コード例 #1
0
ファイル: TwlTest.java プロジェクト: ClausRT/Java-GURPS-4e
 public void run() {
   while (!Display.isCloseRequested()) {
     GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
     gui.update();
     Display.update();
     TestUtils.reduceInputLag();
   }
 }
コード例 #2
0
ファイル: TwlTest.java プロジェクト: ClausRT/Java-GURPS-4e
  public TwlTest() throws Exception {
    renderer = new LWJGLRenderer();

    theme =
        ThemeManager.createThemeManager(SimpleTest.class.getResource("simple_demo.xml"), renderer);

    root = new Widget();
    root.setTheme("");

    gui = new GUI(root, renderer);
    gui.setSize();
    gui.applyTheme(theme);

    addTestAlert(10, 10, "<minwidth");

    addTestAlert(10, 100, "Between min and max width");

    addTestAlert(
        10,
        180,
        "Past max width but less than max height. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. ");

    addTestAlert(
        10,
        350,
        "Past max width and past max height. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. "
            + "This is a lot of text. This is a lot of text. This is a lot of text. This is a lot of text. ");
  }
コード例 #3
0
ファイル: Voxicity.java プロジェクト: culexian/Voxicity
  static void init(Arguments args) {
    // Load the specified config file
    Config config = new Config(args.get_value("config", "voxicity.properties"));

    String mode = args.get_value("mode", "client");

    if (mode.equals("server")) {
      // Start the server, it spawns its own thread
      // and takes over from here
      new Server(config).run();
    } else if (mode.equals("client")) {
      try {
        System.out.println("Intializing display");
        Display.setDisplayMode(new DisplayMode(1200, 720));
        Display.create();
        Display.setTitle("Voxicity");
        System.out.println("Display created");
      } catch (LWJGLException e) {
        System.out.println("Unable to open Display");
        e.printStackTrace();
        System.exit(1);
      }

      System.out.println("Setting up OpenGL states");
      GL11.glShadeModel(GL11.GL_SMOOTH);
      GL11.glEnable(GL11.GL_DEPTH_TEST);
      GL11.glEnable(GL11.GL_TEXTURE_2D);
      GL11.glEnable(GL11.GL_CULL_FACE);
      GL11.glEnable(GL11.GL_BLEND);
      GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
      GL11.glClearColor(126.0f / 255.0f, 169.0f / 255.0f, 254.0f / 255.0f, 1.0f);
      GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
      GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);

      System.out.println(
          "Number of texture units: " + GL11.glGetInteger(GL13.GL_MAX_TEXTURE_UNITS));
      System.out.println(
          "Number of image texture units: " + GL11.glGetInteger(GL20.GL_MAX_TEXTURE_IMAGE_UNITS));
      System.out.println(
          "Number of vertex texture units: "
              + GL11.glGetInteger(GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
      System.out.println(
          "Number of combined vertex/image texture units: "
              + GL11.glGetInteger(GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS));

      try {
        LWJGLRenderer gui_renderer = new LWJGLRenderer();
        LoginGUI login_gui = new LoginGUI();
        ThemeManager theme =
            ThemeManager.createThemeManager(Voxicity.class.getResource("/login.xml"), gui_renderer);
        GUI gui = new GUI(login_gui, gui_renderer);
        gui.applyTheme(theme);

        while (!login_gui.is_login_pressed()) {
          GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
          gui.update();
          Display.update();

          if (Display.isCloseRequested()) {
            Display.destroy();
            System.exit(0);
          }
        }

        Socket client_s = new Socket(login_gui.get_server_name(), 11000);
        Client client = new Client(config, new NetworkConnection(client_s));
        client.run();

        System.out.println("Destroying display");
        Display.destroy();
      }

      // Catch exceptions from the game init and main game-loop

      catch (LWJGLException e) {
        System.out.println(e);
        e.printStackTrace();
        System.exit(1);
      } catch (IOException e) {
        System.out.println(e);
        e.printStackTrace();
        System.exit(1);
      } catch (Exception e) {
        System.out.println(e);
        e.printStackTrace();
      }
    } else {
      System.out.println("Invalid mode: " + mode);
    }
  }