コード例 #1
0
ファイル: Mission2.java プロジェクト: hcodename47/open-ig
 /** Schedule the mission tasks. */
 void scheduleTasks() {
   if (!objective("Mission-2-Task-1").visible && !task1Once) {
     task1Once = true;
     addMission("Mission-2-Task-1", (8 + ModelUtils.randomInt(3)));
   }
   if (objective("Mission-3").isCompleted() && !task2Once) {
     task2Once = true;
     addMission("Mission-2-Task-2", (8 + ModelUtils.randomInt(3)));
     addMission("Mission-26-Wife-1", 2);
   }
   if (objective("Mission-4").isCompleted() && !task3Once) {
     task3Once = true;
     addMission("Mission-2-Task-3", (8 + ModelUtils.randomInt(3)));
   }
 }
コード例 #2
0
ファイル: Mission2.java プロジェクト: hcodename47/open-ig
  /**
   * Issue the specific mission changes once task is completed.
   *
   * @param traderSurvived did the trader survive?
   * @param task the current task id
   */
  void completeTaskN(boolean traderSurvived, int task) {
    if (!traderSurvived) {
      addTimeout("Mission-2-Task-" + task + "-Failed", 3000);
      clearMission("Mission-2-Task-" + task + "-Timeout");
    } else {
      addTimeout("Mission-2-Task-" + task + "-Success", 3000);
      clearMission("Mission-2-Task-" + task + "-Timeout");
    }

    Fleet tf = findTaggedFleet(MISSION_2_TRADER, player("Traders"));
    if (tf != null) {
      removeScripted(tf);
      for (InventoryItem ii : tf.inventory.iterable()) {
        ii.tag = null;
      }
      tf.task = FleetTask.IDLE;
      tf.moveTo(ModelUtils.random(planet("Achilles"), planet("Naxos"), planet("San Sterling")));
    }
    Fleet pf = findTaggedFleet(MISSION_2_PIRATE, player("Pirates"));
    if (pf != null) {
      removeScripted(pf);
      world.removeFleet(pf);
    }

    cleanupScriptedFleets();
    missionAttack = false;
  }
コード例 #3
0
ファイル: Mission2.java プロジェクト: hcodename47/open-ig
 @Override
 public void load(XElement xmission) {
   super.load(xmission);
   task1Once = xmission.getBoolean("task-1-once", objective("Mission-2-Task-1").isCompleted());
   task2Once = xmission.getBoolean("task-2-once", objective("Mission-2-Task-2").isCompleted());
   task3Once = xmission.getBoolean("task-3-once", objective("Mission-2-Task-3").isCompleted());
   traderMessage = xmission.getInt("trader-message", 1 + ModelUtils.randomInt(7));
 }
コード例 #4
0
ファイル: AI.java プロジェクト: hcodename47/open-ig
  @Override
  public void manage() {
    updateExplorationMap();

    List<Planner> planners = new ArrayList<>();

    planners.add(new ColonyPlanner(world, controls));

    planners.add(new ResearchPlanner(world, controls, exploration));
    planners.add(new ColonizationPlanner(world, controls));
    planners.add(
        new ExplorationPlanner(
            world,
            controls,
            exploration,
            new Action1<Date>() {
              @Override
              public void invoke(Date value) {
                lastSatelliteDeploy = value;
              }
            }));

    int mix1 = planners.size();
    planners.add(new EconomyPlanner(world, controls));
    planners.add(new OffensePlanner(world, controls));
    planners.add(new StaticDefensePlanner(world, controls));
    int mix2 = planners.size();

    planners.add(
        new AttackPlanner(
            world,
            controls,
            exploration,
            new Action1<Date>() {
              @Override
              public void invoke(Date value) {
                nextAttack = value;
              }
            }));

    ModelUtils.shuffle(planners.subList(mix1, mix2));

    for (Planner p : planners) {
      List<Action0> acts = p.run();
      if (!acts.isEmpty()) {
        applyActions.addAll(acts);
        if (p.getClass() == ColonyPlanner.class) {
          return;
        }
      }
    }
  }
コード例 #5
0
ファイル: AI.java プロジェクト: hcodename47/open-ig
 /**
  * Select a target in range which the current ship can do most damage.
  *
  * @param world the world object.
  * @param ship the current ship
  */
 static void selectNewTarget(SpacewarWorld world, final SpacewarStructure ship) {
   List<SpacewarStructure> es = world.enemiesInRange(ship);
   ModelUtils.shuffle(es);
   SpacewarStructure best = null;
   double bestEfficiency = 0d;
   for (SpacewarStructure s : es) {
     BattleEfficiencyModel bem = ship.getEfficiency(s);
     double eff = bem != null ? bem.damageMultiplier : 1d;
     if (eff > bestEfficiency) {
       best = s;
       bestEfficiency = eff;
     }
   }
   if (best != null) {
     world.attack(ship, best, Mode.BEAM);
   }
 }
コード例 #6
0
ファイル: AI.java プロジェクト: hcodename47/open-ig
  @Override
  public ResponseMode diplomacy(
      Player other, NegotiateType about, ApproachType approach, Object argument) {
    DiplomaticRelation r = w.getRelation(p, other);
    if (r == null || !r.full) {
      return ResponseMode.NO;
    }

    //		PlayerStrength senderStrength = getStrength(other);

    PlanetStatistics ownStats = p.getPlanetStatistics(null);

    //		PlanetStatistics senderStas = computeVisibleStats(other);

    double rnd = ModelUtils.random();
    double rel = r.value;

