コード例 #1
0
ファイル: FlxSprite.java プロジェクト: AMPedGames/flixel-gdx
  /** Called by game loop, updates then blits or renders current frame of animation to the screen */
  @Override
  public void draw() {
    if (_flicker) return;

    if (dirty) // rarely
    calcFrame();

    if (_newTextureData != null) // even more rarely
    {
      _pixels.getTexture().load(_newTextureData);
      _newTextureData = null;
    }

    FlxCamera camera = FlxG._activeCamera;

    if (cameras == null) cameras = FlxG.cameras;

    if (!cameras.contains(camera, true)) return;

    if (!onScreen(camera)) return;
    _point.x = x - (camera.scroll.x * scrollFactor.x) - offset.x;
    _point.y = y - (camera.scroll.y * scrollFactor.y) - offset.y;
    _point.x += (_point.x > 0) ? 0.0000001f : -0.0000001f;
    _point.y += (_point.y > 0) ? 0.0000001f : -0.0000001f;

    // tinting
    int tintColor = FlxU.multiplyColors(_color, camera.getColor());
    framePixels.setColor(
        ((tintColor >> 16) & 0xFF) * 0.00392f,
        ((tintColor >> 8) & 0xFF) * 0.00392f,
        (tintColor & 0xFF) * 0.00392f,
        _alpha);

    // rotate
    if (_pixels.rotate) framePixels.rotate90(false);

    if (isSimpleRender()) { // Simple render
      framePixels.setPosition(_point.x, _point.y);
      renderSprite();
    } else { // Advanced render
      framePixels.setOrigin(origin.x, origin.y);
      framePixels.setScale(scale.x, scale.y);
      if ((angle != 0) && (_bakedRotation <= 0)) framePixels.setRotation(angle);
      framePixels.setPosition(_point.x, _point.y);
      if (blend != null && currentBlend != blend) {
        currentBlend = blend;
        int[] blendFunc = BlendMode.getOpenGLBlendMode(blend);
        FlxG.batch.setBlendFunction(blendFunc[0], blendFunc[1]);
      } else if (FlxG.batchShader == null || ignoreBatchShader) {
        // OpenGL ES 2.0 shader render
        renderShader();
        // OpenGL ES 2.0 blend mode render
        renderBlend();
      }
      renderSprite();
    }

    // re-rotate
    if (_pixels.rotate) framePixels.rotate90(true);

    _VISIBLECOUNT++;
    if (FlxG.visualDebug && !ignoreDrawDebug) drawDebug(camera);
  }
コード例 #2
0
ファイル: FlxText.java プロジェクト: Johnicholas/flixel-gdx
  @Override
  public void draw() {
    if (_flickerTimer != 0) {
      _flicker = !_flicker;
      if (_flicker) return;
    }

    FlxCamera camera = FlxG._activeCamera;

    if (cameras == null) cameras = FlxG.cameras;

    if (!cameras.contains(camera, true)) return;

    if (!onScreen(camera)) return;

    _point.x = x - (camera.scroll.x * scrollFactor.x) - offset.x;
    _point.y = y - (camera.scroll.y * scrollFactor.y) - offset.y;
    _point.x += (_point.x > 0) ? 0.0000001f : -0.0000001f;
    _point.y += (_point.y > 0) ? 0.0000001f : -0.0000001f;

    // scaling
    BitmapFont font = _textField.getFont();
    if (scale.x != font.getScaleX() || scale.y != font.getScaleY()) {
      _textField.getFont().setScale(scale.x, scale.y);
      calcFrame();
    }

    // position
    _textField.setPosition(_point.x, _point.y);

    // rotation
    if (angle != 0) {
      _matrix = FlxG.batch.getTransformMatrix().cpy();

      Matrix4 rotationMatrix = FlxG.batch.getTransformMatrix();
      rotationMatrix.translate(
          _textField.getX() + (width / 2), _textField.getY() + (height / 2), 0);
      rotationMatrix.rotate(0, 0, 1, angle);
      rotationMatrix.translate(
          -(_textField.getX() + (width / 2)), -(_textField.getY() + (height / 2)), 0);

      FlxG.batch.setTransformMatrix(rotationMatrix);
    }

    // blending
    if (blend != null && currentBlend != blend) {
      int[] blendFunc = BlendMode.getOpenGLBlendMode(blend);
      FlxG.batch.setBlendFunction(blendFunc[0], blendFunc[1]);
    } else if (Gdx.graphics.isGL20Available() && (FlxG.batchShader == null || ignoreBatchShader)) {
      // OpenGL ES 2.0 shader render
      renderShader();
      // OpenGL ES 2.0 blend mode render
      renderBlend();
    }

    // Render shadow behind the text
    if (_shadow != 0) {
      // tinting
      int tintColor = FlxU.multiplyColors(_shadow, camera.getColor());
      _textField.setColor(
          ((tintColor >> 16) & 0xFF) * 0.00392f,
          ((tintColor >> 8) & 0xFF) * 0.00392f,
          (tintColor & 0xFF) * 0.00392f,
          ((_shadow >> 24) & 0xFF) * _alpha * 0.00392f);
      _textField.translate(_shadowX, _shadowY);
      _textField.draw(FlxG.batch);
      _textField.translate(-_shadowX, -_shadowY);
    }

    // tinting
    int tintColor = FlxU.multiplyColors(_color, camera.getColor());
    _textField.setColor(
        ((tintColor >> 16) & 0xFF) * 0.00392f,
        ((tintColor >> 8) & 0xFF) * 0.00392f,
        (tintColor & 0xFF) * 0.00392f,
        _alpha);

    _textField.draw(FlxG.batch);

    // rotation
    if (angle != 0) FlxG.batch.setTransformMatrix(_matrix);

    _VISIBLECOUNT++;

    if (FlxG.visualDebug && !ignoreDrawDebug) drawDebug(camera);
  }