public void paint(Graphics g) { g.setColor(Color.pink); g.drawRect(40, 40, 80, 80); g.drawLine(80, 10, 40, 40); g.drawLine(80, 10, 120, 40); g.drawRect(70, 80, 20, 40); }
protected void drawVectors(Graphics g, Rectangle w) { int ix0, iy0; int ix1, iy1; double x0, y0, x1, y1, dx, dy; // Is there any data to draw? Sometimes the draw command will // will be called before any data has been placed in the class. if (data == null || data.length < stride) return; // Lets draw the vectors for (int i = 0; i < length; i += stride) { x0 = data[i]; y0 = data[i + 1]; dx = data[i + 2] * getScaleFactor(); dy = data[i + 3] * getScaleFactor(); x1 = x0 + dx; y1 = y0 + dy; if (inside(x0, y0) || inside(x1, y1)) { ix0 = (int) (w.x + ((x0 - xmin) / xrange) * w.width); iy0 = (int) (w.y + (1.0 - (y0 - ymin) / yrange) * w.height); ix1 = (int) (w.x + ((x1 - xmin) / xrange) * w.width); iy1 = (int) (w.y + (1.0 - (y1 - ymin) / yrange) * w.height); g.drawLine(ix0, iy0, ix1, iy1); /* ** Now draw the head of the vector. To avoid scaling problems ** the head is drawn using pixel units. This would not work ** if we had multiple output devices. */ dx = (double) (ix1 - ix0); dy = (double) (iy1 - iy0); ix0 = ix1 - (int) (0.25 * (dx - dy) + 0.5); iy0 = iy1 - (int) (0.25 * (dx + dy) + 0.5); g.drawLine(ix0, iy0, ix1, iy1); ix0 = ix1 - (int) (0.25 * (dx + dy) + 0.5); iy0 = iy1 - (int) (0.25 * (-dx + dy) + 0.5); g.drawLine(ix0, iy0, ix1, iy1); } } }
void PressedRect(Graphics g, int x, int y, int w, int h) { Color dg = new Color(128, 128, 128); g.setColor(Color.lightGray); g.drawLine(x + 1, y + h - 1, x + 1, y + h - 1); g.setColor(dg); g.drawLine(x, y, x + w - 1, y); g.drawLine(x, y, x, y + h - 1); g.setColor(Color.black); g.drawLine(x + 1, y + 1, x + w - 2, y + 1); g.drawLine(x + 1, y + 1, x + 1, y + h - 2); g.setColor(Color.white); g.drawLine(x + w, y, x + w, y + h); g.drawLine(x + w, y + h, x, y + h); }
public void draw(Graphics g) { animate(); g.setColor(Color.black); g.fillRect(0, 0, dim.width, dim.height); g.setColor(Color.white); numpaint++; DebugPrinter dbg = new DebugPrinter(g, 50, 60); dbg.print( "Spring-mass demo by yigal irani, drag balls or create new ones by clicking inside box"); dbg.print("frame", numpaint); dbg.print("fps", 1 / timer.time_diff); Point top_left = point_by_vec(new Vec(-1, 1)); g.draw3DRect(top_left.x, top_left.y, screen_dist(2), screen_dist(2), true); for (int i = 0; i < springs.size(); i++) { Spring spring = springs.get2(i); Point p1 = point_by_vec(balls.get2(spring.start).pos); Point p2 = point_by_vec(balls.get2(spring.end).pos); g.drawLine(p1.x, p1.y, p2.x, p2.y); } for (int i = 0; i < balls.size(); i++) { Ball ball = balls.get2(i); Point p = point_by_vec(ball.pos); int screen_radius = screen_dist(RADIUS); g.setColor(Color.blue); g.fillOval(p.x - screen_radius, p.y - screen_radius, screen_radius * 2, screen_radius * 2); g.setColor(Color.white); g.drawOval(p.x - screen_radius, p.y - screen_radius, screen_radius * 2, screen_radius * 2); g.drawString("" + i, p.x, p.y); } }
