public JackPanel(JumpingJack jj, long period) { jackTop = jj; this.period = period; setDoubleBuffered(false); setBackground(Color.white); setPreferredSize(new Dimension(PWIDTH, PHEIGHT)); setFocusable(true); requestFocus(); // the JPanel now has focus, so receives key events addKeyListener( new KeyAdapter() { public void keyPressed(KeyEvent e) { processKey(e); } }); // initialise the loaders ImagesLoader imsLoader = new ImagesLoader(IMS_INFO); clipsLoader = new ClipsLoader(SNDS_FILE); // initialise the game entities bricksMan = new BricksManager(PWIDTH, PHEIGHT, BRICKS_INFO, imsLoader); int brickMoveSize = bricksMan.getMoveSize(); ribsMan = new RibbonsManager(PWIDTH, PHEIGHT, brickMoveSize, imsLoader); jack = new JumperSprite( PWIDTH, PHEIGHT, brickMoveSize, bricksMan, imsLoader, (int) (period / 1000000L)); // in ms fireball = new FireBallSprite(PWIDTH, PHEIGHT, imsLoader, this, jack); // prepare the explosion animation explosionPlayer = new ImagesPlayer("explosion", (int) (period / 1000000L), 0.5, false, imsLoader); BufferedImage explosionIm = imsLoader.getImage("explosion"); explWidth = explosionIm.getWidth(); explHeight = explosionIm.getHeight(); explosionPlayer.setWatcher(this); // report animation's end back here // prepare title/help screen helpIm = imsLoader.getImage("title"); showHelp = true; // show at start-up isPaused = true; // set up message font msgsFont = new Font("SansSerif", Font.BOLD, 24); metrics = this.getFontMetrics(msgsFont); } // end of JackPanel()
public void draw(Graphics g, ImagesLoader imLoad) { for (int i = 0; i < pickupList.size(); i++) { Pickup p = pickupList.get(i); BufferedImage img = imLoad.getImage(p.type); g.drawImage(img, (int) p.x, (int) p.y, null); } // end for } // end draw