コード例 #1
0
  public static void destroyAllResolve(
      final AbilityFactory af, final SpellAbility sa, final boolean noRegen) {
    HashMap<String, String> params = af.getMapParams();
    String DrawBack = params.get("SubAbility");
    Card card = sa.getSourceCard();

    if (!AbilityFactory.checkConditional(params, sa)) {
      AbilityFactory.resolveSubAbility(sa);
      return;
    }

    String Valid = "";

    if (params.containsKey("ValidCards")) Valid = params.get("ValidCards");

    // Ugh. If calculateAmount needs to be called with DestroyAll it _needs_ to use the X variable
    // We really need a better solution to this
    if (Valid.contains("X"))
      Valid = Valid.replace("X", Integer.toString(AbilityFactory.calculateAmount(card, "X", sa)));

    CardList list = AllZoneUtil.getCardsInPlay();

    list = list.getValidCards(Valid.split(","), card.getController(), card);

    boolean remDestroyed = params.containsKey("RememberDestroyed");
    if (remDestroyed) card.clearRemembered();

    if (noRegen) {
      for (int i = 0; i < list.size(); i++)
        if (AllZone.GameAction.destroyNoRegeneration(list.get(i)) && remDestroyed)
          card.addRemembered(list.get(i));
    } else {
      for (int i = 0; i < list.size(); i++)
        if (AllZone.GameAction.destroy(list.get(i)) && remDestroyed)
          card.addRemembered(list.get(i));
    }

    if (af.hasSubAbility()) {
      Ability_Sub abSub = sa.getSubAbility();
      if (abSub != null) {
        abSub.resolve();
      } else
        CardFactoryUtil.doDrawBack(
            DrawBack,
            0,
            card.getController(),
            card.getController().getOpponent(),
            card.getController(),
            card,
            null,
            sa);
    }
  }
コード例 #2
0
  public static void destroyResolve(final AbilityFactory af, final SpellAbility sa) {
    HashMap<String, String> params = af.getMapParams();
    String DrawBack = params.get("SubAbility");
    final boolean noRegen = params.containsKey("NoRegen");
    Card card = sa.getSourceCard();

    if (!AbilityFactory.checkConditional(params, sa)) {
      AbilityFactory.resolveSubAbility(sa);
      return;
    }

    ArrayList<Card> tgtCards;

    Target tgt = af.getAbTgt();
    if (tgt != null) tgtCards = tgt.getTargetCards();
    else {
      tgtCards =
          AbilityFactory.getDefinedCards(sa.getSourceCard(), af.getMapParams().get("Defined"), sa);
    }

    for (Card tgtC : tgtCards) {
      if (AllZoneUtil.isCardInPlay(tgtC)
          && (tgt == null || CardFactoryUtil.canTarget(card, tgtC))) {
        if (noRegen) AllZone.GameAction.destroyNoRegeneration(tgtC);
        else AllZone.GameAction.destroy(tgtC);
      }
    }

    if (af.hasSubAbility()) {
      Ability_Sub abSub = sa.getSubAbility();
      if (abSub != null) {
        abSub.resolve();
      } else
        CardFactoryUtil.doDrawBack(
            DrawBack,
            0,
            card.getController(),
            card.getController().getOpponent(),
            card.getController(),
            card,
            tgtCards.get(0),
            sa);
    }
  }
コード例 #3
0
  public static boolean destroyAllCanPlayAI(
      final AbilityFactory af, final SpellAbility sa, final boolean noRegen) {
    // AI needs to be expanded, since this function can be pretty complex based on what the expected
    // targets could be
    Random r = MyRandom.random;
    Cost abCost = sa.getPayCosts();
    final Card source = sa.getSourceCard();
    final HashMap<String, String> params = af.getMapParams();
    String Valid = "";

    if (params.containsKey("ValidCards")) Valid = params.get("ValidCards");

    if (Valid.contains("X") && source.getSVar("X").equals("Count$xPaid")) {
      // Set PayX here to maximum value.
      int xPay = ComputerUtil.determineLeftoverMana(sa);
      source.setSVar("PayX", Integer.toString(xPay));
      Valid = Valid.replace("X", Integer.toString(xPay));
    }