public void paint(Graphics g) { msg = this.getParameter("p1"); System.out.println("paint..."); g.setColor(Color.red); g.drawLine(10, 20, 50, 50); g.drawString(msg, 100, 200); }
public void run() { int i = -1, tx = -1, ty = -1, alive_cnt; int[] dx = {0, 1, 0, -1}; int[] dy = {-1, 0, 1, 0}; Graphics g = getGraphics(); while (true) { try { alive_cnt = 0; for (i = 0; i < NUM_PLAYERS; i++) { if (palive[i] == 1) { if (i > 0) DoAI(i); tx = px[i] + dx[pdir[i]]; ty = py[i] + dy[pdir[i]]; if ((tx < 0) || (tx >= SIZE_X) || (ty < 0) || (ty >= SIZE_Y) || (map[tx + ty * SIZE_X] != 0)) { palive[i] = 0; } else { px[i] = tx; py[i] = ty; map[tx + ty * SIZE_X] = (byte) (i + 1); } } if (palive[i] == 1) { alive_cnt++; g.setColor(new Color(pcolor[i])); g.drawLine(px[i], py[i], px[i], py[i]); } } if (palive[0] == 0) { g.setColor(new Color(0xff7070)); g.drawString("You Lose!", 50, 120); repaint(); stop(); } else if (alive_cnt == 1) { g.setColor(new Color(0x7070ff)); g.drawString("You Win!", 50, 120); repaint(); stop(); } repaint(); Thread.sleep(25); } catch (InterruptedException e) { g.drawString("IException!", 50, 100); repaint(); stop(); } catch (Exception e) { g.drawString("Exception:" + e.toString() + "\n", 50, 100); repaint(); } } }
public static void drawWindows(Graphics g) { g.setColor(Color.black); g.drawRect(220, 220, 60, 60); g.drawLine(220, 250, 280, 250); g.drawLine(250, 220, 250, 280); g.drawRect(420, 220, 60, 60); g.drawLine(420, 250, 480, 250); g.drawLine(450, 220, 450, 280); g.drawRect(320, 220, 60, 60); g.drawLine(320, 250, 380, 250); g.drawLine(350, 220, 350, 280); g.drawRect(220, 320, 60, 60); g.drawLine(220, 350, 280, 350); g.drawLine(250, 320, 250, 380); g.drawRect(420, 320, 60, 60); g.drawLine(420, 350, 480, 350); g.drawLine(450, 320, 450, 380); }
public static int drawTree(Graphics g, int left, int right, int n, int x1, int y1) { int x2 = (left + right) / 2; int y2 = y1 + 70; if (n < number) { g.drawLine(x1, y1, x2, y2); g.drawString(String.valueOf(n), x2 - 10, y2 + 10); } else g.drawString(String.valueOf(n), x2 - 10, y2); if (n == 0 || n == 1) return n; else return drawTree(g, left, x2, n - 1, x2, y2) + drawTree(g, x2, right, n - 2, x2, y2); }
/** Paint it. */ public void paint(Graphics g) { Dimension d = getSize(); g.setColor(Color.black); int xoff = d.width / 3; int yoff = d.height / 3; g.drawLine(xoff, 0, xoff, d.height); g.drawLine(2 * xoff, 0, 2 * xoff, d.height); g.drawLine(0, yoff, d.width, yoff); g.drawLine(0, 2 * yoff, d.width, 2 * yoff); int i = 0; for (int r = 0; r < 3; r++) { for (int c = 0; c < 3; c++, i++) { if ((white & (1 << i)) != 0) { g.drawImage(notImage, c * xoff + 1, r * yoff + 1, this); } else if ((black & (1 << i)) != 0) { g.drawImage(crossImage, c * xoff + 1, r * yoff + 1, this); } } } }
