protected void setDepthFunc(DrawContext dc, OrderedIcon uIcon, Vec4 screenPoint) { GL gl = dc.getGL(); if (uIcon.icon.isAlwaysOnTop()) { gl.glDepthFunc(GL.GL_ALWAYS); return; } Position eyePos = dc.getView().getEyePosition(); if (eyePos == null) { gl.glDepthFunc(GL.GL_ALWAYS); return; } double altitude = eyePos.getElevation(); if (altitude < (dc.getGlobe().getMaxElevation() * dc.getVerticalExaggeration())) { double depth = screenPoint.z - (8d * 0.00048875809d); depth = depth < 0d ? 0d : (depth > 1d ? 1d : depth); gl.glDepthFunc(GL.GL_LESS); gl.glDepthRange(depth, depth); } else if (uIcon.eyeDistance > uIcon.horizonDistance) { gl.glDepthFunc(GL.GL_EQUAL); gl.glDepthRange(1d, 1d); } else { gl.glDepthFunc(GL.GL_ALWAYS); } }
protected static boolean isNameVisible( DrawContext dc, PlaceNameService service, Position namePosition) { double elevation = dc.getVerticalExaggeration() * namePosition.getElevation(); Vec4 namePoint = dc.getGlobe() .computePointFromPosition( namePosition.getLatitude(), namePosition.getLongitude(), elevation); Vec4 eyeVec = dc.getView().getEyePoint(); double dist = eyeVec.distanceTo3(namePoint); return dist >= service.getMinDisplayDistance() && dist <= service.getMaxDisplayDistance(); }
/** * Compute the lat/lon position of the view center * * @param dc the current DrawContext * @param view the current View * @return the ground position of the view center or null */ protected Position computeGroundPosition(DrawContext dc, View view) { if (view == null) return null; Position groundPos = view.computePositionFromScreenPoint( view.getViewport().getWidth() / 2, view.getViewport().getHeight() / 2); if (groundPos == null) return null; double elevation = dc.getGlobe().getElevation(groundPos.getLatitude(), groundPos.getLongitude()); return new Position( groundPos.getLatitude(), groundPos.getLongitude(), elevation * dc.getVerticalExaggeration()); }