@Override protected boolean removedByPlayer(EntityPlayer player, boolean willHarvest) { if (player.worldObj.isRemote) { return false; } MovingObjectPosition hit = ItemSculptingTool.doRayTrace(player); if (hit == null || hit.subHit == -1 || parts.size() < 1) { return super.removedByPlayer(player, willHarvest); } Coord here = getCoord(); ClayState state = getState(); // If it's solid, break it. // If we're sneaking & creative, break it boolean shouldDestroy = player.isSneaking() || parts.size() == 1; if (player.capabilities.isCreativeMode) { if (shouldDestroy) { return super.removedByPlayer(player, willHarvest); } else { removeLump(hit.subHit); return true; } } shouldDestroy |= state != ClayState.WET; if (shouldDestroy) { InvUtil.spawnItemStack(here, getItem()); here.setAir(); } else { removeLump(hit.subHit); InvUtil.spawnItemStack(here, new ItemStack(Items.clay_ball)); } return false; }
@Override protected void onRemove() { super.onRemove(); for (int x = -1; x <= 1; x++) { for (int y = -1; y <= 1; y++) { for (int z = -1; z <= 1; z++) { Coord c = getCoord().add(pos); TileEntityExtension tex = c.getTE(TileEntityExtension.class); if (tex != null && tex.getParent() == this) { c.setAir(); } } } } }
@SubscribeEvent @SideOnly(Side.CLIENT) public void renderCeramicsSelection(DrawBlockHighlightEvent event) { if (event.target.subHit == -1) { return; } Coord c = Coord.fromMop(event.player.worldObj, event.target); TileEntityGreenware clay = c.getTE(TileEntityGreenware.class); if (clay == null) { return; } if (event.target.subHit < 0 || event.target.subHit >= clay.parts.size()) { return; } event.setCanceled(true); EntityPlayer player = event.player; double partial = event.partialTicks; ClayLump lump = clay.parts.get(event.target.subHit); Block block = new Block(Material.rock); lump.toRotatedBlockBounds(clay, block); double widen = 0.002; double oX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partial; double oY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partial; double oZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partial; AxisAlignedBB bb = block .getSelectedBoundingBox(c.w, c.toBlockPos()) .expand(widen, widen, widen) .offset(-oX, -oY, -oZ); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(false); float r = 0xFF; GL11.glLineWidth(2.0F); GL11.glColor4f(0, 0, 0, 0.4F); // GL11.glColor4f(0x4D/r, 0x34/r, 0x7C/r, 0.8F); //#4D347C RenderGlobal.drawSelectionBoundingBox(bb); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); // TODO: If the rotation tool is selected, may draw the axis? // Oooooh, we could also draw the offset position for *EVERY* tool... }
public boolean isValidLump(ClayLump lump) { // check volume if (!(Core.cheat)) { int wX = lump.maxX - lump.minX; int wY = lump.maxY - lump.minY; int wZ = lump.maxZ - lump.minZ; int area = wX * wY * wZ; int max_area = 16 * 16 * 16 /* / 4 */; if (!FzConfig.stretchy_clay) { max_area /= 4; } if (area <= 0 || area > max_area) { return false; } } // check bounds final int B = 16 * 3; if (lump.minX < 0) return false; if (lump.minY < 0) return false; if (lump.minZ < 0) return false; if (lump.maxX > B) return false; if (lump.maxY > B) return false; if (lump.maxZ > B) return false; // check for free space (needs to be last, as it can mutate the world) Block block = FzUtil.getTraceHelper(); for (int dx = -1; dx <= 1; dx++) { for (int dy = -1; dy <= 1; dy++) { for (int dz = -1; dz <= 1; dz++) { AxisAlignedBB ab = new AxisAlignedBB( pos.getX() + dx, pos.getY() + dy, pos.getZ() + dz, pos.getX() + dx + 1, pos.getY() + dy + 1, pos.getZ() + dz + 1); Coord c = getCoord(); c.x += dx; c.y += dy; c.z += dz; lump.toRotatedBlockBounds(this, block); AxisAlignedBB in = block.getCollisionBoundingBox(worldObj, pos, c.getState()); if (in != null && ab.intersectsWith(in)) { // This block needs to be an Extension, or this if (c.isAir() || c.isReplacable()) { c.setId(Core.registry.legacy_factory_block); TileEntityExtension tex = new TileEntityExtension(this); c.setTE(tex); tex.getBlockClass().enforce(c); continue; } TileEntity te = c.getTE(); if (te == this) { continue; } if (te instanceof TileEntityExtension) { TileEntityExtension tex = (TileEntityExtension) te; if (tex.getParent() == this) { continue; } } // We used to not allow this. We just make a bit of noise instead. // A notification will indicate that things will be a bit messed up here. // FIXME: Let block collision boxes go outside the block (Notch hard-coded for fences) new Notice(c, "!").sendToAll(); } } } } return true; }