private void updateFaceColor() { if (appearance != null) { appearance.setAttribute( CommonAttributes.POLYGON_SHADER + "." + CommonAttributes.DIFFUSE_COLOR, getFaceColor()); } faceColorButton.setColor(getFaceColor()); }
private void updateFaceReflection() { if (isFacesReflecting()) { appearance.setAttribute( "polygonShader.reflectionMap:blendColor", new Color(1f, 1f, 1f, (float) getFaceReflection())); } }
/** * ******************************************************************************* * prepareNewSceneGraphComponent * * <p>This method is the primary method called by users of MarkerAppearance. Given the appearance * data provided to a given instance of MarkerAppearance, that instance can use this method to * create a new scene graph component (not referenced in any other scene graph) representing that * data. Thus, users of MarkerAppearance are freed from having to load model meshes, deal with * their textures, etc. * ******************************************************************************* */ public SceneGraphComponent makeSceneGraphComponent() { SceneGraphComponent sgc = new SceneGraphComponent(); sgc = copySceneGraph(templateSGCs.get(this.model)); Appearance app = getBasicAppearance(); if (this.model == ModelType.ARROWHEAD || this.model == ModelType.ARROWBODY) { app.setAttribute(LINE_SHADER + "." + TUBE_RADIUS, .05); app.setAttribute(POINT_SHADER + "." + POINT_RADIUS, .05); } else if (this.model == ModelType.FLAG) { app.setAttribute(LINE_SHADER + "." + DIFFUSE_COLOR, Color.red); app.setAttribute(POINT_SHADER + "." + DIFFUSE_COLOR, Color.red); app.setAttribute(POLYGON_SHADER + "." + DIFFUSE_COLOR, Color.red); } sgc.setAppearance(app); sgc.setTransformation(getScalingTransformation()); sgc.setVisible(true); return sgc; }
public static void main(String[] args) { // a little Scene (two boxes and a bangle, transfomation, appearance) IndexedFaceSet box = Primitives.box(2, .5, .5, false); IndexedFaceSet box2 = Primitives.box(2, .6, 0.4, true); IndexedFaceSet zyl = Primitives.cylinder(20, 1, 0, .5, 5); SceneGraphComponent original = new SceneGraphComponent(); SceneGraphComponent childNode1 = new SceneGraphComponent(); MatrixBuilder.euclidean().translate(0, 0, 1).assignTo(childNode1); SceneGraphComponent childNode2 = new SceneGraphComponent(); Appearance app = new Appearance(); app.setAttribute( CommonAttributes.POLYGON_SHADER + "." + CommonAttributes.DIFFUSE_COLOR, new Color(255, 255, 0)); childNode2.setAppearance(app); original.addChild(childNode1); original.addChild(childNode2); original.setGeometry(box2); childNode1.setGeometry(box); childNode2.setGeometry(zyl); // the Factory: GeometryMergeFactory mergeFact = new GeometryMergeFactory(); // play with the following 3 optional settings (by default they are true) mergeFact.setRespectFaces(true); mergeFact.setRespectEdges(true); mergeFact.setGenerateVertexNormals(true); // you can set some defaults: List defaultAtts = new LinkedList(); List defaultAttValue = new LinkedList(); List value = new LinkedList(); defaultAtts.add(Attribute.COLORS); defaultAttValue.add(value); value.add(new double[] {0, 1, 0, 1}); // remember: only 4d colors mergeFact.setDefaultFaceAttributes(defaultAtts, defaultAttValue); // merge a list of geometrys: // IndexedFaceSet[] list= new IndexedFaceSet[]{box2,zyl}; // IndexedFaceSet result=mergeFact.mergeIndexedFaceSets(list); // or a complete tree: IndexedFaceSet result = mergeFact.mergeGeometrySets(original); SceneGraphComponent world = SceneGraphUtility.createFullSceneGraphComponent("world"); SceneGraphComponent merged = SceneGraphUtility.createFullSceneGraphComponent("merged"); merged.setGeometry(result); MatrixBuilder.euclidean().translate(3, 0, 0).assignTo(merged); world.addChildren(merged, original); JRViewer.display(world); }
