コード例 #1
0
  @Override
  public void render(float delta) {
    delta = Math.min(0.06f, delta);

    backgroundFX.render();

    Collision.collisionCheck();

    gameBatch.begin();
    // Bubbles
    GameInstance.getInstance().bubbleParticles.draw(gameBatch);
    GameInstance.getInstance().bigBubbleParticles.draw(gameBatch);

    // Factorys
    for (Ship ship : GameInstance.getInstance().factorys) {
      if (ship.alive) {
        ship.draw(gameBatch);
      } else {
        GameInstance.getInstance().factorys.removeValue(ship, true);
        if (GameInstance.getInstance().factorys.size < 2) gameOver = true;
      }
    }
    // Frigate
    for (Ship ship : GameInstance.getInstance().frigates) {
      if (ship.alive) {
        ship.draw(gameBatch);
      } else {
        GameInstance.getInstance().frigates.removeValue(ship, true);
      }
    }
    // Bomber
    for (Ship ship : GameInstance.getInstance().bombers) {
      if (ship.alive) {
        ship.draw(gameBatch);
      } else {
        GameInstance.getInstance().bombers.removeValue(ship, true);
      }
    }
    // Fighter
    for (Ship ship : GameInstance.getInstance().fighters) {
      if (ship.alive) {
        ship.draw(gameBatch);
      } else {
        GameInstance.getInstance().fighters.removeValue(ship, true);
      }
    }

    // Laser
    for (Ship ship : GameInstance.getInstance().bullets) {
      if (ship.alive) {
        ship.draw(gameBatch);
      } else {
        GameInstance.getInstance().bullets.removeValue((Bullet) ship, true);
      }
    }

    // Explosions
    GameInstance.getInstance().sparkParticles.draw(gameBatch);
    GameInstance.getInstance().explosionParticles.draw(gameBatch);

    //		font.draw(gameBatch, "fps: " + Gdx.graphics.getFramesPerSecond(), 10, 30);
    gameBatch.end();

    // show touch area notification
    if (numPlayers > 0 && touchedP1) {
      touchFadeP1 = Math.max(touchFadeP1 - delta / 2.f, 0);
    }
    if (numPlayers > 0 && (!touchedP1 || touchFadeP1 > 0)) {
      gameBatch.begin();
      stouchAreaP1.setColor(
          stouchAreaP1.getColor().r,
          stouchAreaP1.getColor().g,
          stouchAreaP1.getColor().b,
          touchFadeP1);
      stouchAreaP1.draw(gameBatch);
      p1.setColor(p1.getColor().r, p1.getColor().g, p1.getColor().b, touchFadeP1);
      p1.draw(gameBatch);
      gameBatch.end();
    }
    if (numPlayers > 1 && touchedP2) {
      touchFadeP2 = Math.max(touchFadeP2 - delta / 2.f, 0);
    }
    if (numPlayers > 1 && (!touchedP2 || touchFadeP2 > 0)) {
      gameBatch.begin();
      stouchAreaP2.setColor(
          stouchAreaP2.getColor().r,
          stouchAreaP2.getColor().g,
          stouchAreaP2.getColor().b,
          touchFadeP2);
      stouchAreaP2.draw(gameBatch);
      p2.setColor(p2.getColor().r, p2.getColor().g, p2.getColor().b, touchFadeP2);
      p2.draw(gameBatch);
      gameBatch.end();
    }
    if (numPlayers > 2 && touchedP3) {
      touchFadeP3 = Math.max(touchFadeP3 - delta / 2.f, 0);
    }
    if (numPlayers > 2 && (!touchedP3 || touchFadeP3 > 0)) {
      gameBatch.begin();
      stouchAreaP3.setColor(
          stouchAreaP3.getColor().r,
          stouchAreaP3.getColor().g,
          stouchAreaP3.getColor().b,
          touchFadeP3);
      stouchAreaP3.draw(gameBatch);
      p3.setColor(p3.getColor().r, p3.getColor().g, p3.getColor().b, touchFadeP3);
      p3.draw(gameBatch);
      gameBatch.end();
    }
    if (numPlayers > 3 && touchedP4) {
      touchFadeP4 = Math.max(touchFadeP4 - delta / 2.f, 0);
    }
    if (numPlayers > 3 && (!touchedP4 || touchFadeP4 > 0)) {
      gameBatch.begin();
      stouchAreaP4.setColor(
          stouchAreaP4.getColor().r,
          stouchAreaP4.getColor().g,
          stouchAreaP4.getColor().b,
          touchFadeP4);
      stouchAreaP4.draw(gameBatch);
      p4.setColor(p4.getColor().r, p4.getColor().g, p4.getColor().b, touchFadeP4);
      p4.draw(gameBatch);
      gameBatch.end();
    }

