public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); KeyTracker.press(keyCode); // Check for control group access if (KeyEvent.VK_0 <= keyCode && keyCode <= KeyEvent.VK_9) { int index = keyCode - KeyEvent.VK_0; ControlGroup.accessGroup(index); } switch (keyCode) { // For debugging: case KeyEvent.VK_F: if (KeyTracker.isPressed(KeyEvent.VK_SHIFT)) { myPlayer.spawnHive(mouseGlobal.x(), mouseGlobal.y(), false); } else { myPlayer.spawnLarvae(mouseGlobal.x(), mouseGlobal.y()); } break; case KeyEvent.VK_E: if (KeyTracker.isPressed(KeyEvent.VK_SHIFT)) { ai1.spawnHive(mouseGlobal.x(), mouseGlobal.y(), false); } else { ai1.spawnLarvae(mouseGlobal.x(), mouseGlobal.y()); } break; // For actual use case KeyEvent.VK_A: myPlayer.selectMyEntities(); break; case KeyEvent.VK_D: myPlayer.deselectMyEntities(); break; case KeyEvent.VK_H: if (myPlayer.getNumLarvaeSelected() >= Pod.SIZE) { placingHive = !placingHive; // TODO // placeHive = !placeHive; // Show a mock hive to allow the player to place it somewhere // The colour of the mock hive indicates whether or not it is in a valid location // Run those larvae towards the mock hive location // once they all get there, create a hive at the location (if it is still a valid // location) } break; case KeyEvent.VK_ESCAPE: // TODO: use escape to escape from hive creation, or other actions // NB: returning 0 indicates a normal exit (any other number indicates an error) GamePanel.getInstance().changeToScreen(new MenuState()); break; default: break; } }
public GameState() { super("Game State"); // Init the players and establish player relations myPlayer = new HumanPlayer("Human"); ai1 = new AIPlayer("foo 1.0"); ai2 = new AIPlayer("foo 2.0"); ai3 = new AIPlayer("foo 3.0"); ai4 = new AIPlayer("foo 4.0"); myPlayer.addEnemies(ai1, ai2, ai3, ai4); ai1.addEnemies(ai2, ai3, ai4); ai2.addEnemies(ai1, ai3, ai4); ai3.addEnemies(ai1, ai2, ai4); ai4.addEnemies(ai1, ai2, ai3); ai1.addEnemy(myPlayer); activePlayers = new LinkedList<Player>(); defeatedPlayers = new ArrayList<Player>(); activePlayers.add(myPlayer); activePlayers.add(ai1); activePlayers.add(ai2); activePlayers.add(ai3); activePlayers.add(ai4); // Set the movement margins GamePanel panel = GamePanel.getInstance(); int panelWidth = panel.getWidth(); int panelHeight = panel.getHeight(); // Prepare the HUD rectangle hudPanel.setBounds( 0, panelHeight - Settings.MINI_MAP_HEIGHT, Settings.FIELD_WIDTH, panelHeight); miniMapRect.setBounds( panelWidth - Settings.MINI_MAP_WIDTH, panelHeight - Settings.MINI_MAP_HEIGHT, Settings.MINI_MAP_WIDTH, Settings.MINI_MAP_HEIGHT); // Init the control groups, and link them to my player ControlGroup.initGroups(this, myPlayer); // Initialize the grid int width = Settings.FIELD_WIDTH; int height = Settings.FIELD_HEIGHT; int numRows = 10; int numCols = 10; grid = Grid.initGrid(width, height, numRows, numCols); // Generate the images initImages(grid); /* * Create the initial units * * Each player starts with 1 hive and 10 larva * The hives are evenly spaced around the circumference of a circle centred in the field centre */ boolean createInitialUnits = true; if (createInitialUnits) { int numStartingLarvae = 10; float angle = 0; float deltaAngle = 2 * (float) Math.PI / activePlayers.size(); int centreX = Settings.FIELD_WIDTH / 2; int centreY = Settings.FIELD_HEIGHT / 2; float radius = Settings.FIELD_WIDTH / 2 - 100; for (Player p : activePlayers) { int x = (int) (Math.cos(angle) * radius + centreX); int y = (int) (Math.sin(angle) * radius + centreY); p.spawnHive(x, y, true); for (int i = 0; i < numStartingLarvae; i++) { p.spawnLarvae(x + i, y + i); } angle += deltaAngle; } } }