public void paint(Graphics g) { // double p = 1000; // double m = 100; double nr = r / 12; double b = 0; int v = 0; g.setColor(new Color(255, 255, 255)); g.fillRect(0, 0, 500, 300); g.setColor(new Color(0, 0, 255)); g.drawRect(0, 10, 400, 210); g.drawLine(0, 50, 400, 50); g.drawLine(0, 85, 400, 85); g.drawLine(0, 120, 400, 120); g.drawLine(0, 155, 400, 155); g.drawLine(0, 190, 400, 190); g.setColor(new Color(0, 0, 0)); g.drawString("INITIAL INVESTMENT = $" + p, 20, 50); g.drawString("MONTHY INVESTMENT = $" + m, 20, 85); g.drawString("INTEREST RATE = " + r, 20, 120); g.drawString("YEARS OF INVESTMENT = " + y, 20, 155); double n = 0; b = p; while (n < (y * 12)) { b = (b * (1 + nr)) + m; n++; } n = 0; v = (int) b; g.setColor(new Color(255, 0, 0)); g.drawString("ENDING BALANCE= $" + v, 20, 190); } // end paint
public void drawVertArrow(Graphics g, int x1, int y1, int x2, int y2) { g.drawLine(x1, y1, x2, y2); int[] axPoints = new int[3]; int[] ayPoints = new int[3]; axPoints[0] = x2; ayPoints[0] = y2; axPoints[1] = x2 - 1; ayPoints[1] = y2 - 2; axPoints[2] = x2 + 2; ayPoints[2] = y2 - 2; g.fillPolygon(axPoints, ayPoints, 3); }
public void paint(Graphics g) { g.setFont(bigFont); g.drawString("Shapes and Colors", 80, 20); g.setColor(redColor); g.drawRect(100, 100, 100, 100); g.fillRect(110, 110, 80, 80); g.setColor(weirdColor); g.fillArc(120, 120, 60, 60, 0, 360); g.setColor(Color.yellow); g.drawLine(140, 140, 160, 160); g.setColor(Color.black); }
public void drawBomb(Graphics g, int x, int y) { Color c = g.getColor(); g.setColor(new Color(128, 128, 128)); g.drawLine(x + 2, y + 7, x + 12, y + 7); g.drawLine(x + 7, y + 2, x + 7, y + 12); g.fillRect(x + 6, y + 4, 3, 7); g.fillRect(x + 4, y + 6, 7, 3); g.setColor(Color.black); g.fillRect(x + 5, y + 5, 5, 5); g.drawLine(x + 3, y + 7, x + 11, y + 7); g.drawLine(x + 7, y + 3, x + 7, y + 11); g.drawLine(x + 4, y + 4, x + 4, y + 4); g.drawLine(x + 4, y + 10, x + 4, y + 10); g.drawLine(x + 10, y + 4, x + 10, y + 4); g.drawLine(x + 10, y + 10, x + 10, y + 10); g.setColor(Color.white); g.drawLine(x + 6, y + 6, x + 6, y + 6); g.setColor(c); }
public void paint(Graphics g) { // clears the area that the pannel is on gBuffer.setColor(Color.white); gBuffer.fillRect(0, 0, 65, 415); // pannel gBuffer.setColor(Color.black); gBuffer.drawRect(5, 15, 60, 400); // color buttons gBuffer.setColor(Color.black); // first column gBuffer.fillRect(15, 20, 20, 20); gBuffer.setColor(Color.red); gBuffer.fillRect(15, 40, 20, 20); gBuffer.setColor(Color.blue); gBuffer.fillRect(15, 60, 20, 20); gBuffer.setColor(Color.green); gBuffer.fillRect(15, 80, 20, 20); gBuffer.setColor(Color.yellow); gBuffer.fillRect(15, 100, 20, 20); gBuffer.setColor(Color.gray); // second column gBuffer.fillRect(35, 20, 20, 20); gBuffer.setColor(Color.magenta); gBuffer.fillRect(35, 40, 20, 20); gBuffer.setColor(Color.cyan); gBuffer.fillRect(35, 60, 20, 20); gBuffer.setColor(Color.orange); gBuffer.fillRect(35, 80, 20, 20); gBuffer.setColor(Color.pink); gBuffer.fillRect(35, 100, 20, 20); gBuffer.setColor(Color.black); // draw first column button outlines gBuffer.drawRect(15, 20, 20, 20); gBuffer.drawRect(15, 40, 20, 20); gBuffer.drawRect(15, 60, 20, 20); gBuffer.drawRect(15, 80, 20, 20); gBuffer.drawRect(15, 100, 20, 