// This can come on any thread. If we are in the process of reloading // the image and determining our state (loading == true) we don't fire // preference changed, or repaint, we just reset the fWidth/fHeight as // necessary and return. This is ok as we know when loading finishes // it will pick up the new height/width, if necessary. public boolean imageUpdate(Image img, int flags, int x, int y, int width, int height) { if (fImage == null || fImage != img) return false; // Bail out if there was an error: if ((flags & (ABORT | ERROR)) != 0) { fImage = null; repaint(0); return false; } // Resize image if necessary: short changed = 0; if ((flags & ImageObserver.HEIGHT) != 0) if (!getElement().getAttributes().isDefined(HTML.Attribute.HEIGHT)) { changed |= 1; } if ((flags & ImageObserver.WIDTH) != 0) if (!getElement().getAttributes().isDefined(HTML.Attribute.WIDTH)) { changed |= 2; } synchronized (this) { if ((changed & 1) == 1) { fWidth = width; } if ((changed & 2) == 2) { fHeight = height; } if (loading) { // No need to resize or repaint, still in the process of // loading. return true; } } if (changed != 0) { // May need to resize myself, asynchronously: if (DEBUG) System.out.println("ImageView: resized to " + fWidth + "x" + fHeight); Document doc = getDocument(); try { if (doc instanceof AbstractDocument) { ((AbstractDocument) doc).readLock(); } preferenceChanged(this, true, true); } finally { if (doc instanceof AbstractDocument) { ((AbstractDocument) doc).readUnlock(); } } return true; } // Repaint when done or when new pixels arrive: if ((flags & (FRAMEBITS | ALLBITS)) != 0) repaint(0); else if ((flags & SOMEBITS) != 0) if (sIsInc) repaint(sIncRate); return ((flags & ALLBITS) == 0); }
/** * Provides a way to determine the next visually represented model location that one might place a * caret. Some views may not be visible, they might not be in the same order found in the model, * or they just might not allow access to some of the locations in the model. * * @param v the view to use * @param pos the position to convert >= 0 * @param a the allocated region to render into * @param direction the direction from the current position that can be thought of as the arrow * keys typically found on a keyboard. This may be SwingConstants.WEST, SwingConstants.EAST, * SwingConstants.NORTH, or SwingConstants.SOUTH. * @return the location within the model that best represents the next location visual position. * @exception BadLocationException * @exception IllegalArgumentException for an invalid direction */ public int getNextVisualPositionFrom( GlyphView v, int pos, Position.Bias b, Shape a, int direction, Position.Bias[] biasRet) throws BadLocationException { int startOffset = v.getStartOffset(); int endOffset = v.getEndOffset(); Segment text; AbstractDocument doc; boolean viewIsLeftToRight; TextHitInfo currentHit, nextHit; switch (direction) { case View.NORTH: break; case View.SOUTH: break; case View.EAST: doc = (AbstractDocument) v.getDocument(); viewIsLeftToRight = doc.isLeftToRight(startOffset, endOffset); if (startOffset == doc.getLength()) { if (pos == -1) { biasRet[0] = Position.Bias.Forward; return startOffset; } // End case for bidi text where newline is at beginning // of line. return -1; } if (pos == -1) { // Entering view from the left. if (viewIsLeftToRight) { biasRet[0] = Position.Bias.Forward; return startOffset; } else { text = v.getText(endOffset - 1, endOffset); char c = text.array[text.offset]; SegmentCache.releaseSharedSegment(text); if (c == '\n') { biasRet[0] = Position.Bias.Forward; return endOffset - 1; } biasRet[0] = Position.Bias.Backward; return endOffset; } } if (b == Position.Bias.Forward) currentHit = TextHitInfo.afterOffset(pos - startOffset); else currentHit = TextHitInfo.beforeOffset(pos - startOffset); nextHit = layout.getNextRightHit(currentHit); if (nextHit == null) { return -1; } if (viewIsLeftToRight != layout.isLeftToRight()) { // If the layout's base direction is different from // this view's run direction, we need to use the weak // carrat. nextHit = layout.getVisualOtherHit(nextHit); } pos = nextHit.getInsertionIndex() + startOffset; if (pos == endOffset) { // A move to the right from an internal position will // only take us to the endOffset in a left to right run. text = v.getText(endOffset - 1, endOffset); char c = text.array[text.offset]; SegmentCache.releaseSharedSegment(text); if (c == '\n') { return -1; } biasRet[0] = Position.Bias.Backward; } else { biasRet[0] = Position.Bias.Forward; } return pos; case View.WEST: doc = (AbstractDocument) v.getDocument(); viewIsLeftToRight = doc.isLeftToRight(startOffset, endOffset); if (startOffset == doc.getLength()) { if (pos == -1) { biasRet[0] = Position.Bias.Forward; return startOffset; } // End case for bidi text where newline is at beginning // of line. return -1; } if (pos == -1) { // Entering view from the right if (viewIsLeftToRight) { text = v.getText(endOffset - 1, endOffset); char c = text.array[text.offset]; SegmentCache.releaseSharedSegment(text); if ((c == '\n') || Character.isSpaceChar(c)) { biasRet[0] = Position.Bias.Forward; return endOffset - 1; } biasRet[0] = Position.Bias.Backward; return endOffset; } else { biasRet[0] = Position.Bias.Forward; return startOffset; } } if (b == Position.Bias.Forward) currentHit = TextHitInfo.afterOffset(pos - startOffset); else currentHit = TextHitInfo.beforeOffset(pos - startOffset); nextHit = layout.getNextLeftHit(currentHit); if (nextHit == null) { return -1; } if (viewIsLeftToRight != layout.isLeftToRight()) { // If the layout's base direction is different from // this view's run direction, we need to use the weak // carrat. nextHit = layout.getVisualOtherHit(nextHit); } pos = nextHit.getInsertionIndex() + startOffset; if (pos == endOffset) { // A move to the left from an internal position will // only take us to the endOffset in a right to left run. text = v.getText(endOffset - 1, endOffset); char c = text.array[text.offset]; SegmentCache.releaseSharedSegment(text); if (c == '\n') { return -1; } biasRet[0] = Position.Bias.Backward; } else { biasRet[0] = Position.Bias.Forward; } return pos; default: throw new IllegalArgumentException("Bad direction: " + direction); } return pos; }
public static void main() { // Main frame = new JFrame("Java Playground"); frame.setSize(640, 480); // Make sure the divider is properly resized frame.addComponentListener( new ComponentAdapter() { public void componentResized(ComponentEvent c) { splitter.setDividerLocation(.8); } }); // Make sure the JVM is reset on close frame.addWindowListener( new WindowAdapter() { public void windowClosed(WindowEvent w) { new FrameAction().kill(); } }); // Setting up the keybinding // Ctrl+k or Cmd+k -> compile bind(KeyEvent.VK_K); // Ctrl+e or Cmd+e -> console bind(KeyEvent.VK_E); // Save, New file, Open file, Print. // Currently UNUSED until I figure out how normal java files and playground files will // interface. bind(KeyEvent.VK_S); bind(KeyEvent.VK_N); bind(KeyEvent.VK_O); bind(KeyEvent.VK_P); // Binds the keys to the action defined in the FrameAction class. frame.getRootPane().getActionMap().put("console", new FrameAction()); // The main panel for typing code in. text = new JTextPane(); textScroll = new JScrollPane(text); textScroll.setBorder(null); textScroll.setPreferredSize(new Dimension(640, 480)); // Document with syntax highlighting. Currently unfinished. doc = text.getStyledDocument(); doc.addDocumentListener( new DocumentListener() { public void changedUpdate(DocumentEvent d) {} public void insertUpdate(DocumentEvent d) {} public void removeUpdate(DocumentEvent d) {} }); ((AbstractDocument) doc).setDocumentFilter(new NewLineFilter()); // The output log; a combination compiler warning/error/runtime error/output log. outputText = new JTextPane(); outputScroll = new JScrollPane(outputText); outputScroll.setBorder(null); // "Constant" for the error font error = new SimpleAttributeSet(); error.addAttribute(StyleConstants.CharacterConstants.Italic, Boolean.TRUE); error.addAttribute(StyleConstants.Foreground, Color.RED); // "Constant" for the warning message font warning = new SimpleAttributeSet(); warning.addAttribute(StyleConstants.CharacterConstants.Italic, Boolean.TRUE); warning.addAttribute(StyleConstants.Foreground, Color.PINK); // "Constant" for the debugger error font progErr = new SimpleAttributeSet(); progErr.addAttribute(StyleConstants.Foreground, Color.BLUE); // Print streams to redirect System.out and System.err. out = new TextOutputStream(outputText, null); err = new TextOutputStream(outputText, error); System.setOut(new PrintStream(out)); System.setErr(new PrintStream(err)); // Sets up the output log outputText.setEditable(false); outputScroll.setVisible(true); // File input/output setup chooser = new JFileChooser(); // Setting up miscellaneous stuff compiler = ToolProvider.getSystemJavaCompiler(); JVMrunning = false; redirectErr = null; redirectOut = null; redirectIn = null; // Sets up the splitter pane and opens the program up splitter = new JSplitPane(JSplitPane.VERTICAL_SPLIT, textScroll, outputScroll); consoleDisplayed = false; splitter.remove(outputScroll); // Initially hides terminal until it is needed splitter.setOneTouchExpandable(true); frame.add(splitter); frame.setVisible(true); // Sets the divider to the proper one, for debugging // splitter.setDividerLocation(.8); }