// also clip, transform, composite, // public boolean isOpaque(){return false;}//theOpaque!=null&&theOpaque;} // --------------------------------------------------------- private void doPaint(Graphics2D g, int s, Object o) { // process an operation from the buffer // System.out.println(s); Object o1 = null, o2 = null, o3 = null, o4 = null, o5 = null, o6 = null, o7 = null, o8 = null, o9 = null, o10 = null, o11 = null; if (o instanceof Object[]) { Object[] a = (Object[]) o; if (a.length > 0) o1 = a[0]; if (a.length > 1) o2 = a[1]; if (a.length > 2) o3 = a[2]; if (a.length > 3) o4 = a[3]; if (a.length > 4) o5 = a[4]; if (a.length > 5) o6 = a[5]; if (a.length > 6) o7 = a[6]; if (a.length > 7) o8 = a[7]; if (a.length > 8) o9 = a[8]; if (a.length > 9) o10 = a[9]; if (a.length > 10) o11 = a[10]; } switch (s) { case clear: paintBackground(g, theBackground); break; // public void addRenderingHints(Map<?,?> hints) // {toBuffer("addRenderingHints",hints );} case addRenderingHints: g.addRenderingHints((Map<?, ?>) o); break; case clip1: g.clip((Shape) o); break; case draw1: g.draw((Shape) o); break; case draw3DRect: g.draw3DRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Boolean) o5); break; case drawGlyphVector: g.drawGlyphVector((GlyphVector) o1, (Float) o2, (Float) o3); break; case drawImage1: g.drawImage((BufferedImage) o1, (BufferedImageOp) o2, (Integer) o3, (Integer) o4); break; case drawImage2: g.drawImage((Image) o1, (AffineTransform) o2, (ImageObserver) o3); break; case drawRenderableImage: g.drawRenderableImage((RenderableImage) o1, (AffineTransform) o2); break; case drawRenderedImage: g.drawRenderedImage((RenderedImage) o1, (AffineTransform) o2); break; case drawString1: g.drawString((AttributedCharacterIterator) o1, (Float) o2, (Float) o3); break; case drawString2: g.drawString((AttributedCharacterIterator) o1, (Integer) o2, (Integer) o3); break; case drawString3: g.drawString((String) o1, (Float) o2, (Float) o3); break; case drawString4: g.drawString((String) o1, (Integer) o2, (Integer) o3); break; case fill: g.fill((Shape) o); break; case fill3DRect: g.fill3DRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Boolean) o5); break; case rotate1: g.rotate((Double) o); break; case rotate2: g.rotate((Double) o1, (Double) o2, (Double) o3); break; case scale1: g.scale((Double) o1, (Double) o2); break; case setBackground: g.setBackground( (Color) o); // paintBackground(g,(Color)o); /*super.setBackground((Color)o) ;*/ break; case setComposite: g.setComposite((Composite) o); break; case setPaint: g.setPaint((Paint) o); break; case setRenderingHint: g.setRenderingHint((RenderingHints.Key) o1, o2); break; case setRenderingHints: g.setRenderingHints((Map<?, ?>) o); break; case setStroke: g.setStroke((Stroke) o); break; case setTransform: g.setTransform(makeTransform(o)); break; case shear: g.shear((Double) o1, (Double) o2); break; case transform1: g.transform(makeTransform(o)); break; case translate1: g.translate((Double) o1, (Double) o2); break; case translate2: g.translate((Integer) o1, (Integer) o2); break; case clearRect: g.clearRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4); break; case copyArea: g.copyArea( (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6); break; case drawArc: g.drawArc( (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6); break; case drawBytes: g.drawBytes((byte[]) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5); break; case drawChars: g.drawChars((char[]) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5); break; case drawImage4: g.drawImage((Image) o1, (Integer) o2, (Integer) o3, (Color) o4, (ImageObserver) o5); break; case drawImage5: g.drawImage((Image) o1, (Integer) o2, (Integer) o3, (ImageObserver) o4); break; case drawImage6: g.drawImage( (Image) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Color) o6, (ImageObserver) o7); break; case drawImage7: g.drawImage( (Image) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (ImageObserver) o6); break; case drawImage8: g.drawImage( (Image) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6, (Integer) o7, (Integer) o8, (Integer) o9, (Color) o10, (ImageObserver) o11); break; case drawImage9: g.drawImage( (Image) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6, (Integer) o7, (Integer) o8, (Integer) o9, (ImageObserver) o10); break; case drawLine: