コード例 #1
0
  // must be called on AWT event thread
  private void setWindowVisible(boolean visible) {
    if (visible) {
      if (entity != null) {
        throw new IllegalStateException("Entity already created");
      }

      // create the image
      Canvas canvas = JmeClientMain.getFrame().getCanvas();

      synchronized (this) {
        entity = new StereoViewEntity(canvas.getWidth(), canvas.getHeight());
        frame = new StereoViewFrame(createImage(entity, canvas.getWidth(), canvas.getHeight()));
      }

      entity.setDistance(getDistance());
      entity.setAngle(getAngle());
      entity.setEnabled(true);

      frame.addWindowListener(
          new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
              LOGGER.warning("Stereo window closing");

              // uncheck the checkbox, which should also dispose of
              // the frame
              if (stereoMI != null) {
                stereoMI.setSelected(false);
              }

              if (entity != null) {
                setWindowVisible(false);
              }
            }
          });

      frame.setSize(JmeClientMain.getFrame().getFrame().getSize());
      frame.setVisible(true);
    } else {
      if (entity == null) {
        // already disposed
        return;
      }

      frame.dispose();
      entity.dispose();

      synchronized (this) {
        frame = null;
        entity = null;
      }
    }
  }
コード例 #2
0
ファイル: Game.java プロジェクト: jarlah/Rain-2d-game
  @Override
  public void render() {
    BufferStrategy bs = canvas.getBufferStrategy();
    if (bs == null) {
      canvas.createBufferStrategy(3);
      return;
    }

    screen.clear();
    int xScroll = (int) player.x() - screen.getWidth() / 2;
    int yScroll = (int) player.y() - screen.getHeight() / 2;
    level.render(xScroll, yScroll, screen);
    for (int i = 0; i < pixels.length; i++) {
      pixels[i] = screen.getPixels()[i];
    }

    Graphics g = bs.getDrawGraphics();
    g.drawImage(image, 0, 0, canvas.getWidth(), canvas.getHeight(), null);
    g.setColor(Color.WHITE);
    g.setFont(new Font("Verdana", 0, 50));
    window.setTitle(
        TITLE
            + " | "
            + getFps()
            + " fps, "
            + getUps()
            + " update"
            + (getUps() > 1 ? " catchup" : "")
            + " per render");
    Toolkit.getDefaultToolkit().sync();
    g.dispose();
    bs.show();
  }
コード例 #3
0
 public void initCFD(CFDProber cfd) {
   System.out.println("initCFD");
   FluidRegion fr = new FluidRegion(cfd);
   fr.setX(50);
   fr.setY(50);
   fr.setW(canvas.getWidth() - 100);
   fr.setH(canvas.getHeight() - 100);
   gLoop.registerPaintable(fr);
 }
コード例 #4
0
  /**
   * This method creates a new Image, from the current picture. The resulting width and height will
   * be less or equal than the given maximum width and height. The scale is maintained. Thus the
   * width or height may be inferior than the given values.
   *
   * @param canvas The canvas on which the picture will be displayed.
   * @param shadow True if the pictureFileData should store this picture. False if the
   *     pictureFileData instance should not store this picture. Store this picture avoid
   *     calculating the image each time the user selects it in the file panel.
   * @return The rescaled image.
   * @throws JUploadException Encapsulation of the Exception, if any would occurs.
   */
  public Image getImage(Canvas canvas, boolean shadow) throws JUploadException {
    Image localImage = null;

    if (canvas == null) {
      throw new JUploadException("canvas null in PictureFileData.getImage");
    }

    int canvasWidth = canvas.getWidth();
    int canvasHeight = canvas.getHeight();
    if (canvasWidth <= 0 || canvasHeight <= 0) {
      this.uploadPolicy.displayDebug(
          "canvas width and/or height null in PictureFileData.getImage()", 1);
    } else if (shadow && this.offscreenImage != null) {
      // We take and return the previous calculated image for this
      // PictureFileData.
      localImage = this.offscreenImage;
    } else if (this.isPicture) {
      try {
        // First: load the picture.
        ImageReaderWriterHelper irwh =
            new ImageReaderWriterHelper((PictureUploadPolicy) uploadPolicy, this);
        BufferedImage sourceImage = irwh.readImage(0);
        irwh.dispose();
        irwh = null;
        ImageHelper ih =
            new ImageHelper(
                (PictureUploadPolicy) this.uploadPolicy,
                this,
                canvasWidth,
                canvasHeight,
                this.quarterRotation);
        localImage =
            ih.getBufferedImage(
                ((PictureUploadPolicy) this.uploadPolicy).getHighQualityPreview(), sourceImage);
        // We free memory ASAP.
        sourceImage.flush();
        sourceImage = null;
      } catch (OutOfMemoryError e) {
        // Too bad
        localImage = null;
        tooBigPicture();
      }
    } // If isPicture