protected Appearance getBasicAppearance() { Appearance app = new Appearance(); app.setAttribute(VERTEX_DRAW, false); app.setAttribute(EDGE_DRAW, false); app.setAttribute(FACE_DRAW, true); app.setAttribute(TRANSPARENCY_ENABLED, false); app.setAttribute(PICKABLE, false); app.setAttribute(LIGHTING_ENABLED, true); app.setAttribute(POLYGON_SHADER + "." + SMOOTH_SHADING, true); app.setAttribute(POLYGON_SHADER + "." + SPECULAR_COEFFICIENT, 0.15); app.setAttribute(LINE_SHADER + "." + DIFFUSE_COLOR, this.color); app.setAttribute(POINT_SHADER + "." + DIFFUSE_COLOR, this.color); app.setAttribute(POLYGON_SHADER + "." + DIFFUSE_COLOR, this.color); app.setAttribute(CommonAttributes.ANTIALIASING_ENABLED, true); return app; }
public Terrain() { appearance.setAttribute(CommonAttributes.EDGE_DRAW, false); appearance.setAttribute(CommonAttributes.VERTEX_DRAW, false); terrain.setAppearance(appearance); MatrixBuilder.euclidean().rotateX(Math.PI / 2).assignTo(plane); plane.setGeometry(bigMesh(50, 50, 2000)); plane.getGeometry().setGeometryAttributes("infinite plane", Boolean.TRUE); PickUtility.assignFaceAABBTrees(plane); terrain.addChild(plane); textures.put("2 Grid", "textures/grid.jpeg"); textures.put("3 Black Grid", "textures/gridBlack.jpg"); textures.put("4 Tiles", "textures/recycfloor1_clean2.png"); textures.put("5 Rust", "textures/outfactory3.png"); textures.put("1 None", null); shrinkPanel.setLayout(new GridLayout()); shrinkPanel.setIcon(getPluginInfo().icon); shrinkPanel.setShrinked(true); shrinkPanel.add(panel); GridBagConstraints c = new GridBagConstraints(); c.insets = new Insets(1, 0, 1, 0); c.fill = BOTH; c.weightx = 1.0; c.weighty = 1.0; c.gridwidth = REMAINDER; c.anchor = WEST; colorPanel.setLayout(new GridBagLayout()); faceColorChooser.setMinimumSize(new Dimension(10, 230)); faceColorChooser.setPreferredSize(new Dimension(10, 230)); colorPanel.add(faceColorChooser, c); c.fill = VERTICAL; c.weighty = 0.0; colorPanel.add(closeButton, c); // panel panel.setLayout(new MinSizeGridBagLayout()); c.fill = BOTH; visibleCheckBox.setSelected(DEFAULT_TERRAIN_VISIBLE); c.weightx = 0.0; c.gridwidth = RELATIVE; panel.add(visibleCheckBox, c); c.weightx = 1.0; c.gridwidth = REMAINDER; panel.add(faceColorButton, c); c.weightx = 0.0; c.weighty = 0.0; c.gridwidth = RELATIVE; panel.add(facesReflecting, c); c.weightx = 1.0; c.gridwidth = REMAINDER; panel.add(faceReflectionSlider, c); c.weightx = 0.0; c.gridwidth = RELATIVE; panel.add(transparency, c); c.weightx = 1.0; c.gridwidth = REMAINDER; panel.add(transparencySlider, c); c.weightx = 1.0; c.gridwidth = REMAINDER; panel.add(reflectScene, c); reflectScene.setEnabled(false); reflectScene.setToolTipText("Coming soon..."); textureInspector.setMaximalTextureScale(MAXIMAL_TEXTURE_SCALE); textureInspector.setLogarithmicRange(LOGARITHMIC_RANGE); textureInspector.setTextureUScale(DEFAULT_TEXTURE_SCALE); c.weightx = 1.0; c.weighty = 1.0; c.gridwidth = REMAINDER; textureShrinker.setIcon(ImageHook.getIcon("photo.png")); textureShrinker.setShrinked(true); textureShrinker.setLayout(new GridLayout()); textureShrinker.add(textureInspector); panel.add(textureShrinker, c); closeButton.addActionListener(this); visibleCheckBox.addActionListener(this); facesReflecting.addActionListener(this); transparency.addActionListener(this); faceColorButton.addActionListener(this); reflectScene.addActionListener(this); faceReflectionSlider.addChangeListener(this); transparencySlider.addChangeListener(this); faceColorChooser.getColorPanel().addChangeListener(this); }