20); gBuffer.fillRect(15, 20, 20, 20); gBuffer.drawRect(35, 20, 20, 20); // draw second column button outlines gBuffer.drawRect(35, 40, 20, 20); gBuffer.drawRect(35, 60, 20, 20); gBuffer.drawRect(35, 80, 20, 20); gBuffer.drawRect(35, 100, 20, 20); // pen button design gBuffer.setColor(Color.black); gBuffer.drawRect(23, 125, 3, 20); penta = new Polygon(); penta.addPoint(23, 145); penta.addPoint(26, 145); penta.addPoint(25, 148); gBuffer.drawPolygon(penta); // brush button design gBuffer.setColor(Color.gray); gBuffer.fillRect(45, 128, 3, 10); penta = new Polygon(); penta.addPoint(45, 138); penta.addPoint(48, 138); penta.addPoint(51, 141); penta.addPoint(42, 141); gBuffer.drawPolygon(penta); gBuffer.setColor(Color.black); gBuffer.drawRect(42, 141, 9, 5); gBuffer.drawLine(45, 146, 45, 144); gBuffer.drawLine(48, 146, 48, 143); // roller button design gBuffer.setColor(Color.black); // handle gBuffer.fillRect(23, 155, 3, 10); gBuffer.drawRect(19, 165, 9, 4); gBuffer.setColor(Color.white); // roller front gBuffer.fillOval(27, 166, 4, 4); gBuffer.setColor(Color.black); // roller round side gBuffer.drawOval(27, 166, 3, 3); // spray paint button design gBuffer.setColor(Color.black); // top of can penta = new Polygon(); penta.addPoint(43, 156); penta.addPoint(48, 160); penta.addPoint(43, 163); gBuffer.drawPolygon(penta); gBuffer.setColor(Color.blue); // spray button gBuffer.fillRect(42, 155, 2, 3); for (int n = 0; n <= 20; n++) // paint spray { x = 39 + ((int) (3 * Math.cos((rnd.nextDouble() * 2 * Math.PI)))); y = 157 + ((int) (3 * Math.sin((rnd.nextDouble() * 2 * Math.PI)))); gBuffer.fillRect(x, y, 1, 1); } penta = new Polygon(); // can penta.addPoint(43, 163); penta.addPoint(48, 160); penta.addPoint(53, 172); penta.addPoint(48, 177); gBuffer.fillPolygon(penta); gBuffer.setColor(Color.black); gBuffer.drawPolygon(penta); // rubber band drawing button design (20,185,30,205); gBuffer.setColor(Color.black); for (int a = 18, b = 200; a <= 35; a += 4, b += 2) { gBuffer.drawLine(18, 183, a, b); } // eraser button design gBuffer.setColor(Color.yellow); // top penta = new Polygon(); penta.addPoint(45, 185); penta.addPoint(50, 185); penta.addPoint(45, 200); penta.addPoint(40, 200); gBuffer.fillPolygon(penta); gBuffer.setColor(Color.black); // outline gBuffer.drawPolygon(penta); gBuffer.setColor(Color.yellow); // side penta = new Polygon(); penta.addPoint(50, 185); penta.addPoint(45, 200); penta.addPoint(48, 204); penta.addPoint(52, 189); gBuffer.fillPolygon(penta); gBuffer.setColor(Color.black); // outline gBuffer.drawPolygon(penta); penta = new Polygon(); // front penta.addPoint(40, 200); penta.addPoint(45, 200); penta.addPoint(48, 204); penta.addPoint(43, 204); gBuffer.drawPolygon(penta); // clear button design gBuffer.setColor(Color.black); gBuffer.setFont(new Font("Arial", Font.BOLD, 20)); gBuffer.drawString("Clear", 10, 239); gBuffer.drawRect(10, 220, 50, 25); gBuffer.setColor(Color.cyan); switch (numSize) { case 1: gBuffer.drawRect(15, 120, 20, 30); break; case 2: gBuffer.drawRect(35, 