コード例 #1
0
    protected void preCache(List<Position> grid, Position centerPosition)
        throws InterruptedException {
      // Pre-cache the tiles that will be needed for the intersection calculations.
      double n = 0;
      final long start = System.currentTimeMillis();
      for (Position gridPos : grid) // for each grid point.
      {
        final double progress = 100 * (n++ / grid.size());
        terrain.cacheIntersectingTiles(centerPosition, gridPos);

        SwingUtilities.invokeLater(
            new Runnable() {
              public void run() {
                progressBar.setValue((int) progress);
                progressBar.setString(null);
              }
            });
      }

      SwingUtilities.invokeLater(
          new Runnable() {
            public void run() {
              progressBar.setValue(100);
            }
          });

      long end = System.currentTimeMillis();
      System.out.printf(
          "Pre-caching time %d milliseconds, cache usage %f, tiles %d\n",
          end - start, terrain.getCacheUsage(), terrain.getNumCacheEntries());
    }
コード例 #2
0
    protected void computeAndShowIntersections(final Position curPos) {
      this.previousCurrentPosition = curPos;

      SwingUtilities.invokeLater(
          new Runnable() {
            public void run() {
              setCursor(WaitCursor);
            }
          });

      // Dispatch the calculation threads in a separate thread to avoid locking up the user
      // interface.
      this.calculationDispatchThread =
          new Thread(
              new Runnable() {
                public void run() {
                  try {
                    performIntersectionTests(curPos);
                  } catch (InterruptedException e) {
                    System.out.println("Operation was interrupted");
                  }
                }
              });

      this.calculationDispatchThread.start();
    }
コード例 #3
0
    protected void performIntersectionTests(final Position curPos) throws InterruptedException {
      // Clear the results lists when the user selects a new location.
      this.firstIntersectionPositions.clear();
      this.sightLines.clear();

      // Raise the selected location and the grid points a little above ground just to show we can.
      final double height = 5; // meters

      // Form the grid.
      double gridRadius = GRID_RADIUS.degrees;
      Sector sector =
          Sector.fromDegrees(
              curPos.getLatitude().degrees - gridRadius, curPos.getLatitude().degrees + gridRadius,
              curPos.getLongitude().degrees - gridRadius,
                  curPos.getLongitude().degrees + gridRadius);

      this.grid = buildGrid(sector, height, GRID_DIMENSION, GRID_DIMENSION);
      this.numGridPoints = grid.size();

      // Compute the position of the selected location (incorporate its height).
      this.referencePosition = new Position(curPos.getLatitude(), curPos.getLongitude(), height);
      this.referencePoint =
          terrain.getSurfacePoint(curPos.getLatitude(), curPos.getLongitude(), height);

      //            // Pre-caching is unnecessary and is useful only when it occurs before the
      // intersection
      //            // calculations. It will incur extra overhead otherwise. The normal intersection
      // calculations
      //            // cause the same caching, making subsequent calculations on the same area
      // faster.
      //            this.preCache(grid, this.referencePosition);

      // On the EDT, show the grid.
      SwingUtilities.invokeLater(
          new Runnable() {
            public void run() {
              progressBar.setValue(0);
              progressBar.setString(null);
              clearLayers();
              showGrid(grid, referencePosition);
              getWwd().redraw();
            }
          });

      // Perform the intersection calculations.
      this.startTime = System.currentTimeMillis();
      for (Position gridPos : this.grid) // for each grid point.
      {
        //noinspection ConstantConditions
        if (NUM_THREADS > 0) this.threadPool.execute(new Intersector(gridPos));
        else performIntersection(gridPos);
      }
    }
コード例 #4
0
    /** Keeps the progress meter current. When calculations are complete, displays the results. */
    protected synchronized void updateProgress() {
      // Update the progress bar only once every 250 milliseconds to avoid stealing time from
      // calculations.
      if (this.sightLines.size() >= this.numGridPoints) endTime = System.currentTimeMillis();
      else if (System.currentTimeMillis() < this.lastTime + 250) return;
      this.lastTime = System.currentTimeMillis();

      // On the EDT, update the progress bar and if calculations are complete, update the World
      // Window.
      SwingUtilities.invokeLater(
          new Runnable() {
            public void run() {
              int progress = (int) (100d * getSightlinesSize() / (double) numGridPoints);
              progressBar.setValue(progress);

              if (progress >= 100) {
                setCursor(Cursor.getDefaultCursor());
                progressBar.setString((endTime - startTime) + " ms");
                showResults();
                System.out.printf("Calculation time %d milliseconds\n", endTime - startTime);
              }
            }
          });
    }