/** @return gets the production of the territory */ @Override protected int getProduction(final Territory territory) { // Can be null! final TerritoryAttachment ta = TerritoryAttachment.get(territory); if (ta != null) { return ta.getProduction(); } return 0; }
@Override public double getValue(final PlayerID player, final GameData data) { int rVal = 0; for (final Territory place : data.getMap().getTerritories()) { final TerritoryAttachment ta = TerritoryAttachment.get(place); /* * Match will Check if terr is a Land Convoy Route and check ownership of neighboring Sea Zone, and also check if * territory is * contested */ if (ta != null && player != null && player.equals(place.getOwner()) && Matches.territoryCanCollectIncomeFrom(player, data).match(place)) { rVal += ta.getProduction(); } } rVal *= Properties.getPU_Multiplier(data); return rVal; }