コード例 #1
0
  @Override
  public boolean generate(
      World world, Random rand, LevelSettings settings, Cardinal[] entrances, Coord origin) {

    int x = origin.getX();
    int y = origin.getY();
    int z = origin.getZ();
    MetaBlock breadboard = new MetaBlock(Blocks.planks);

    Coord cursor;
    Coord start;
    Coord end;

    Cardinal dir = entrances[0];
    start = new Coord(x, y, z);
    end = new Coord(start);
    start.add(Cardinal.reverse(dir), 9);
    end.add(dir, 9);
    Cardinal[] orth = Cardinal.getOrthogonal(dir);
    start.add(orth[0], 4);
    end.add(orth[1], 4);
    start.add(Cardinal.DOWN);
    end.add(Cardinal.UP, 3);
    WorldGenPrimitive.fillRectHollow(
        world, rand, start, end, new MetaBlock(Blocks.cobblestone), false, true);

    start = new Coord(x, y, z);
    start.add(orth[0], 2);
    end = new Coord(start);
    start.add(Cardinal.reverse(dir), 3);
    end.add(dir, 7);
    end.add(Cardinal.UP);
    WorldGenPrimitive.fillRectSolid(world, rand, start, end, breadboard, true, true);

    start.add(orth[1], 2);
    end.add(orth[1], 2);
    WorldGenPrimitive.fillRectSolid(world, rand, start, end, breadboard, true, true);

    start.add(orth[1], 2);
    end.add(orth[1], 2);
    WorldGenPrimitive.fillRectSolid(world, rand, start, end, breadboard, true, true);

    cursor = new Coord(x, y, z);
    cursor.add(orth[0], 2);

    launcher(world, rand, dir, cursor);
    cursor.add(orth[1], 2);
    launcher(world, rand, dir, cursor);
    cursor.add(orth[1], 2);
    launcher(world, rand, dir, cursor);
    cursor.add(dir, 6);
    launcher(world, rand, dir, cursor);
    cursor.add(orth[0], 2);
    launcher(world, rand, dir, cursor);
    cursor.add(orth[0], 2);
    launcher(world, rand, dir, cursor);

    start = new Coord(x, y, z);
    start.add(dir, 4);
    end = new Coord(start);
    start.add(orth[0], 2);
    end.add(orth[1], 2);
    end.add(dir, 2);
    WorldGenPrimitive.fillRectSolid(world, rand, start, end, new MetaBlock(Blocks.air), true, true);

    cursor = new Coord(x, y, z);
    cursor.add(dir, 2);
    Repeater.generate(world, rand, dir, 0, cursor);
    cursor.add(orth[0], 2);
    Repeater.generate(world, rand, dir, 0, cursor);
    cursor.add(orth[1], 4);
    Repeater.generate(world, rand, dir, 0, cursor);

    cursor = new Coord(x, y, z);
    cursor.add(Cardinal.reverse(dir), 3);
    cursor.add(orth[0]);
    Repeater.generate(world, rand, orth[0], 0, cursor);
    cursor.add(orth[1], 2);
    Repeater.generate(world, rand, orth[1], 0, cursor);

    MetaBlock wire = new MetaBlock(Blocks.redstone_wire);

    start = new Coord(x, y, z);
    start.add(Cardinal.DOWN, 2);
    start.add(orth[1]);
    start.add(Cardinal.reverse(dir), 2);
    end = new Coord(start);
    end.add(orth[0], 5);
    end.add(Cardinal.reverse(dir), 5);
    end.add(Cardinal.DOWN, 2);
    WorldGenPrimitive.fillRectSolid(
        world, rand, start, end, new MetaBlock(Blocks.cobblestone), true, true);

    cursor = new Coord(x, y, z);
    cursor.add(Cardinal.reverse(dir), 3);
    cursor.add(Cardinal.DOWN);
    Torch.generate(world, Torch.REDSTONE, Cardinal.UP, cursor);
    cursor.add(Cardinal.DOWN);
    breadboard.setBlock(world, cursor);
    cursor.add(orth[0]);
    Torch.generate(world, Torch.REDSTONE, orth[0], cursor);
    cursor.add(orth[0]);
    wire.setBlock(world, cursor);
    cursor.add(Cardinal.reverse(dir));
    wire.setBlock(world, cursor);
    cursor.add(Cardinal.reverse(dir));
    wire.setBlock(world, cursor);
    cursor.add(orth[1]);
    wire.setBlock(world, cursor);
    cursor.add(orth[1]);
    wire.setBlock(world, cursor);
    cursor.add(dir);
    Repeater.generate(world, rand, Cardinal.reverse(dir), 4, cursor);
    cursor.add(Cardinal.UP);
    cursor.add(Cardinal.reverse(dir));
    breadboard.setBlock(world, cursor);
    cursor.add(Cardinal.UP);
    Lever.generate(world, Cardinal.UP, cursor, true);