120, 20, 30); break; case 3: gBuffer.drawRect(15, 150, 20, 30); break; case 4: gBuffer.drawRect(35, 150, 20, 30); break; case 5: gBuffer.drawRect(15, 180, 20, 30); break; case 6: gBuffer.drawRect(35, 180, 20, 30); break; } if ((numSize == 4) || (numSize == 6)) { // draw different size buttons for spray paint, eraser, and rubber band gBuffer.setColor(Color.white); gBuffer.fillRect(20, 265, 35, 75); gBuffer.setColor(Color.cyan); switch (size) { case 1: gBuffer.drawRect(26, 271, 18, 18); break; case 2: gBuffer.drawRect(26, 291, 18, 18); break; case 3: gBuffer.drawRect(26, 311, 18, 18); } gBuffer.setColor(Color.black); gBuffer.drawRect(20, 265, 30, 70); // size pannel gBuffer.drawRect(25, 270, 20, 20); // small gBuffer.drawRect(25, 290, 20, 20); // medium gBuffer.drawRect(25, 310, 20, 20); // large if (numSize == 4) { for (int n = 0; n <= 20; n++) { x = 35 + ((int) (4 * Math.cos((rnd.nextDouble() * 2 * Math.PI)))); y = 280 + ((int) (4 * Math.sin((rnd.nextDouble() * 2 * Math.PI)))); gBuffer.fillRect(x, y, 1, 1); } for (int n = 0; n <= 40; n++) { x = 34 + ((int) (6 * Math.cos((rnd.nextDouble() * 2 * Math.PI)))); y = 300 + ((int) (6 * Math.sin((rnd.nextDouble() * 2 * Math.PI)))); gBuffer.fillRect(x, y, 1, 1); } for (int n = 0; n <= 70; n++) { x = 35 + ((int) (8 * Math.cos((rnd.nextDouble() * 2 * Math.PI)))); y = 319 + ((int) (8 * Math.sin((rnd.nextDouble() * 2 * Math.PI)))); gBuffer.fillRect(x, y, 1, 1); } switch (size) { case 1: s = 4; break; case 2: s = 6; break; case 3: s = 8; } } else if (numSize == 6) { gBuffer.drawRect(33, 278, 4, 4); gBuffer.drawRect(32, 297, 7, 7); gBuffer.drawRect(30, 315, 10, 10); switch (size) { case 1: s = 4; break; case 2: s = 7; break; case 3: s = 10; } } } else { gBuffer.setColor(Color.white); gBuffer.fillRect(20, 265, 35, 75); } // draw pannel and buttons g.drawImage(virtualMem, 0, 0, this); // changing what color it draws with switch (numColor) { case 1: gBuffer.setColor(Color.black); break; case 2: gBuffer.setColor(Color.red); break; case 3: gBuffer.setColor(Color.blue); break; case 4: gBuffer.setColor(Color.green); break; case 5: gBuffer.setColor(Color.yellow); break; case 6: gBuffer.setColor(Color.gray); break; case 7: gBuffer.setColor(Color.magenta); break; case 8: gBuffer.setColor(Color.cyan); break; case 9: gBuffer.setColor(Color.orange); break; case 10: gBuffer.setColor(Color.pink); break; case 11: gBuffer.setColor(Color.white); break; default: gBuffer.setColor(Color.black); } // changing how it draws switch (numDraw) { case 1: // clear drawing gBuffer.setColor(Color.white); gBuffer.fillRect(0, 0, appletWidth, appletHeight); g.drawImage(virtualMem, 0, 0, this); numDraw = 0; repaint(); break; default: switch (numSize) { case 1: // draw with pen if (!first) { gBuffer.drawLine(oldX, oldY, newX, newY); g.drawImage(virtualMem, 0, 0, this); } else first = false; break; case 2: // draw with brush if (!first) { gBuffer.fillRect(oldX, oldY, 4, 4); g.drawImage(virtualMem, 0, 0, this); } else first = false; break; case 3: // draw with