/** * Render this offscreen canvas to the specified graphics. * * @param graphics graphics to render this offscreen canvas to, must not be null */ public void render(final Graphics2D graphics) { if (graphics == null) { throw new IllegalArgumentException("graphics must not be null"); } final PPaintContext paintContext = new PPaintContext(graphics); paintContext.setRenderQuality(renderQuality); camera.fullPaint(paintContext); }
/** * Paints the region specified of the canvas onto the given Graphics Context. * * @param gc graphics onto within painting should occur * @param x left of the dirty region * @param y top of the dirty region * @param w width of the dirty region * @param h height of the dirty region */ public void paintComponent(final GC gc, final int x, final int y, final int w, final int h) { PDebug.startProcessingOutput(); GC imageGC = null; Graphics2D g2 = null; if (doubleBuffered) { imageGC = new GC(backBuffer); g2 = new SWTGraphics2D(imageGC, getDisplay()); } else { g2 = new SWTGraphics2D(gc, getDisplay()); } g2.setColor(Color.white); g2.setBackground(Color.white); final Rectangle rect = getBounds(); g2.fillRect(0, 0, rect.width, rect.height); // This fixes a problem with standard debugging of region management in // SWT if (PDebug.debugRegionManagement) { final Rectangle r = gc.getClipping(); final Rectangle2D r2 = new Rectangle2D.Double(r.x, r.y, r.width, r.height); g2.setBackground(PDebug.getDebugPaintColor()); g2.fill(r2); } // create new paint context and set render quality final PPaintContext paintContext = new PPaintContext(g2); if (getInteracting() || getAnimating()) { if (interactingRenderQuality > animatingRenderQuality) { paintContext.setRenderQuality(interactingRenderQuality); } else { paintContext.setRenderQuality(animatingRenderQuality); } } else { paintContext.setRenderQuality(defaultRenderQuality); } // paint Piccolo2D camera.fullPaint(paintContext); // if switched state from animating to not animating invalidate // the entire screen so that it will be drawn with the default instead // of animating render quality. if (animatingOnLastPaint && !getAnimating()) { repaint(); } animatingOnLastPaint = getAnimating(); final boolean region = PDebug.debugRegionManagement; PDebug.debugRegionManagement = false; PDebug.endProcessingOutput(g2); PDebug.debugRegionManagement = region; if (doubleBuffered) { gc.drawImage(backBuffer, 0, 0); // Dispose of the allocated image gc imageGC.dispose(); } }