    return false;
  }
コード例 #2
0
  private void launcher(World world, Random rand, Cardinal dir, Coord pos) {
    Coord cursor = new Coord(pos);
    WorldGenPrimitive.setBlock(world, cursor, Blocks.redstone_wire);
    cursor.add(Cardinal.reverse(dir));
    WorldGenPrimitive.setBlock(world, cursor, Blocks.redstone_wire);
    cursor.add(Cardinal.reverse(dir));
    Repeater.generate(world, rand, dir, 0, cursor);
    cursor.add(Cardinal.reverse(dir));
    cursor.add(Cardinal.UP);

    Dropper dropper = new Dropper();
    dropper.generate(world, Cardinal.UP, cursor);
    for (int i = 0; i < 8; ++i) {
      dropper.add(world, cursor, i, new ItemStack(Items.dye, 1, i));
    }
    dropper.add(world, cursor, 8, new ItemStack(Items.wooden_hoe));

    cursor.add(Cardinal.UP);
    WorldGenPrimitive.setBlock(world, cursor, Blocks.hopper);
    cursor.add(dir);
    Comparator.generate(world, rand, dir, false, cursor);
    cursor.add(dir);
    WorldGenPrimitive.setBlock(world, cursor, Blocks.redstone_wire);
    cursor.add(dir);
    WorldGenPrimitive.setBlock(world, cursor, Blocks.redstone_wire);
    cursor.add(dir);

    Coord top = new Coord(pos.getX(), 80, pos.getZ());
    while (top.getY() > pos.getY()) {
      top.add(Cardinal.DOWN);
      if (WorldGenPrimitive.getBlock(world, top).getBlock().getMaterial().isSolid()) break;
    }

    if (top.getY() >= 100) return;

    Coord start = new Coord(cursor);
    start.add(Cardinal.UP);

    start.add(dir);
    Coord end = new Coord(start);

    MetaBlock breadboard = new MetaBlock(Blocks.planks);

    boolean torch = false;
    while (end.getY() < top.getY()) {
      if (torch) {
        Torch.generate(world, Torch.REDSTONE, Cardinal.UP, cursor);
      } else {
        breadboard.setBlock(world, cursor);
      }
      torch = !torch;
      cursor.add(Cardinal.UP);
      end.add(Cardinal.UP);
    }

    if (torch) {
      cursor.add(Cardinal.DOWN);
    }

    Dispenser.generate(world, Cardinal.UP, cursor);
    for (int i = 0; i < 9; i++) {
      Dispenser.add(world, cursor, i, Firework.get(rand, 16 + rand.nextInt(16)));
    }

    cursor.add(Cardinal.UP);
    MetaBlock cob = new MetaBlock(Blocks.cobblestone);
    WorldGenPrimitive.fillRectSolid(world, rand, start, end, cob, true, true);
    start.add(Cardinal.reverse(dir), 2);
    end.add(Cardinal.reverse(dir), 2);
    WorldGenPrimitive.fillRectSolid(world, rand, start, end, cob, true, true);
    Cardinal[] orth = Cardinal.getOrthogonal(dir);
    start.add(dir);
    end.add(dir);
    Coord above = new Coord(end);
    above.add(Cardinal.UP, 10);
    List<Coord> tubeEnd = WorldGenPrimitive.getRectSolid(cursor, above);
    MetaBlock air = new MetaBlock(Blocks.air);
    for (Coord c : tubeEnd) {
      if (WorldGenPrimitive.getBlock(world, c).getBlock().getMaterial().isSolid()) {
        air.setBlock(world, c);
      }
    }
    start.add(orth[0]);
    end.add(orth[0]);
    WorldGenPrimitive.fillRectSolid(world, rand, start, end, cob, true, true);
    start.add(orth[1], 2);
    end.add(orth[1], 2);
    WorldGenPrimitive.fillRectSolid(world, rand, start, end, cob, true, true);
  }