@Override public void draw(Graphics g) { GamePanel myPanel = GamePanel.getInstance(); // Get the 2D graphics Graphics2D g2dPanel = (Graphics2D) g; Graphics2D g2dField = (Graphics2D) fullFieldImg.getGraphics(); if (Settings.ANTI_ALIASING) { Util.optimizeGraphics(g2dField); } // Draw the background of the panel g2dPanel.setColor(Color.GRAY); g2dPanel.fillRect(0, 0, myPanel.getWidth(), myPanel.getHeight()); // Draw the background of the field g2dField.drawImage(fieldBackgroundImg, 0, 0, null); /* * Draw all game objects/entities */ // Based on player vs. AI // Draw all hive mucus for (Player p : activePlayers) { p.drawAllHiveMucus(g2dField); } // Draw all hive main bases for (Player p : activePlayers) { p.drawAllHiveMains(g2dField); } // Draw the spawn destinations for my hives if (activePlayers.contains(myPlayer)) { myPlayer.drawAllHiveSpawnDests(g2dField); } // Draw all larvae for (Player p : activePlayers) { p.drawAllLarvae(g2dField); } // If my player isn't yet defeated: if (activePlayers.contains(myPlayer)) { // Draw all active pods myPlayer.drawAllPods(g2dField); // Draw a mock hive, if in hive placement mode if (placingHive) { Hive.drawMock(g2dField, mouseGlobal); } } /* * Draw the selection box and hive placement, if applicable */ // Draw the rectangular selection box drawSelectionBox(g2dField); /* * Draw the visible portion of the full field image to the JPanel's graphics */ globalOffset.constrain( -Settings.FIELD_WIDTH + myPanel.getWidth(), -Settings.FIELD_HEIGHT - Settings.MINI_MAP_HEIGHT + myPanel.getHeight(), 0, 0); BufferedImage visibleField = fullFieldImg.getSubimage( -globalOffset.intX(), -globalOffset.intY(), myPanel.getWidth(), myPanel.getHeight() - Settings.MINI_MAP_HEIGHT); g2dPanel.drawImage(visibleField, 0, 0, myPanel); /* * Draw the HUD */ // Draw the mini-map if (showMiniMap) { // Draw an border around the current view area Stroke oldStroke = g2dField.getStroke(); g2dField.setStroke(new BasicStroke(10)); g2dField.setColor(Color.RED); g2dField.drawRect( -globalOffset.intX(), -globalOffset.intY(), myPanel.getWidth(), myPanel.getHeight() - Settings.MINI_MAP_HEIGHT); g2dField.setStroke(oldStroke); // Draw the mini-map itself int topLeftX = miniMapRect.x; int topLeftY = miniMapRect.y; int botRightX = topLeftX + miniMapRect.width; int botRightY = topLeftY + miniMapRect.height; g2dPanel.drawImage( fullFieldImg, topLeftX, topLeftY, botRightX, botRightY, 0, 0, fullFieldImg.getWidth(), fullFieldImg.getHeight(), myPanel); // Draw a border around the minimap Stroke original = g2dPanel.getStroke(); g2dPanel.setStroke(new BasicStroke(3)); g2dPanel.setColor(Color.GREEN); g2dPanel.drawRect(topLeftX, topLeftY, Settings.MINI_MAP_WIDTH, Settings.MINI_MAP_HEIGHT); g2dPanel.setStroke(original); } // Draw the control group dock if (showControlGroupDock) { // Draw the background g2dPanel.setColor(Color.LIGHT_GRAY); int width = myPanel.getWidth() - Settings.MINI_MAP_WIDTH; Rectangle dockRect = new Rectangle( 0, myPanel.getHeight() - Settings.MINI_MAP_HEIGHT, width, Settings.MINI_MAP_HEIGHT); g2dPanel.fill(dockRect); // Draw a border around the dock Stroke oldStroke = g2dPanel.getStroke(); g2dPanel.setStroke(new BasicStroke(3)); g2dPanel.setColor(Color.GREEN); g2dPanel.draw(dockRect); g2dPanel.setStroke(oldStroke); // Draw an indicator for each control group g2dPanel.setColor(Color.BLACK); int widthOffset = 200; int numGroups = ControlGroup.numGroups(); int interval = (width - widthOffset) / numGroups * 2; for (int i = 0; i < numGroups; i++) { int y = myPanel.getHeight() - 2 * Settings.MINI_MAP_HEIGHT / 3; if (i > 4) { y += Settings.MINI_MAP_HEIGHT / 3; } int x = (i % 5) * interval + interval / 3 + widthOffset; g2dPanel.drawString("Group: " + i, x, y); g2dPanel.drawString("# Units: " + ControlGroup.sizeOfGroup(i), x, y + 20); } // Print various utility messages into the dock // Print the current elapsed game time (in mins) g2dPanel.setColor(Color.BLACK); float xAlign = widthOffset / 2 - 60; drawElapsedTime( g2dPanel, xAlign, myPanel.getHeight() - Settings.MINI_MAP_HEIGHT + Settings.MINI_MAP_HEIGHT / 2); // Tell the player how to exit the game AttributedString abortMsg = new AttributedString("Press ESC to abort"); abortMsg.addAttribute(TextAttribute.UNDERLINE, TextAttribute.UNDERLINE_ON); g2dPanel.drawString(abortMsg.getIterator(), xAlign, myPanel.getHeight() - 160); // Print whether or not the human player is placing a hive if (Debugging.printHivePlacement) { g2dPanel.drawString("Placing Hive: " + placingHive, xAlign, myPanel.getHeight() - 20); } // Print the number of larvae the human player has if (Debugging.printLarvaeCount) { g2dPanel.drawString( "Larvae Count: " + myPlayer.getNumLarvae() + " / " + Player.MAX_NUM_LARVAE, xAlign, myPanel.getHeight() - 50); } } }