roller if (!first) { gBuffer.fillRect(oldX, oldY, 10, 10); g.drawImage(virtualMem, 0, 0, this); } else first = false; break; case 4: // draw with spray paint if (!first) { for (int n = 0; n <= 20; n++) { x = oldX + ((int) (s * Math.cos((rnd.nextDouble() * 2 * Math.PI)))); y = oldY + ((int) (s * Math.sin((rnd.nextDouble() * 2 * Math.PI)))); gBuffer.fillRect(x, y, 1, 1); g.drawImage(virtualMem, 0, 0, this); } } else first = false; break; case 5: // draw with rubber band style if (!first) { gBuffer.drawLine(startX, startY, endX, endY); g.drawImage(virtualMem, 0, 0, this); } else first = false; break; case 6: // eraser drawer if (!first) { gBuffer.fillRect(oldX, oldY, s, s); g.drawImage(virtualMem, 0, 0, this); } else first = false; break; default: // default to drawing with pen if (!first) { gBuffer.drawLine(oldX, oldY, newX, newY); g.drawImage(virtualMem, 0, 0, this); } else first = false; } } }
/** * Draw a legend for this Vector set * * @param g Graphics context * @param w Data Window */ protected void draw_legend(Graphics g, Rectangle w) { Color c = g.getColor(); TextLine value = new TextLine(); double dx; int ix, iy; int length; if (!drawlegend) return; /* ** Calculate the vector magnitude of a line legend_length ** pixels long. This will be our standard vector */ dx = xrange * ((double) legend_length) / ((double) w.width) / getScaleFactor(); value.parseDouble(dx, 3); /* ** Calculate the length of the legend */ length = legend_length + value.getWidth(g) + value.charWidth(g, ' '); /* ** Calculate the position of the legend if needed. */ if (legend_ix == 0 && legend_iy == 0) { legend_ix = (int) (w.x + ((legend_dx - xmin) / xrange) * w.width); legend_iy = (int) (w.y + (1.0 - (legend_dy - ymin) / yrange) * w.height); } else if (legend_ix == -1 && legend_iy == -1) { legend_ix = w.x + w.width / 2 - length / 2; legend_iy = w.y - value.getAscent(g) / 2; } /* ** In what follows the vector tail is the zero point. It is on ** the right - the vector points to the left */ if (linecolor != null) g.setColor(linecolor); /* ** Draw the standard vector */ g.drawLine(legend_ix, legend_iy, legend_ix + legend_length, legend_iy); ix = legend_ix + (int) (0.25 * (double) legend_length + 0.5); iy = legend_iy - (int) (0.25 * (double) legend_length + 0.5); g.drawLine(legend_ix, legend_iy, ix, iy); ix = legend_ix + (int) (0.25 * (double) legend_length + 0.5); iy = legend_iy + (int) (0.25 * (double) legend_length + 0.5); g.drawLine(legend_ix, legend_iy, ix, iy); /* ** Add the value of the standard vector. To the right of the vector */ value.draw(g, legend_ix + legend_length + value.charWidth(g, ' '), iy, TextLine.LEFT); /* ** Add any legend text (above the vector) that might have been ** defined. */ g.setColor(c); if (legend_text != null && !legend_text.isNull()) { legend_text.draw( g, legend_ix + length / 2, iy - value.getAscent(g) - legend_text.getDescent(g) - legend_text.getLeading(g), TextLine.CENTER); } }
