public void bumpInto(int x, int y) { byte block = level.getBlock(x, y); if (((Level.TILE_BEHAVIORS[block & 0xff]) & Level.BIT_PICKUPABLE) > 0) { Mario.getCoin(); sound.play( Art.samples[Art.SAMPLE_GET_COIN], new FixedSoundSource(x * 16 + 8, y * 16 + 8), 1, 1, 1); level.setBlock(x, y, (byte) 0); addSprite(new CoinAnim(x, y + 1)); // TODO no idea when this happens... maybe remove coin count if (recorder != null) recorder.recordCoin(); } for (Sprite sprite : sprites) { sprite.bumpCheck(x, y); } }
public void render(Graphics g, float alpha) { int xCam = (int) (mario.xOld + (mario.x - mario.xOld) * alpha) - 160; int yCam = (int) (mario.yOld + (mario.y - mario.yOld) * alpha) - 120; // int xCam = (int) (xCamO + (this.xCam - xCamO) * alpha); // int yCam = (int) (yCamO + (this.yCam - yCamO) * alpha); if (xCam < 0) xCam = 0; if (yCam < 0) yCam = 0; if (xCam > level.getWidth() * 16 - 320) xCam = level.getWidth() * 16 - 320; if (yCam > level.getHeight() * 16 - 240) yCam = level.getHeight() * 16 - 240; // g.drawImage(Art.background, 0, 0, null); for (int i = 0; i < 2; i++) { bgLayer[i].setCam(xCam, yCam); bgLayer[i].render(g, tick, alpha); } g.translate(-xCam, -yCam); for (Sprite sprite : sprites) { if (sprite.layer == 0) sprite.render(g, alpha); } g.translate(xCam, yCam); //////////// THIS RENDERS THE LEVEL layer.setCam(xCam, yCam); layer.render(g, tick, paused ? 0 : alpha); layer.renderExit0(g, tick, paused ? 0 : alpha, mario.winTime == 0); //////////// END OF LEVEL RENDER //////////// RENDERS SPRITES g.translate(-xCam, -yCam); for (Sprite sprite : sprites) { if (sprite.layer == 1) sprite.render(g, alpha); } g.translate(xCam, yCam); g.setColor(Color.BLACK); layer.renderExit1(g, tick, paused ? 0 : alpha); //////////// END OF SPRITE RENDERING drawStringDropShadow(g, "MARIO " + df.format(Mario.lives), 0, 0, 7); // drawStringDropShadow(g, "00000000", 0, 1, 7); drawStringDropShadow(g, "COIN", 14, 0, 7); drawStringDropShadow(g, " " + df.format(Mario.coins), 14, 1, 7); drawStringDropShadow(g, "WORLD", 24, 0, 7); drawStringDropShadow(g, " " + Mario.levelString, 24, 1, 7); drawStringDropShadow(g, "TIME", 35, 0, 7); int time = (timeLeft + 15 - 1) / 15; if (time < 0) time = 0; drawStringDropShadow(g, " " + df2.format(time), 35, 1, 7); renderDirectionArrow(g); if (startTime > 0) { float t = startTime + alpha - 2; t = t * t * 0.6f; renderBlackout(g, 160, 120, (int) (t)); } // mario.x>level.xExit*16 if (mario.winTime > 0) { float t = mario.winTime + alpha; t = t * t * 0.2f; if (t > 0) { if (recorder != null) { recorder.stopRecord(); recorder.levelWon(); // recorder.printAll(); } } if (t > 900) { winActions(); return; // replayer = new Replayer(recorder.getBytes()); // init(); } renderBlackout( g, (int) (mario.xDeathPos - xCam), (int) (mario.yDeathPos - yCam), (int) (320 - t)); } if (mario.deathTime > 0) { g.setColor(Color.BLACK); float t = mario.deathTime + alpha; t = t * t * 0.4f; if (t > 0 && Mario.lives <= 0) { if (recorder != null) { recorder.stopRecord(); } } if (t > 1800) { Mario.lives--; deathActions(); } renderBlackout( g, (int) (mario.xDeathPos - xCam), (int) (mario.yDeathPos - yCam), (int) (320 - t)); } }
public void addSprite(Sprite sprite) { spritesToAdd.add(sprite); sprite.tick(); }
