/** * Add a vertex to the polygon's outer boundary. * * @param mousePoint the point at which the mouse was clicked. The new vertex will be placed as * near as possible to this point, at the elevation of the polygon. */ protected void addVertex(Point mousePoint) { // Try to find the edge that is closest to a ray passing through the screen point. We're trying // to determine // the user's intent as to which edge a new two control points should be added to. Line ray = this.wwd.getView().computeRayFromScreenPoint(mousePoint.getX(), mousePoint.getY()); Vec4 pickPoint = this.intersectPolygonAltitudeAt(ray); double nearestDistance = Double.MAX_VALUE; int newVertexIndex = 0; // Loop through the control points and determine which edge is closest to the pick point for (int i = 0; i < this.controlPoints.size(); i++) { ControlPointMarker thisMarker = (ControlPointMarker) this.controlPoints.get(i); ControlPointMarker nextMarker = (ControlPointMarker) this.controlPoints.get((i + 1) % this.controlPoints.size()); Vec4 pointOnEdge = AirspaceEditorUtil.nearestPointOnSegment(thisMarker.point, nextMarker.point, pickPoint); if (!AirspaceEditorUtil.isPointBehindLineOrigin(ray, pointOnEdge)) { double d = pointOnEdge.distanceTo3(pickPoint); if (d < nearestDistance) { newVertexIndex = i + 1; nearestDistance = d; } } } Position newPosition = this.wwd.getModel().getGlobe().computePositionFromPoint(pickPoint); // Copy the outer boundary list ArrayList<Position> positionList = new ArrayList<Position>(this.controlPoints.size()); for (LatLon position : this.getPolygon().getOuterBoundary()) { positionList.add((Position) position); } // Add the new vertex positionList.add(newVertexIndex, newPosition); this.getPolygon().setOuterBoundary(positionList); }