    Trait t = other.traits.trait(TraitKind.DIPLOMACY);
    if (t != null) {
      rel = rel * (1 + t.value / 100);
      rel = Math.min(100, Math.max(0, rel));
    }

    switch (about) {
      case DIPLOMATIC_RELATIONS:
        if (rnd < rel / 100 && rel < p.warThreshold + 10) {
          return ResponseMode.MAYBE;
        } else if (rnd < rel / 100) {
          return ResponseMode.YES;
        }
        break;
      case ALLY:
        Player p3 = (Player) argument;
        if (p3.group == p.group) {
          return ResponseMode.NO;
        }
        DiplomaticRelation r2 = w.getRelation(p, p3);
        if (r2 != null) {
          if (rnd < 0.5 && rel >= p.warThreshold + 35 && r2.value < rel) {
            return ResponseMode.YES;
          }
        }
        break;
      case DARGSLAN:
        if (rnd < rel / 100 && rel >= 75 && !p.id.equals("Dargslan")) {
          return ResponseMode.YES;
        }
        break;
      case MONEY:
        if (rnd < rel / 100 || p.money() < 100000) {
          return ResponseMode.YES;
        }
        break;
      case SURRENDER:
        if (rnd < 0.1 && ownStats.planetCount < 2 && rel < p.warThreshold) {
          return ResponseMode.YES;
        }
        break;
      case TRADE:
        if (rnd < rel / 100) {
          return ResponseMode.YES;
        }
        break;
      default:
    }
    return ResponseMode.NO;
  }
コード例 #7
0
ファイル: Mission2.java プロジェクト: hcodename47/open-ig
  /** Check the starting conditions for mission 2 tasks. */
  void checkMission2Tasks() {
    Objective m2 = objective("Mission-2");
    if (!m2.visible) {
      return;
    }
    if (m2.isActive()) {
      scheduleTasks();
      for (int i = 1; i <= 3; i++) {
        String m2tio = String.format("Mission-2-Task-%d-Timeout", i);
        String m2ti = String.format("Mission-2-Task-%d", i);
        if (checkMission(m2tio)) {
          setObjectiveState(m2ti, ObjectiveState.FAILURE);
          cleanupShips();
        }
        if (checkMission(m2ti)) {
          List<Fleet> fs = findVisibleFleets(player, false, player("Traders"), 8);
          fs =
              filterByRange(
                  fs,
                  world.params().groundRadarUnitSize() - 2,
                  "Naxos",
                  "San Sterling",
                  "Achilles");
          if (!fs.isEmpty()) {
            Fleet f = ModelUtils.random(fs);

            int fidx = ((AITrader) f.owner.ai).fleetIndex(f);

            traderMessage = 1 + fidx % 7;

            incomingMessage("Merchant-Under-Attack-" + traderMessage, m2ti);

            world.env.speed1();
            f.stop();
            f.task = FleetTask.SCRIPT;

            // create simple pirate fleet
            Fleet pf =
                createFleet(label("pirates.fleet_name"), player("Pirates"), f.x + 1, f.y + 1);

            if (i == 1) {
              addInventory(pf, "PirateFighter", 2);
            } else if (i == 2) {
              addInventory(pf, "PirateFighter", 3);
            } else {
              switch (world.difficulty) {
                case NORMAL:
                  addInventory(pf, "PirateFighter", 1);
                  break;
                case HARD:
                  addInventory(pf, "PirateFighter", 3);
                  break;
                default:
              }
              addInventory(pf, "PirateDestroyer", 1);
            }

            tagFleet(pf, MISSION_2_PIRATE);
            tagFleet(f, MISSION_2_TRADER);

            addScripted(f);
            addScripted(pf);

            // set failure timeout
            addMission(m2tio, 48);
          } else {
            addMission(m2ti, 0);
          }
        }
      }
      int done = 0;
      int success = 0;
      for (int i = 1; i <= 3; i++) {
        String m2ti = String.format("Mission-2-Task-%d", i);
        Objective o = objective(m2ti);
        if (o.state != ObjectiveState.ACTIVE) {
          done++;
          if (o.state == ObjectiveState.SUCCESS) {
            success++;
          }
        }
      }
      if (done == 3) {
        if (success == 0) {
          setObjectiveState("Mission-2", ObjectiveState.FAILURE);
          addTimeout("Mission-2-Failed", 13000);
        } else if (success == 3) {
          setObjectiveState("Mission-2", ObjectiveState.SUCCESS);
          addTimeout("Mission-2-Success", 13000);
        } else {
          setObjectiveState("Mission-2", ObjectiveState.SUCCESS);
          addTimeout("Mission-2-Success-But", 13000);
          incomingMessage("Douglas-Pirates");
        }
      }
      for (int i = 1; i <= 3; i++) {
        if (checkTimeout("Mission-2-Task-" + i + "-Failed")) {
          setObjectiveState("Mission-2-Task-" + i, ObjectiveState.FAILURE);
        } else if (checkTimeout("Mission-2-Task-" + i + "-Success")) {
          setObjectiveState("Mission-2-Task-" + i, ObjectiveState.SUCCESS);

          // Reward
          int m = moneyReward[i];
          player.addMoney(m);
          player.statistics.moneyIncome.value += m;
          world.statistics.moneyIncome.value += m;
        }
      }
    }

    if (checkTimeout("Mission-2-Failed")) {
      objective("Mission-2").visible = false;
      loseGameMessageAndMovie("Douglas-Fire-Lost-Merchants", "lose/fired_level_1");
    } else if (checkTimeout("Mission-2-Success")) {
      objective("Mission-2").visible = false;
    } else if (checkTimeout("Mission-2-Success-But")) {
      objective("Mission-2").visible = false;
    }
  }