コード例 #1
0
ファイル: Battlepath.java プロジェクト: Henning1/Battlepath
 /**
  * Creates random circles on a map. Currently the only map generation algorithm.
  *
  * @param f Used field
  * @param n Number of circles
  * @param maxr Maximal radius of circles
  */
 public static void randomCircles(Field f, int n, double maxr) {
   for (int i = 0; i < n; i++) {
     f.createCircle(
         new Vector2D(rand.nextDouble() * f.getTilesX(), rand.nextDouble() * f.getTilesY()),
         rand.nextDouble() * maxr);
   }
 }
コード例 #2
0
ファイル: Battlepath.java プロジェクト: Henning1/Battlepath
  /**
   * Main method
   *
   * @param args Command line arguments
   */
  public static void main(String[] args) {

    int tileSize = 20;
    int fieldWidth = 100;
    int fieldHeight = 100;
    Dimension windowSize = new Dimension(1000, 800);
    Field f = new Field(fieldWidth, fieldHeight, "random");
    // randomCircles(f, fieldWidth*fieldHeight/50, 3);

    f.setTile(new Vector2D(40.5, 40.5), 4);
    f.setTile(new Vector2D(40.5, 41.5), 4);

    Vector2D start = new Vector2D(35, 41);
    // Vector2D start = findStartPos(f);

    byte[] fi = null;
    try {
      fi = Util.readFile("savedmap");
    } catch (IOException e) {
      System.out.println("I/O error.");
    }
    f = MapCodec.decode(fi);

    /*byte[] m = MapCodec.encode(f);

    try {
    	Util.writeFile("testmap", m);
    } catch (IOException e) {
    	System.out.println("I/O error.");
    }*/

    ArrayList<Team> teams = new ArrayList<Team>();
    teams.add(new Team("SWAR", 0));
    teams.add(new Team("sWARm", 1));

    Session game = (Session) new GameSession(start, teams, 0);
    Session editor = (Session) new EditorSession();

    BFrame frame = new BFrame(windowSize);
    Dimension paneSize = frame.getContentPane().getSize();

    OpenGLRenderer renderer = new OpenGLRenderer(editor, tileSize, frame);
    Core.field = f;
    Core.input = new Input(frame);
    Core.view = new View(paneSize, tileSize);
    Core.initialize((Session) editor, (Session) game);

    // game.entitySystem.addAll(randomTowers(f, 30, game,teams));

    MainLoop.startLoop(renderer, frame);
  }
コード例 #3
0
ファイル: Battlepath.java プロジェクト: Henning1/Battlepath
 /**
  * Finds valid start position for the Unit
  *
  * @param f Used field
  * @return Valid position
  */
 public static Vector2D findStartPos(Field f) {
   Point start = new Point(rand.nextInt(f.getTilesX()), rand.nextInt(f.getTilesY()));
   Tile[][] tiles = f.getTiles();
   while (tiles[start.x][start.y].getValue() == 1)
     start = new Point(rand.nextInt(f.getTilesX()), rand.nextInt(f.getTilesY()));
   return f.getWorldPos(start);
 }
コード例 #4
0
ファイル: Battlepath.java プロジェクト: Henning1/Battlepath
  /**
   * Generates randomly spread towers on a map
   *
   * @param f Used field
   * @param n Number of towers
   * @param g Used game
   * @return List of towers
   */
  public static ArrayList<Entity> randomTowers(Field f, int n, Core g, ArrayList<Team> teams) {
    ArrayList<Entity> list = new ArrayList<Entity>();
    Tile[][] tiles = f.getTiles();
    for (int i = 0; i < n; i++) {
      Point tower = new Point(rand.nextInt(f.getTilesX()), rand.nextInt(f.getTilesY()));
      while (tiles[tower.x][tower.y].getValue() == 1)
        tower = new Point(rand.nextInt(f.getTilesX()), rand.nextInt(f.getTilesY()));

      int team = rand.nextInt(teams.size());
      list.add(new Tower(f.getWorldPos(tower), teams.get(team)));
    }
    return list;
  }