    if (!gameOver && fade > 0 && fade < 100) {
      fade = Math.max(fade - delta / 2.f, 0);
      fadeBatch.begin();
      blackFade.setColor(
          blackFade.getColor().r, blackFade.getColor().g, blackFade.getColor().b, fade);
      blackFade.draw(fadeBatch);
      fadeBatch.end();
    }

    if (gameOver) {
      gameOverTimer -= delta;
    }
    if (gameOver && gameOverTimer <= 0) {
      fade = Math.min(fade + delta / 2.f, 1);
      fadeBatch.begin();
      blackFade.setColor(
          blackFade.getColor().r, blackFade.getColor().g, blackFade.getColor().b, fade);
      blackFade.draw(fadeBatch);
      fadeBatch.end();
      if (fade >= 1) game.setScreen(new MainMenu(game));
    }

    //		shapeRenderer.setProjectionMatrix(cam.combined);
    //
    //		 shapeRenderer.begin(ShapeType.Line);
    //		 shapeRenderer.setColor(1, 1, 0, 1);
    //		 shapeRenderer.line(touchAreaP1.min.x, touchAreaP1.min.y, touchAreaP1.max.x,
    // touchAreaP1.max.y);
    //		 shapeRenderer.line(touchAreaP2.min.x, touchAreaP2.min.y, touchAreaP2.max.x,
    // touchAreaP2.max.y);
    //		 shapeRenderer.line(touchAreaP3.min.x, touchAreaP3.min.y, touchAreaP3.max.x,
    // touchAreaP3.max.y);
    //		 shapeRenderer.line(touchAreaP4.min.x, touchAreaP4.min.y, touchAreaP4.max.x,
    // touchAreaP4.max.y);
    //		 shapeRenderer.end();

  }
コード例 #2
0
  @Override
  public void resize(int width, int height) {
    this.width = width;
    this.height = height;
    if (width == 480 && height == 320) {
      cam = new OrthographicCamera(700, 466);
      this.width = 700;
      this.height = 466;
    } else if (width == 320 && height == 240) {
      cam = new OrthographicCamera(700, 525);
      this.width = 700;
      this.height = 525;
    } else if (width == 400 && height == 240) {
      cam = new OrthographicCamera(800, 480);
      this.width = 800;
      this.height = 480;
    } else if (width == 432 && height == 240) {
      cam = new OrthographicCamera(700, 389);
      this.width = 700;
      this.height = 389;
    } else if (width == 960 && height == 640) {
      cam = new OrthographicCamera(800, 533);
      this.width = 800;
      this.height = 533;
    } else if (width == 1366 && height == 768) {
      cam = new OrthographicCamera(1280, 720);
      this.width = 1280;
      this.height = 720;
    } else if (width == 1366 && height == 720) {
      cam = new OrthographicCamera(1280, 675);
      this.width = 1280;
      this.height = 675;
    } else if (width == 1536 && height == 1152) {
      cam = new OrthographicCamera(1366, 1024);
      this.width = 1366;
      this.height = 1024;
    } else if (width == 1920 && height == 1152) {
      cam = new OrthographicCamera(1366, 854);
      this.width = 1366;
      this.height = 854;
    } else if (width == 1920 && height == 1200) {
      cam = new OrthographicCamera(1366, 800);
      this.width = 1280;
      this.height = 800;
    } else if (width > 1280) {
      cam = new OrthographicCamera(1280, 768);
      this.width = 1280;
      this.height = 768;
    } else if (width < 800) {
      cam = new OrthographicCamera(800, 480);
      this.width = 800;
      this.height = 480;
    } else {
      cam = new OrthographicCamera(width, height);
    }
    cam.position.x = 400;
    cam.position.y = 240;
    cam.update();
    backgroundFX.resize(width, height);
    gameBatch.getProjectionMatrix().set(cam.combined);

    if (numPlayers == 1) {
      p1.setRotation(-90);

      stouchAreaP1.setRotation(-90);

      touchAreaP1 =
          new BoundingBox(
              new Vector3(-((this.width - 800) / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + (this.width),
                  -((this.height - 480) / 2) + this.height,
                  0));

      stouchAreaP1.setPosition(touchAreaP1.min.x, touchAreaP1.getCenter().y - 40);
      p1.setPosition(touchAreaP1.min.x + 10, touchAreaP1.getCenter().y - 105);
    } else if (numPlayers == 2) {
      p1.setRotation(-90);
      p2.setRotation(90);

