX() < WIDTH - PADDLE_WIDTH / 2)) {
     double x = e.getX() - PADDLE_WIDTH / 2;
     double y = HEIGHT - BRICK_Y_OFFSET - PADDLE_HEIGHT;
     paddle.setLocation(x, y);
   }
 }
コード例 #9
0
ファイル: Breakout_Extension.java プロジェクト: czptv/CS106A
 private void drawPaddle() {
   double x = (WIDTH - PADDLE_WIDTH) / 2;
   double y = HEIGHT - BRICK_Y_OFFSET - PADDLE_HEIGHT;
   paddle = new GRect(x, y, PADDLE_WIDTH, PADDLE_HEIGHT);
   paddle.setFilled(true);
   add(paddle);
   addMouseListeners();
 }
コード例 #10
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 /**
  * If the ball is hit in the fall on the side of the paddle, it will change the direction of the
  * x-coordinate
  */
 private double checkLeftAndRightWallOfPaddle(double vx) {
   if (getElementAt(paddle.getX() - 1, paddle.getY()) == ball
       || getElementAt(paddle.getX() - 1, paddle.getY() + PADDLE_HEIGHT) == ball
       || getElementAt(paddle.getX() + PADDLE_WIDTH + 1, paddle.getY()) == ball
       || getElementAt(paddle.getX() + PADDLE_WIDTH + 1, paddle.getY() + PADDLE_HEIGHT) == ball) {
     vx = -vx;
   }
   return vx;
 }
コード例 #11
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 /** Bind the paddle to the mouse cursor */
 private void muvedPaddle(MouseEvent e) {
   int y = HEIGHT - PADDLE_HEIGHT - PADDLE_Y_OFFSET;
   int x;
   if (e.getX()
       > WIDTH
           - PADDLE_WIDTH
               / 2) { // Makes it impossible to exit the paddle over the right part of the window
     x = WIDTH - PADDLE_WIDTH;
   } else if (e.getX()
       < PADDLE_WIDTH
           / 2) { // Makes it impossible to exit the paddle over the left part of the window
     x = 0;
   } else {
     x = e.getX() - PADDLE_WIDTH / 2; // Bind the paddle to the center of the cursor
   }
   paddle.setLocation(x, y);
 }
コード例 #12
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  public void run() {
    int x_center = getWidth() / 2;
    int y_center = getHeight() / 2;

    GRect top_rect =
        new GRect(
            x_center - (RECT_WIDTH / 2), y_center - (2 * RECT_HEIGHT), RECT_WIDTH, RECT_HEIGHT);
    add(top_rect);

    GRect bottom_left_rect =
        new GRect(
            (x_center - (RECT_WIDTH / 2)) - (RECT_WIDTH + 15), y_center, RECT_WIDTH, RECT_HEIGHT);
    add(bottom_left_rect);

    GRect bottom_middle_rect =
        new GRect(x_center - (RECT_WIDTH / 2), y_center, RECT_WIDTH, RECT_HEIGHT);
    add(bottom_middle_rect);

    GRect bottom_right_rect =
        new GRect(
            (x_center - (RECT_WIDTH / 2)) + (RECT_WIDTH + 15), y_center, RECT_WIDTH, RECT_HEIGHT);
    add(bottom_right_rect);

    GLine left_line =
        new GLine(x_center, y_center - RECT_HEIGHT, x_center - (RECT_WIDTH + 15), y_center);
    add(left_line);

    GLine right_line =
        new GLine(x_center, y_center - RECT_HEIGHT, x_center + (RECT_WIDTH + 15), y_center);
    add(right_line);

    GLine middle_line = new GLine(x_center, y_center - RECT_HEIGHT, x_center, y_center);
    add(middle_line);

    GLabel top_label =
        new GLabel(
            "Program", top_rect.getX() + (RECT_WIDTH / 2), top_rect.getY() + (RECT_HEIGHT / 2));
    top_label.move(-top_label.getWidth() / 2, top_label.getAscent() / 2);
    add(top_label);

    GLabel bottom_left_label =
        new GLabel(
            "GraphicsProgram",
            bottom_left_rect.getX() + (RECT_WIDTH / 2),
            bottom_left_rect.getY() + (RECT_HEIGHT / 2));
    bottom_left_label.move(-bottom_left_label.getWidth() / 2, bottom_left_label.getAscent() / 2);
    add(bottom_left_label);

    GLabel bottom_middle_label =
        new GLabel(
            "ConsoleProgram",
            bottom_middle_rect.getX() + (RECT_WIDTH / 2),
            bottom_middle_rect.getY() + (RECT_HEIGHT / 2));
    bottom_middle_label.move(
        -bottom_middle_label.getWidth() / 2, bottom_middle_label.getAscent() / 2);
    add(bottom_middle_label);

    GLabel bottom_right_label =
        new GLabel(
            "DialogProgram",
            bottom_right_rect.getX() + (RECT_WIDTH / 2),
            bottom_right_rect.getY() + (RECT_HEIGHT / 2));
    bottom_right_label.move(-bottom_right_label.getWidth() / 2, bottom_right_label.getAscent() / 2);
    add(bottom_right_label);
  }
コード例 #13
0
ファイル: Assignment2Part2.java プロジェクト: ychekan/shpp
 private void PaintRect(int xPosition, int yPosition) { // Paint square, white color
   GRect rect = new GRect((xPosition / 2), (yPosition / 2), 2 * xPosition, 2 * yPosition);
   rect.setFilled(true);
   rect.setColor(Color.WHITE);
   add(rect);
 }
コード例 #14
0
ファイル: myGame.java プロジェクト: TengZhong/CS-Projects
 /** When mouse moved: move the board */
 public void mouseMoved(MouseEvent e) {
   board.move(e.getX() - board.getX() - BOARD_WIDTH / 2, 0);
 }
コード例 #15
0
ファイル: ShopGame.java プロジェクト: Wissamkahi/Shop-Game
 /** Places a rectangle at x,y with width, height and specified color */
 public void place(int x, int y, int width, int height, Color shapeColor) {
   GRect shape = new GRect(x, y, width, height);
   shape.setFilled(true);
   shape.setColor(shapeColor);
   add(shape);
 }