public void tick() { timeLeft--; if (widthArrow < 0) { widthArrow *= -1; tipWidthArrow *= -1; xPositionsArrow = new int[] { xArrow + -widthArrow / 2, xArrow + widthArrow / 2 - tipWidthArrow, xArrow + widthArrow / 2 - tipWidthArrow, xArrow + widthArrow / 2, xArrow + widthArrow / 2 - tipWidthArrow, xArrow + widthArrow / 2 - tipWidthArrow, xArrow + -widthArrow / 2 }; yPositionsArrow = new int[] { yArrow + -heightArrow / 4, yArrow + -heightArrow / 4, yArrow + -heightArrow / 2, yArrow + 0, yArrow + heightArrow / 2, yArrow + heightArrow / 4, yArrow + heightArrow / 4 }; } if (timeLeft == 0) { mario.dieTime(); } xCamO = xCam; yCamO = yCam; if (startTime > 0) { startTime++; } float targetXCam = mario.x - 160; xCam = targetXCam; if (xCam < 0) xCam = 0; if (xCam > level.getWidth() * 16 - 320) xCam = level.getWidth() * 16 - 320; /* if (recorder != null) { recorder.addTick(mario.getKeyMask()); } if (replayer!=null) { mario.setKeys(replayer.nextTick()); }*/ fireballsOnScreen = 0; for (Sprite sprite : sprites) { if (sprite != mario) { float xd = sprite.x - xCam; float yd = sprite.y - yCam; if (xd < -64 || xd > 320 + 64 || yd < -64 || yd > 240 + 64) { removeSprite(sprite); } else { if (sprite instanceof Fireball) { fireballsOnScreen++; } } } } if (paused) { for (Sprite sprite : sprites) { if (sprite == mario) { sprite.tick(); } else { sprite.tickNoMove(); } } } else { tick++; level.tick(); boolean hasShotCannon = false; int xCannon = 0; for (int x = (int) xCam / 16 - 1; x <= (int) (xCam + layer.width) / 16 + 1; x++) for (int y = (int) yCam / 16 - 1; y <= (int) (yCam + layer.height) / 16 + 1; y++) { int dir = 0; if (x * 16 + 8 > mario.x + 16) dir = -1; if (x * 16 + 8 < mario.x - 16) dir = 1; SpriteTemplate st = level.getSpriteTemplate(x, y); if (st != null) { if (st.lastVisibleTick != tick - 1) { if (st.sprite == null || !sprites.contains(st.sprite)) { st.spawn(this, x, y, dir); } } st.lastVisibleTick = tick; } if (dir != 0) { byte b = level.getBlock(x, y); if (((Level.TILE_BEHAVIORS[b & 0xff]) & Level.BIT_ANIMATED) > 0) { if ((b % 16) / 4 == 3 && b / 16 == 0) { if ((tick - x * 2) % 100 == 0) { xCannon = x; for (int i = 0; i < 8; i++) { addSprite( new Sparkle( x * 16 + 8, y * 16 + (int) (Math.random() * 16), (float) Math.random() * dir, 0, 0, 1, 5)); } addSprite(new BulletBill(this, x * 16 + 8 + dir * 8, y * 16 + 15, dir)); hasShotCannon = true; } } } } } if (hasShotCannon) { sound.play( Art.samples[Art.SAMPLE_CANNON_FIRE], new FixedSoundSource(xCannon * 16, yCam + 120), 1, 1, 1); } for (Sprite sprite : sprites) { sprite.tick(); } for (Sprite sprite : sprites) { sprite.collideCheck(); } for (Shell shell : shellsToCheck) { for (Sprite sprite : sprites) { if (sprite != shell && !shell.dead) { if (sprite.shellCollideCheck(shell)) { if (mario.carried == shell && !shell.dead) { mario.carried = null; shell.die(); } } } } } shellsToCheck.clear(); for (Fireball fireball : fireballsToCheck) { for (Sprite sprite : sprites) { if (sprite != fireball && !fireball.dead) { if (sprite.fireballCollideCheck(fireball)) { fireball.die(); } } } } fireballsToCheck.clear(); } sprites.addAll(0, spritesToAdd); sprites.removeAll(spritesToRemove); spritesToAdd.clear(); spritesToRemove.clear(); // TODO: THIS IS TEST FLIP // if(keys[Mario.KEY_UP] && tick%2 == 0) // level.startFlipping = true; // if(level.canFlip) // flip(); }