    // We store it, if asked to.
    if (shadow) {
      this.offscreenImage = localImage;
    }

    freeMemory("end of " + this.getClass().getName() + ".getImage()");

    // The picture is now loaded. We clear the progressBar
    this.uploadPolicy.getApplet().getUploadPanel().getProgressBar().setValue(0);

    return localImage;
  } // getImage
コード例 #5
0
  /**
   * @return this method will return the height of the Display window.
   *     <p>If running in fullscreen mode it will return the height of the current set DisplayMode.
   *     If Display.setParent(Canvas parent) is being used, the height of the parent will be
   *     returned.
   *     <p>This value will be updated after a call to Display.update().
   */
  public static int getHeight() {

    if (Display.isFullscreen()) {
      return Display.getDisplayMode().getHeight();
    }

    if (parent != null) {
      return parent.getHeight();
    }

    return height;
  }
コード例 #6
0
 private static DisplayMode getEffectiveMode() {
   return !isFullscreen() && parent != null
       ? new DisplayMode(parent.getWidth(), parent.getHeight())
       : current_mode;
 }
コード例 #7
0
  @Override
  public void run() {
    // set the timer
    MainTimer.Set();

    // frame counter for fps
    float Frames = 0;
    float Milliseconds = 0;

    // L-System test
    LSystem Dragon = new LSystem();
    List<GameLine> DragonLines = null;
    try {
      Dragon.AddVariable('X');
      Dragon.AddVariable('Y');
      Dragon.AddConstant('+');
      Dragon.AddConstant('-');
      Dragon.AddConstant('F');
      Dragon.DefineDrawingRule('F', true, false, 0);
      Dragon.DefineDrawingRule('+', false, true, 90);
      Dragon.DefineDrawingRule('-', false, true, -90);
      Dragon.AddRule(new ProductionRule("X", "X+YF"));
      Dragon.AddRule(new ProductionRule("Y", "FX-Y"));
      String Seed = "FX";
      for (int i = 0; i < 11; i++) {
        Seed = Dragon.ApplyRules(Seed);
      }
      // DragonLines = Dragon.ApplyDraw(Seed, 20, 200, 10,0);
      // System.out.println(Seed);
    } catch (Exception ex) {
      System.out.println(ex);
    }

    LSystem Sierpinski = new LSystem();
    List<GameLine> SierpinskiLines = null;
    try {
      Sierpinski.AddVariable('A');
      Sierpinski.AddVariable('B');
      Sierpinski.AddConstant('-');
      Sierpinski.AddConstant('+');
      Sierpinski.AddRule(new ProductionRule("A", "B-A-B"));
      Sierpinski.AddRule(new ProductionRule("B", "A+B+A"));
      Sierpinski.DefineDrawingRule('A', true, false, 0);
      Sierpinski.DefineDrawingRule('B', true, false, 0);
      Sierpinski.DefineDrawingRule('+', false, true, 60);
      Sierpinski.DefineDrawingRule('-', false, true, -60);
      String Seed = "A";
      for (int i = 0; i < 6; i++) {
        Seed = Sierpinski.ApplyRules(Seed);
      }
      SierpinskiLines = Sierpinski.ApplyDraw(Seed, 20, 200, 10, 0);
      // System.out.println(Seed);
    } catch (Exception ex) {
      System.out.println(ex);
    }

    LSystem Plant = new LSystem();
    List<GameLine> PlantLines = null;
    try {
      Plant.AddVariable('X');
      Plant.AddVariable('F');
      Plant.AddConstant('-');
      Plant.AddConstant('+');
      Plant.AddConstant('[');
      Plant.AddConstant(']');
      Plant.AddRule(new ProductionRule("X", "F-[[X]+X]+F[+FX]-X"));
      Plant.AddRule(new ProductionRule("F", "FF"));
      Plant.DefineDrawingRule('F', true, false, 0);
      Plant.DefineDrawingRule('-', false, true, -25);
      Plant.DefineDrawingRule('+', false, true, 25);
      Plant.DefineStackRule('[', true);
      Plant.DefineStackRule(']', false);
      String Seed = "X";
      for (int i = 0; i < 5; i++) {
        Seed = Plant.ApplyRules(Seed);
      }
      PlantLines = Plant.ApplyDraw(Seed, 200, 480, 10, 90);
      System.out.println(Seed);
    } catch (Exception ex) {
      System.out.println(ex);
    }
    int count = 0;

    for (GameLine line : PlantLines) {
      // Environment.AddLine(line);
      // count++;
      // if(count > 5) break;
    }
    // testing
    // GameRectangle rect1 = new GameRectangle(50,50,100,100);
    // GameRectangle rect2 = new GameRectangle(200,50,100,100);
    // GameLine line1 = new GameLine(50,50,150,150);
    // Environment.AddRectangle(rect1);
    // Environment.AddRectangle(rect2);
    // Environment.AddLine(line1);

    while (Run) {
      if (doRender) {

        // check to see if enough time has elapsed for the next frame
        if (MainTimer.Tick() >= ((float) 1 / DesiredFPS) * 1000) {
          // reset the frame timer
          MainTimer.Set();

