コード例 #1
0
ファイル: Game.java プロジェクト: MatthewJWalls/gtest
  public void handleInput() {

    // handle movement keys

    if (!editorMode) {

      if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) {
        player.move(Player.LEFT);
      } else if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) {
        player.move(Player.RIGHT);
      } else if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
        player.move(Player.DOWN);
      } else if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
        player.move(Player.UP);
      }

    } else {

      if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) {
        editorTag.getPosition().add(new Coord(-1f, 0f));
      } else if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) {
        editorTag.getPosition().add(new Coord(1f, 0f));
      } else if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
        editorTag.getPosition().add(new Coord(0f, -1f));
      } else if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
        editorTag.getPosition().add(new Coord(0f, 1f));
      }
    }

    // handle other keys

    while (Keyboard.next()) {

      char k = Keyboard.getEventCharacter();

      // the ` key toggles the console

      if (k == '`') {
        if (console.isEnabled()) {
          console.disable();
        } else {
          console.enable();
        }
      } else if (console.isEnabled()) {

        if (Keyboard.getEventKeyState()) {
          console.nextChar(k);
        }
      }

      // editor specific commands

      if (editorMode && !console.isEnabled()) {

        if (k == ' ') {
          map.setTile(editorTag.getPosition(), currentEditorTile);
        } else if (k == 'n') {
          currentEditorTile = (currentEditorTile + 1) % map.getNumTypes();
        }
      }
    }
  }