@Override public void onInit() { /* Get time */ TimeFloat time = new TimeFloat(); /* Set title */ setTitle("Simple rotate gears demo, pim 2015"); /* Create a debug renderer */ debugRenderer = new DebugRenderer(); /* Load images */ bitmapClock = new BitmapImage("data/images/clock.png"); bitmapSecond = new BitmapImage("data/images/clock_second.png"); bitmapMinute = new BitmapImage("data/images/clock_minute.png"); bitmapHour = new BitmapImage("data/images/clock_hour.png"); /* Create the frame, the motors will be attached to it */ PhysicsStaticBox frame = new PhysicsStaticBox("frame", CLOCK_CENTER, 10, 10); /* Create the hands, at the current system time */ hand_second = new PhysicsBox("seconds", CLOCK_CENTER, 10, 50, time.getSecondAngle()); hand_minute = new PhysicsBox("minutes", CLOCK_CENTER, 10, 40, time.getMinuteAngle()); hand_hour = new PhysicsBox("hours", CLOCK_CENTER, 10, 30, time.getHourAngle()); /* Prevent collision between hands */ hand_second.setCollisionGroup(-2); hand_minute.setCollisionGroup(-2); hand_hour.setCollisionGroup(-2); /* Create the motors */ motor_seconds = new PhysicsMotor(frame.getBody(), hand_second.getBody(), frame.getBody().getWorldCenter()); motor_minutes = new PhysicsMotor(frame.getBody(), hand_minute.getBody(), frame.getBody().getWorldCenter()); /* * This motor will only be used as a skeleton for the gear. */ PhysicsMotor motor_m2h = new PhysicsMotor(frame.getBody(), hand_hour.getBody(), frame.getBody().getWorldCenter()); /* * Create the gear between the minute hand and the hour hand */ GearJointDef gear_m2h = new GearJointDef(); /* Do the connections */ gear_m2h.bodyA = hand_minute.getBody(); gear_m2h.bodyB = hand_hour.getBody(); gear_m2h.joint1 = motor_minutes.getJoint(); gear_m2h.joint2 = motor_m2h.getJoint(); /* * Negative ratio because the minute and hour hand rotates the same * direction */ gear_m2h.ratio = -60; world.createJoint(gear_m2h); /* * Start the clock, the second hand is running and the minute hand is * stopped */ motor_seconds.initializeMotor(MOTOR_SPEED_SECOND, 1.0f, true); motor_minutes.initializeMotor(0.0f, 1.0f, true); System.out.println("click to switch debug/rendering mode"); }
@Override public void onGraphicRender(GdxGraphics g) { /* Update the world physics */ PhysicsWorld.updatePhysics(); /* Sync signal emulation using system time */ boolean sync_signal = new TimeFloat().second % 60.0 == 0.0; /* * Second hand logic * * Stop when vertical, start when sync_sygnal */ if (sync_signal) { motor_seconds.setMotorSpeed(MOTOR_SPEED_SECOND); } else { double angle = -hand_second.getBody().getAngle() % (2 * Math.PI); if (angle > 2 * Math.PI * 0.995 && motor_seconds.getSpeed() != 0.0) { motor_seconds.setMotorSpeed(0.0f); } } /* * Minute hand logic * * Move from 1 minute when sync_signal */ if (sync_signal) { motor_minutes.setMotorSpeed(MOTOR_SPEED_MINUTE); } else { motor_minutes.setMotorSpeed(0.0f); } /* Get the size of the window */ final int w = getWindowWidth(); final int h = getWindowHeight(); /* Clear the graphic to draw the new image */ g.clear(); if (debug_rendering) { debugRenderer.render(world, g.getCamera().combined); g.setColor(Color.WHITE); } else { /* Create a nice grey gradient for the background */ for (int i = 0; i <= h; i++) { float c = 255 - i * 0.3f; g.setColor(new Color(c / 255, c / 255, c / 255, 1.0f)); g.drawLine(0, h - i, w, h - i); } /* Draw the clock frame */ g.drawPicture(CLOCK_CENTER.x, CLOCK_CENTER.y, bitmapClock); /* Draw the hands */ g.drawTransformedPicture( CLOCK_CENTER.x, CLOCK_CENTER.y, (float) (Math.toDegrees(hand_hour.getBody().getAngle())), 1.0f, bitmapHour); g.drawTransformedPicture( CLOCK_CENTER.x, CLOCK_CENTER.y, (float) (Math.toDegrees(hand_minute.getBody().getAngle())), 1.0f, bitmapMinute); g.drawTransformedPicture( CLOCK_CENTER.x, CLOCK_CENTER.y, (float) (Math.toDegrees(hand_second.getBody().getAngle())), 1.0f, bitmapSecond); g.setColor(Color.BLACK); } /* Display time in text */ g.drawString(w - 200, h - 10, "Famous clock from\r\n" + "the Swiss Railways."); g.drawString(w - 200, h - 80, displayTime()); g.drawSchoolLogo(); }