          // increase frame count
          Frames++;

          // fps timer details
          Milliseconds += MainTimer.FPSTick();
          if (Milliseconds >= 1000) {
            ActualFPS = Frames / ((float) Milliseconds / 1000f);
            Frames = 0;
            Milliseconds = 0;
          }

          // do the actual rendering here
          try {

            // setting up for drawring
            MainImage =
                MainGraphicsConfiguration.createCompatibleImage(
                    MainCanvas.getWidth(), MainCanvas.getHeight());

            // clear back buffer...
            G2D = MainImage.createGraphics();
            G2D.setColor(Color.WHITE);
            G2D.fillRect(0, 0, MainCanvas.getWidth(), MainCanvas.getHeight());

            // input handling
            float xDelta = 0;
            float yDelta = 0;
            if (MainInputManager.checkKey('w')) yDelta += 1;
            if (MainInputManager.checkKey('s')) yDelta -= 1;
            if (MainInputManager.checkKey('a')) xDelta += 1;
            if (MainInputManager.checkKey('d')) xDelta -= 1;
            BigDecimal MouseWheelDelta = new BigDecimal("0.025");
            MouseWheelDelta = MouseWheelDelta.setScale(10, RoundingMode.HALF_UP);
            MouseWheelDelta =
                MouseWheelDelta.multiply(
                    new BigDecimal(Integer.toString(MainInputManager.GetMouseWheelDelta())));

            // mouse checking
            if (MainInputManager.GetMouseButton(1)) {
              float x = MainInputManager.GetMousePosition()[0];
              float y = MainInputManager.GetMousePosition()[1];
              Point2D p = new Point2D.Float(x, y);
              // if(rect1.contains(p)) System.out.println("Inside dat box");
              System.out.println(x + " " + y);
            }

            // check on button status
            if (!MainInputManager.CheckButton()) {
              System.out.println("Checking Button");
              String LSystem = MainInputManager.HandleButton();
              int level = MainInputManager.GetSliderValue();
              System.out.println(LSystem + " Handled at level: " + level);
              if (LSystem == "Dragon") {
                String Seed = "FX";
                for (int i = 0; i < level; i++) {
                  Seed = Dragon.ApplyRules(Seed);
                }
                DragonLines = Dragon.ApplyDraw(Seed, 450, 300, 10, 90);
                Environment.ClearLines();
                for (GameLine l : DragonLines) Environment.AddLine(l);
              }
              if (LSystem == "Sierpinski") {
                String Seed = "A";
                for (int i = 0; i < level; i++) {
                  Seed = Sierpinski.ApplyRules(Seed);
                }
                SierpinskiLines = Sierpinski.ApplyDraw(Seed, 100, 200, 10, 0);
                Environment.ClearLines();
                for (GameLine l : SierpinskiLines) Environment.AddLine(l);
              }
              if (LSystem == "Plant") {
                String Seed = "X";
                for (int i = 0; i < level; i++) {
                  Seed = Plant.ApplyRules(Seed);
                }
                PlantLines = Plant.ApplyDraw(Seed, 350, 480, 10, 90);
                Environment.ClearLines();
                for (GameLine l : PlantLines) Environment.AddLine(l);
              }
            }

            // here goes the bulk of the render code
            float CenterX = MainCanvas.getWidth() / 2f;
            float CenterY = MainCanvas.getHeight() / 2f;
            Point2D Center = new Point2D.Float(CenterX, CenterY);
            if (MouseWheelDelta.compareTo(new BigDecimal("0")) != 0) {
              Environment.Zoom(MouseWheelDelta.multiply(new BigDecimal(-1)), Center);
            }
            if (xDelta != 0 || yDelta != 0) {
              Environment.Shift(xDelta, yDelta, Center);
            }
            G2D.setColor(Color.black);
            Environment.Draw(G2D);

            // display frames per second...
            G2D.setFont(new Font("Courier New", Font.PLAIN, 12));
            G2D.setColor(Color.DARK_GRAY);
            G2D.drawString(String.format("FPS: %s", ActualFPS), 20, 20);

            // Blit image and flip...
            MainGraphics = MainBuffer.getDrawGraphics();
            MainGraphics.drawImage(MainImage, 0, 0, null);
            if (!MainBuffer.contentsLost()) MainBuffer.show();

          } catch (Exception ex) {
            System.out.println(ex.toString());
          } finally {
            // release resources
            if (MainGraphics != null) MainGraphics.dispose();

            if (G2D != null) G2D.dispose();
          } // finally

          // Let the OS have a little time...
          Thread.yield();
        } // if enough time has elapsed since the last frame
      } // if we want to render
    } // while we're running
  }