      stouchAreaP1.setRotation(-90);
      stouchAreaP2.setRotation(90);

      touchAreaP1 =
          new BoundingBox(
              new Vector3(-((this.width - 800) / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2),
                  -((this.height - 480) / 2) + this.height,
                  0));
      touchAreaP2 =
          new BoundingBox(
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + this.width,
                  -((this.height - 480) / 2) + this.height,
                  0));

      stouchAreaP1.setPosition(touchAreaP1.min.x, touchAreaP1.getCenter().y - 40);
      p1.setPosition(touchAreaP1.min.tmp().x + 10, touchAreaP1.getCenter().y - 105);
      stouchAreaP2.setPosition(touchAreaP2.max.x - 170, touchAreaP2.getCenter().y - 40);
      p2.setPosition(touchAreaP2.max.x - 190, touchAreaP2.getCenter().y - 15);
    } else if (numPlayers == 3) {
      p1.setRotation(-90);
      p2.setRotation(-90);
      p3.setRotation(90);

      stouchAreaP1.setRotation(-90);
      stouchAreaP2.setRotation(-90);
      stouchAreaP3.setRotation(90);

      touchAreaP1 =
          new BoundingBox(
              new Vector3(-((this.width - 800) / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2),
                  -((this.height - 480) / 2) + (this.height / 2),
                  0));
      touchAreaP2 =
          new BoundingBox(
              new Vector3(
                  -((this.width - 800) / 2), -((this.height - 480) / 2) + (this.height / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2),
                  -((this.height - 480) / 2) + this.height,
                  0));
      touchAreaP3 =
          new BoundingBox(
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + this.width,
                  -((this.height - 480) / 2) + this.height,
                  0));

      stouchAreaP1.setPosition(touchAreaP1.min.x, touchAreaP1.getCenter().y - 40);
      p1.setPosition(touchAreaP1.min.tmp().x + 10, touchAreaP1.getCenter().y - 105);
      stouchAreaP2.setPosition(touchAreaP2.min.x, touchAreaP2.getCenter().y - 40);
      p2.setPosition(touchAreaP2.min.x + 10, touchAreaP2.getCenter().y - 105);
      stouchAreaP3.setPosition(touchAreaP3.max.x - 170, touchAreaP3.getCenter().y - 40);
      p3.setPosition(touchAreaP3.max.x - 190, touchAreaP3.getCenter().y - 15);
    } else if (numPlayers == 4) {
      p1.setRotation(-90);
      p2.setRotation(-90);
      p3.setRotation(90);
      p4.setRotation(90);

      stouchAreaP1.setRotation(-90);
      stouchAreaP2.setRotation(-90);
      stouchAreaP3.setRotation(90);
      stouchAreaP4.setRotation(90);

      touchAreaP1 =
          new BoundingBox(
              new Vector3(-((this.width - 800) / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2),
                  -((this.height - 480) / 2) + (this.height / 2),
                  0));
      touchAreaP2 =
          new BoundingBox(
              new Vector3(
                  -((this.width - 800) / 2), -((this.height - 480) / 2) + (this.height / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2),
                  -((this.height - 480) / 2) + this.height,
                  0));
      touchAreaP3 =
          new BoundingBox(
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2), 0),
              new Vector3(
                  -((this.width - 800) / 2) + this.width,
                  -((this.height - 480) / 2) + (this.height / 2),
                  0));
      touchAreaP4 =
          new BoundingBox(
              new Vector3(
                  -((this.width - 800) / 2) + (this.width / 2),
                  -((this.height - 480) / 2) + (this.height / 2),
                  0),
              new Vector3(
                  -((this.width - 800) / 2) + this.width,
                  -((this.height - 480) / 2) + this.height,
                  0));

      stouchAreaP1.setPosition(touchAreaP1.min.x, touchAreaP1.getCenter().y - 40);
      p1.setPosition(touchAreaP1.min.tmp().x + 10, touchAreaP1.getCenter().y - 105);
      stouchAreaP2.setPosition(touchAreaP2.min.x, touchAreaP2.getCenter().y - 40);
      p2.setPosition(touchAreaP2.min.x + 10, touchAreaP2.getCenter().y - 105);
      stouchAreaP3.setPosition(touchAreaP3.max.x - 170, touchAreaP3.getCenter().y - 40);
      p3.setPosition(touchAreaP3.max.x - 190, touchAreaP3.getCenter().y - 15);
      stouchAreaP4.setPosition(touchAreaP4.max.x - 170, touchAreaP4.getCenter().y - 40);
      p4.setPosition(touchAreaP4.max.x - 190, touchAreaP4.getCenter().y - 15);
    }
  }