g.drawLine((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4); break; case drawOval: g.drawOval((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4); break; case drawPolygon1: g.drawPolygon((int[]) o1, (int[]) o2, (Integer) o3); break; case drawPolygon2: g.drawPolygon((Polygon) o); break; case drawPolyline: g.drawPolyline((int[]) o1, (int[]) o2, (Integer) o3); break; case drawRect: g.drawRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4); break; case drawRoundRect: g.drawRoundRect( (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6); break; case fillArc: g.fillArc( (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6); break; case fillOval: g.fillOval((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4); break; // {toBuffer("fillPolygon",mkArg(xPoints, yPoints, nPoints) );} case fillPolygon1: g.fillPolygon((int[]) o1, (int[]) o2, (Integer) o3); break; case fillPolygon2: g.fillPolygon((Polygon) o); break; case fillRect: g.fillRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4); break; case fillRoundRect: g.fillRoundRect( (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6); break; case setClip1: g.setClip((Shape) o); break; case setColor: g.setColor((Color) o); break; case setFont: g.setFont((Font) o); break; case setPaintMode: g.setPaintMode(); break; case setXORMode: g.setXORMode((Color) o); break; case opaque: super.setOpaque((Boolean) o); break; case drawOutline: // g.drawString((String)o1, (Integer)o2, (Integer)o3) ;break; { FontRenderContext frc = g.getFontRenderContext(); TextLayout tl = new TextLayout((String) o1, g.getFont(), frc); Shape s1 = tl.getOutline(null); AffineTransform af = g.getTransform(); g.translate((Integer) o2, (Integer) o3); g.draw(s1); g.setTransform(af); } ; break; default: System.out.println("Unknown image operation " + s); } }
protected void textLineImpl(char buffer[], int start, int stop, float x, float y) { Font font = textFont.getFont(); if (font != null && (textFont.isStream() || hints[ENABLE_NATIVE_FONTS])) { /* // save the current setting for text smoothing. note that this is // different from the smooth() function, because the font smoothing // is controlled when the font is created, not now as it's drawn. // fixed a bug in 0116 that handled this incorrectly. Object textAntialias = g2.getRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING); // override the current text smoothing setting based on the font // (don't change the global smoothing settings) g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, textFont.smooth ? RenderingHints.VALUE_ANTIALIAS_ON : RenderingHints.VALUE_ANTIALIAS_OFF); */ Object antialias = g2.getRenderingHint(RenderingHints.KEY_ANTIALIASING); if (antialias == null) { // if smooth() and noSmooth() not called, this will be null (0120) antialias = RenderingHints.VALUE_ANTIALIAS_DEFAULT; } // override the current smoothing setting based on the font // also changes global setting for antialiasing, but this is because it's // not possible to enable/disable them independently in some situations. g2.setRenderingHint( RenderingHints.KEY_ANTIALIASING, textFont.smooth ? RenderingHints.VALUE_ANTIALIAS_ON : RenderingHints.VALUE_ANTIALIAS_OFF); // System.out.println("setting frac metrics"); // g2.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, // RenderingHints.VALUE_FRACTIONALMETRICS_ON); g2.setColor(fillColorObject); int length = stop - start; g2.drawChars(buffer, start, length, (int) (x + 0.5f), (int) (y + 0.5f)); // better to use drawString() with floats? (nope, draws the same) // g2.drawString(new String(buffer, start, length), x, y); // this didn't seem to help the scaling issue // and creates garbage because of the new temporary object // java.awt.font.GlyphVector gv = textFontNative.createGlyphVector(g2.getFontRenderContext(), // new String(buffer, start, stop)); // g2.drawGlyphVector(gv, x, y); // System.out.println("text() " + new String(buffer, start, stop)); // return to previous smoothing state if it was changed // g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, textAntialias); g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, antialias); textX = x + textWidthImpl(buffer, start, stop); textY = y; textZ = 0; // this will get set by the caller if non-zero } else { // otherwise just do the default super.textLineImpl(buffer, start, stop, x, y); } }