public void paint(Graphics g) { // Draw Grid g.drawRect(10, 10, 780, 580); g.drawLine(400, 10, 400, 590); g.drawLine(10, 300, 790, 300); Random rnd = new Random(1234); for (int k = 10; k <= 400; k += 10) { // The first box lines g.drawLine(k, 20, k, 290); } // The dimentions of the lines for (int k = 10; k <= 290; k += 10) { // The second box lines g.drawLine(420, k, 770, k); // The dimestions int red = rnd.nextInt(256); // The colors int green = rnd.nextInt(256); int blue = rnd.nextInt(256); g.setColor(new Color(red, green, blue)); // The randomness of colors } for (int k = 1; k <= 100; k++) { // The 3rd circles int x = rnd.nextInt(330); // the random of x lo int y = rnd.nextInt(230); // the randm of y int red = rnd.nextInt(256); // the random of colors int green = rnd.nextInt(256); int blue = rnd.nextInt(256); g.setColor(new Color(red, green, blue)); g.fillOval(x + 10, y + 300, 50, 50); } // the place of all the ovals Polygon side1 = new Polygon(); // blue side of cube side1.addPoint(600, 410); side1.addPoint(635, 410); side1.addPoint(635, 480); side1.addPoint(600, 445); g.setColor(Color.blue); g.fillPolygon(side1); Polygon side2 = new Polygon(); // green side of cube side2.addPoint(510, 380); side2.addPoint(550, 410); side2.addPoint(550, 495); side2.addPoint(510, 455); g.setColor(Color.green); g.fillPolygon(side2); Polygon side3 = new Polygon(); // yellow side of cube side3.addPoint(550, 445); side3.addPoint(600, 445); side3.addPoint(635, 480); side3.addPoint(550, 495); g.setColor(Color.yellow); g.fillPolygon(side3); Polygon side4 = new Polygon(); // red side of cube side4.addPoint(510, 380); side4.addPoint(550, 410); side4.addPoint(635, 410); side4.addPoint(600, 380); g.setColor(Color.red); g.fillPolygon(side4); // TODO Auto-generated method stub // TODO Auto-generated method stub }
public void drawBlock(Graphics g, int r, int c, int mode) { Color curr = g.getColor(); g.setColor(Color.black); int inc = 2; int xpos = inc + (c * wt), ypos = inc + (r * ht); switch (mode) { case 1: { // drawn on a square with an unclicked // bomb drawBomb(g, xpos, ypos); break; } case 2: { // draws a cell with a number on it g.setColor(Color.lightGray); g.fillRect(xpos, ypos, wt, ht); if (field[r][c] > 0) { g.setFont(new Font("Serif", Font.BOLD, 12)); g.setColor(list[field[r][c] - 1]); g.drawString(field[r][c] + "", xpos + 5, ypos + 12); } } break; case 3: { // drawn on the square where the bomb was clicked g.setColor(Color.red); g.fillRect(xpos, ypos, wt, ht); g.setColor(Color.black); drawBomb(g, xpos, ypos); } break; case 4: { // draws a plain unrevealed cell g.setColor(Color.lightGray); g.fill3DRect(xpos, ypos, wt, ht, true); } break; case 5: { // a Flag. g.setColor(Color.lightGray); g.fill3DRect(xpos, ypos, wt, ht, true); g.setColor(Color.red); g.fillRect(xpos + 4, ypos + 3, 4, 4); g.setColor(Color.red.darker()); g.drawLine(xpos + 8, ypos + 3, xpos + 8, ypos + 6); g.drawLine(xpos + 8, ypos + 6, xpos + 5, ypos + 6); g.drawLine(xpos + 6, ypos + 5, xpos + 7, ypos + 5); g.drawLine(xpos + 7, ypos + 5, xpos + 7, ypos + 4); g.setColor(new Color(128, 128, 