    CardList humanlist = AllZoneUtil.getPlayerCardsInPlay(AllZone.HumanPlayer);
    CardList computerlist = AllZoneUtil.getPlayerCardsInPlay(AllZone.ComputerPlayer);

    humanlist = humanlist.getValidCards(Valid.split(","), source.getController(), source);
    computerlist = computerlist.getValidCards(Valid.split(","), source.getController(), source);

    humanlist = humanlist.getNotKeyword("Indestructible");
    computerlist = computerlist.getNotKeyword("Indestructible");

    if (abCost != null) {
      // AI currently disabled for some costs
      if (abCost.getSacCost()) {
        // OK
      }
      if (abCost.getLifeCost()) {
        if (AllZone.ComputerPlayer.getLife() - abCost.getLifeAmount() < 4) return false;
      }
      if (abCost.getDiscardCost()) ; // OK

      if (abCost.getSubCounter()) {
        // OK
      }
    }

    if (!ComputerUtil.canPayCost(sa)) return false;

    // prevent run-away activations - first time will always return true
    boolean chance = r.nextFloat() <= Math.pow(.6667, source.getAbilityUsed());

    // if only creatures are affected evaluate both lists and pass only if human creatures are more
    // valuable
    if (humanlist.getNotType("Creature").size() == 0
        && computerlist.getNotType("Creature").size() == 0) {
      if (CardFactoryUtil.evaluateCreatureList(computerlist) + 200
          >= CardFactoryUtil.evaluateCreatureList(humanlist)) return false;
    } // only lands involved
    else if (humanlist.getNotType("Land").size() == 0
        && computerlist.getNotType("Land").size() == 0) {
      if (CardFactoryUtil.evaluatePermanentList(computerlist) + 1
          >= CardFactoryUtil.evaluatePermanentList(humanlist)) return false;
    } // otherwise evaluate both lists by CMC and pass only if human permanents are more valuable
    else if (CardFactoryUtil.evaluatePermanentList(computerlist) + 3
        >= CardFactoryUtil.evaluatePermanentList(humanlist)) return false;

    Ability_Sub subAb = sa.getSubAbility();
    if (subAb != null) chance &= subAb.chkAI_Drawback();

    return ((r.nextFloat() < .9667) && chance);
  }
コード例 #4
0
  public static boolean destroyDoTriggerAI(
      final AbilityFactory af, SpellAbility sa, boolean mandatory) {
    if (!ComputerUtil.canPayCost(sa)) return false;

    Target tgt = sa.getTarget();
    final Card source = sa.getSourceCard();
    final boolean noRegen = af.getMapParams().containsKey("NoRegen");

    if (tgt != null) {
      CardList list;
      list = AllZoneUtil.getCardsInPlay();
      list = list.getTargetableCards(source);
      list = list.getValidCards(tgt.getValidTgts(), source.getController(), source);

      if (list.size() == 0 || list.size() < tgt.getMinTargets(sa.getSourceCard(), sa)) return false;

      tgt.resetTargets();

      CardList preferred = list.getNotKeyword("Indestructible");
      preferred = list.getController(AllZone.HumanPlayer);

      // If NoRegen is not set, filter out creatures that have a regeneration shield
      if (!noRegen) {
        // TODO: filter out things that could regenerate in response? might be tougher?
        preferred =
            preferred.filter(
                new CardListFilter() {
                  public boolean addCard(Card c) {
                    return c.getShield() == 0;
                  }
                });
      }

      for (Card c : preferred) list.remove(c);

      while (tgt.getNumTargeted() < tgt.getMaxTargets(sa.getSourceCard(), sa)) {
        if (preferred.size() == 0) {
          if (tgt.getNumTargeted() == 0
              || tgt.getNumTargeted() < tgt.getMinTargets(sa.getSourceCard(), sa)) {
            if (!mandatory) {
              tgt.resetTargets();
              return false;
            } else break;
          } else {
            break;
          }
        } else {
          Card c;
          if (preferred.getNotType("Creature").size() == 0) {
            c = CardFactoryUtil.AI_getBestCreature(preferred);
          } else if (preferred.getNotType("Land").size() == 0) {
            c = CardFactoryUtil.AI_getBestLand(preferred);
          } else {
            c = CardFactoryUtil.AI_getMostExpensivePermanent(preferred, source, false);
          }
          tgt.addTarget(c);
          preferred.remove(c);
        }
      }

      while (tgt.getNumTargeted() < tgt.getMinTargets(sa.getSourceCard(), sa)) {
        if (list.size() == 0) {
          break;
        } else {
          Card c;
          if (list.getNotType("Creature").size() == 0) {
            c = CardFactoryUtil.AI_getWorstCreature(list);
          } else {
            c = CardFactoryUtil.AI_getCheapestPermanent(list, source, false);
          }
          tgt.addTarget(c);
          list.remove(c);
        }
      }

      if (tgt.getNumTargeted() < tgt.getMinTargets(sa.getSourceCard(), sa)) return false;
    } else {
      if (!mandatory) return false;
    }

