@Override public void handle(long now) { this.gc.setFill(Color.WHITE); this.gc.fillRect(0, 0, Game.SCENE_WIDTH, Game.SCENE_HEIGHT); this.gc.setFill(Color.BLACK); synchronized (this.entities) { for (Entity<?> entity : this.entities) { this.gc.fillRect( entity.getLocation().getX() * Game.SCALE - this.cameraPos.getX(), entity.getLocation().getY() * Game.SCALE - this.cameraPos.getY(), entity.getHitbox().getWidth() * Game.SCALE, entity.getHitbox().getHeight() * Game.SCALE); } } }