128)); g.drawLine(xpos + 5, ypos + 12, xpos + 11, ypos + 12); g.drawLine(xpos + 7, ypos + 11, xpos + 9, ypos + 11); g.setColor(Color.black); g.drawLine(xpos + 8, ypos + 7, xpos + 8, ypos + 11); g.drawLine(xpos + 6, ypos + 12, xpos + 10, ypos + 12); } break; case 6: { // A red cross - flag over non mine block g.setColor(Color.red); g.drawLine(xpos + 3, ypos + 3, xpos + 11, ypos + 11); g.drawLine(xpos + 4, ypos + 3, xpos + 12, ypos + 11); g.drawLine(xpos + 12, ypos + 3, xpos + 4, ypos + 11); g.drawLine(xpos + 3, ypos + 11, xpos + 11, ypos + 3); g.setColor(Color.red.darker()); g.drawLine(xpos + 3, ypos + 12, xpos + 4, ypos + 12); g.drawLine(xpos + 4, ypos + 12, xpos + 7, ypos + 9); g.drawLine(xpos + 8, ypos + 9, xpos + 11, ypos + 12); g.drawLine(xpos + 11, ypos + 12, xpos + 12, ypos + 12); g.drawLine(xpos + 3, ypos + 4, xpos + 6, ypos + 7); g.drawLine(xpos + 12, ypos + 4, xpos + 9, ypos + 7); } break; case 7: { g.setColor(Color.lightGray); g.fillRect(xpos, ypos, wt, ht); } break; } g.setColor(curr); }
public static void drawRoof(Graphics g) { g.setColor(Color.red); g.drawLine(200, 200, 350, 100); g.drawLine(500, 200, 350, 100); g.drawLine(200, 200, 500, 200); }
public void paint(Graphics g) { // Draw Grid g.drawRect(0, 0, 780, 580); g.drawLine(400, 0, 400, 580); g.drawLine(0, 300, 780, 300); Random rndInt = new Random(1234); // Draw Random Squares for (int k = 1; k <= 1000; k++) { int x = rndInt.nextInt(385); int y = rndInt.nextInt(275); int red = rndInt.nextInt(256); int green = rndInt.nextInt(120); int blue = rndInt.nextInt(120); g.setColor(new Color(red, green, blue)); g.fillRect(x, y, 15, 15); } // Draw Random Lines for (int k = 1; k <= 1000; k++) { int x1 = rndInt.nextInt(350); int y1 = rndInt.nextInt(300); int x2 = rndInt.nextInt(370); int y2 = rndInt.nextInt(300); g.drawLine(x1 + 400, y1, x2 + 400, y2); int red = rndInt.nextInt(100); int green = rndInt.nextInt(100); int blue = rndInt.nextInt(100); g.setColor(new Color(red, green, blue)); } // Draw Random Circles for (int k = 1; k <= 1000; k++) { int x3 = rndInt.nextInt(385); int y3 = rndInt.nextInt(272); int red = rndInt.nextInt(240); int green = rndInt.nextInt(255); int blue = rndInt.nextInt(255); g.setColor(new Color(red, green, blue)); g.drawOval(x3, y3 + 300, 11, 11); } // Draw 3-D Box { g.setColor(Color.blue); int x[] = {575, 675, 675, 575}; int y[] = {425, 425, 525, 525}; g.drawPolygon(x, y, 4); g.fillPolygon(x, y, 4); } { g.setColor(Color.yellow); int x1[] = {525, 575, 575, 525}; int y1[] = {375, 425, 525, 475}; g.drawPolygon(x1, y1, 4); g.fillPolygon(x1, y1, 4); } { g.setColor(Color.green); int x2[] = {525, 625, 625, 575}; int y2[] = {375, 375, 425, 425}; g.drawPolygon(x2, y2, 4); g.fillPolygon(x2, y2, 4); } { g.setColor(Color.red); int x3[] = {625, 625, 675}; int y3[] = {375, 425, 425}; g.drawPolygon(x3, y3, 3); g.fillPolygon(x3, y3, 3); } }
public static void drawChimney(Graphics g) { g.setColor(Color.red); g.drawLine(420, 146, 420, 80); g.drawLine(420, 80, 450, 80); g.drawLine(450, 80, 450, 166); }