    Ability_Sub subAb = sa.getSubAbility();
    if (subAb != null) return subAb.doTrigger(mandatory);

    return true;
  }
コード例 #5
0
  public static boolean destroyCanPlayAI(final AbilityFactory af, final SpellAbility sa) {
    // AI needs to be expanded, since this function can be pretty complex based on what the expected
    // targets could be
    Random r = MyRandom.random;
    Cost abCost = sa.getPayCosts();
    Target abTgt = sa.getTarget();
    final Card source = sa.getSourceCard();
    final boolean noRegen = af.getMapParams().containsKey("NoRegen");

    CardList list;
    list = AllZoneUtil.getPlayerCardsInPlay(AllZone.HumanPlayer);
    list = list.getTargetableCards(source);

    if (abTgt != null) {
      list = list.getValidCards(abTgt.getValidTgts(), source.getController(), source);
      list = list.getNotKeyword("Indestructible");

      // If NoRegen is not set, filter out creatures that have a regeneration shield
      if (!noRegen) {
        // TODO: filter out things that could regenerate in response? might be tougher?
        list =
            list.filter(
                new CardListFilter() {
                  public boolean addCard(Card c) {
                    return (c.getShield() == 0 && !ComputerUtil.canRegenerate(c));
                  }
                });
      }

      if (list.size() == 0) return false;
    }

    if (abCost != null) {
      // AI currently disabled for some costs
      if (abCost.getSacCost() && !abCost.getSacThis()) {
        // only sacrifice something that's supposed to be sacrificed
        String sacType = abCost.getSacType();
        CardList typeList = AllZoneUtil.getPlayerCardsInPlay(AllZone.ComputerPlayer);
        typeList = typeList.getValidCards(sacType.split(","), source.getController(), source);
        if (ComputerUtil.getCardPreference(source, "SacCost", typeList) == null) return false;
      }
      if (abCost.getLifeCost()) {
        if (AllZone.ComputerPlayer.getLife() - abCost.getLifeAmount() < 4) return false;
      }
      if (abCost.getDiscardCost()) return false;

      if (abCost.getSubCounter()) {
        // OK
      }
    }

    if (!ComputerUtil.canPayCost(sa)) return false;

    // prevent run-away activations - first time will always return true
    boolean chance = r.nextFloat() <= Math.pow(.6667, source.getAbilityUsed());

    // Targeting
    if (abTgt != null) {
      abTgt.resetTargets();
      // target loop
      while (abTgt.getNumTargeted() < abTgt.getMaxTargets(sa.getSourceCard(), sa)) {
        if (list.size() == 0) {
          if (abTgt.getNumTargeted() < abTgt.getMinTargets(sa.getSourceCard(), sa)
              || abTgt.getNumTargeted() == 0) {
            abTgt.resetTargets();
            return false;
          } else {
            // TODO is this good enough? for up to amounts?
            break;
          }
        }

        Card choice = null;
        if (list.getNotType("Creature").size() == 0)
          choice =
              CardFactoryUtil.AI_getBestCreature(
                  list); // if the targets are only creatures, take the best
        else choice = CardFactoryUtil.AI_getMostExpensivePermanent(list, af.getHostCard(), true);

        if (choice == null) { // can't find anything left
          if (abTgt.getNumTargeted() < abTgt.getMinTargets(sa.getSourceCard(), sa)
              || abTgt.getNumTargeted() == 0) {
            abTgt.resetTargets();
            return false;
          } else {
            // TODO is this good enough? for up to amounts?
            break;
          }
        }
        list.remove(choice);
        abTgt.addTarget(choice);
      }

    } else {
      return false;
    }

    Ability_Sub subAb = sa.getSubAbility();
    if (subAb != null) chance &= subAb.chkAI_Drawback();

    return ((r.nextFloat() < .6667) && chance);
  }