/** * Causes resources used by the World Window to be freed. The World Window cannot be used once * this method is called. An OpenGL context for the window must be current. */ public void shutdown() { WorldWind.getDataFileStore().removePropertyChangeListener(this); if (this.inputHandler != null) { this.inputHandler.dispose(); this.inputHandler = new NoOpInputHandler(); } // Clear the texture cache if (this.getGpuResourceCache() != null) this.getGpuResourceCache().clear(); // Dispose all the layers // TODO: Need per-window dispose for layers if (this.getModel() != null && this.getModel().getLayers() != null) { for (Layer layer : this.getModel().getLayers()) { try { layer.dispose(); } catch (Exception e) { Logging.logger() .log( java.util.logging.Level.SEVERE, Logging.getMessage("WorldWindowGLCanvas.ExceptionWhileShuttingDownWorldWindow"), e); } } } SceneController sc = this.getSceneController(); if (sc != null) sc.dispose(); }
public void setSceneController(SceneController sc) { if (sc != null && this.getSceneController() != null) { sc.setGpuResourceCache(this.sceneController.getGpuResourceCache()); } this.sceneController = sc; }