コード例 #1
0
 public CardPanel getCardPanelForCard(Card card) {
   CardPanel found = null;
   Iterator<PlayerPanel> playerPanelIt = players.iterator();
   while (playerPanelIt.hasNext() && found == null) {
     PlayerPanel pPanel = playerPanelIt.next();
     CardZonePanel panel = pPanel.getHandPanel();
     found = panel.getCardPanelForCard(card);
     if (found == null) {
       panel = pPanel.getFieldPanel();
       found = panel.getCardPanelForCard(card);
     }
   }
   return found;
 }
コード例 #2
0
 public CardZonePanel getCardZonePanelForCardZone(CardZone zone) {
   CardZonePanel found = null;
   Iterator<PlayerPanel> playerPanelIt = players.iterator();
   while (playerPanelIt.hasNext() && found == null) {
     PlayerPanel pPanel = playerPanelIt.next();
     CardZonePanel panel = pPanel.getHandPanel();
     if (panel.getCardZone().equals(zone)) found = panel;
     else {
       panel = pPanel.getFieldPanel();
       if (panel.getCardZone().equals(zone)) found = panel;
     }
   }
   return found;
 }
コード例 #3
0
  public void update() {
    // System.out.println("UPDATING VIEW FOR UPDATE " + Engine.getCurrentTopUpdateID());
    refreshPlayers();
    refreshPlayerLifeTotals();
    refreshPlayerPhases();
    refreshHandsVisible();
    StateChangeManager changeManager = game.getCurrentStateChangeManager();
    HashSet<CardMovement> movements = changeManager.getCardMovement();
    for (CardMovement movement : movements) {
      CardZone beginningZone = movement.getBeginningZone();
      CardZone endZone = movement.getEndZone();
      Card card = movement.getCardMoved();

      // System.out.println(card.getName());
      CardPanel cardPanel = getCardPanelForCard(card);
      CardZonePanel beginZonePanel = getCardZonePanelForCardZone(beginningZone);
      CardZonePanel endZonePanel = getCardZonePanelForCardZone(endZone);
      if (cardPanel == null && beginZonePanel == null && endZonePanel == null) {
        // System.out.println("what is goin on");
        // do nothing
      } else if (beginZonePanel == null && endZonePanel == null) {
        // System.out.println("something went completely wrong, but...");
      } else if (cardPanel == null && endZonePanel == null) {
        // System.out.println("went from a zone we know of to zone we don't, but the card wasn't
        // showing in the zone we know before. actually kind of impossible, but too late for us to
        // do anything");
      } else if (cardPanel == null && beginZonePanel == null) {
        // System.out.println("came to a zone we know from an unknown zone!!!! looks like meat's
        // back on the menu, boys!!!!!");
        // came to a zone we know from an unknown zone!!!! looks like meat's back on the menu,
        // boys!!!!!
        endZonePanel.addCardPanel(new CardPanel(card));
      } else if (cardPanel == null) {
        // System.out.println("well, it should have been showing before, but I guess better late
        // than never!");
        endZonePanel.addCardPanel(new CardPanel(card));
      } else if (beginZonePanel == null) {
        // System.out.println("this also shouldn't have happened, very weird.");
        endZonePanel.addCardPanel(cardPanel);
      } else if (endZonePanel == null) {
        // System.out.println("hey there");
        // the card is exiting the realm of displayed cardzones. Bon voyage!
        beginZonePanel.removeCardPanel(cardPanel);
      } else {
        // we're displaying every piece involved in this move!!!!! nice!!!
        beginZonePanel.removeCardPanel(cardPanel);
        endZonePanel.addCardPanel(cardPanel);
      }
    }
    refreshCardPanels();
    // ayayay java needs me to repaint otherwise it waits forever
    repaint();
  }