private void updateTransparencyEnabled() { if (appearance != null) { appearance.setAttribute(CommonAttributes.TRANSPARENCY_ENABLED, isTransparencyEnabled()); } }
private void updateTransparency() { if (appearance != null) { appearance.setAttribute( CommonAttributes.POLYGON_SHADER + "." + CommonAttributes.TRANSPARENCY, getTransparency()); } }
public static SceneGraphComponent getSkyBox(JrScene scene) { Appearance rootApp = scene.getSceneRoot().getAppearance(); if (rootApp == null || rootApp.getAttribute(SKY_BOX) == INHERITED) { return null; } CubeMap skyBox = (CubeMap) createAttributeEntity(CubeMap.class, SKY_BOX, rootApp, true); if (skyBox == null) return null; if (skyBox.getFront() == null || skyBox.getBack() == null || skyBox.getLeft() == null || skyBox.getRight() == null || skyBox.getTop() == null || skyBox.getBottom() == null) return null; SceneGraphComponent r = new SceneGraphComponent(); IndexedFaceSetFactory ifsf = new IndexedFaceSetFactory(); ifsf.setVertexCount(4); ifsf.setFaceCount(1); ifsf.setVertexCoordinates(new double[][] {{1, 1, 0}, {1, -1, 0}, {-1, -1, 0}, {-1, 1, 0}}); ifsf.setFaceIndices(new int[][] {{0, 1, 2, 3}}); double o = 0.005; ifsf.setVertexTextureCoordinates( new double[][] {{1 - o, 1 - o}, {1 - o, o}, {o, o}, {o, 1 - o}}); ifsf.update(); SceneGraphComponent front = new SceneGraphComponent(); Appearance frontApp = new Appearance(); createTexture(frontApp, POLYGON_SHADER, skyBox.getFront()); front.setAppearance(frontApp); front.setGeometry(ifsf.getGeometry()); front.setName("front"); euclidean().translate(0, 0, 1.0).rotate(PI, 0, 1, 0).assignTo(front); SceneGraphComponent back = new SceneGraphComponent(); Appearance backApp = new Appearance(); createTexture(backApp, POLYGON_SHADER, skyBox.getBack()); back.setAppearance(backApp); back.setGeometry(ifsf.getGeometry()); back.setName("back"); euclidean().translate(0, 0, -1.0).assignTo(back); SceneGraphComponent top = new SceneGraphComponent(); Appearance topApp = new Appearance(); createTexture(topApp, POLYGON_SHADER, skyBox.getTop()); top.setAppearance(topApp); top.setGeometry(ifsf.getGeometry()); top.setName("bottom"); euclidean().translate(0, 1.0, 0).rotate(PI / 2, 1, 0, 0).rotate(-PI / 2, 0, 0, 1).assignTo(top); SceneGraphComponent bottom = new SceneGraphComponent(); Appearance bottomApp = new Appearance(); createTexture(bottomApp, POLYGON_SHADER, skyBox.getBottom()); bottom.setAppearance(bottomApp); bottom.setGeometry(ifsf.getGeometry()); bottom.setName("top"); euclidean() .translate(0, -1.0, 0) .rotate(-PI / 2, 1, 0, 0) .rotate(PI / 2, 0, 0, 1) .assignTo(bottom); SceneGraphComponent left = new SceneGraphComponent(); Appearance leftApp = new Appearance(); createTexture(leftApp, POLYGON_SHADER, skyBox.getLeft()); left.setAppearance(leftApp); left.setGeometry(ifsf.getGeometry()); left.setName("left"); euclidean().translate(-1.0, 0, 0).rotate(PI / 2, 0, 1, 0).assignTo(left); SceneGraphComponent right = new SceneGraphComponent(); Appearance rightApp = new Appearance(); createTexture(rightApp, POLYGON_SHADER, skyBox.getRight()); right.setAppearance(rightApp); right.setGeometry(ifsf.getGeometry()); right.setName("right"); euclidean().translate(1.0, 0, 0).rotate(-PI / 2, 0, 1, 0).assignTo(right); r.addChildren(front, back, top, bottom, left, right); r.setName("skybox"); euclidean().rotate(PI / 2, 0, 1, 0).rotate(PI, 1, 0, 0).scale(1000.0).assignTo(r); Appearance skyBoxApp = new Appearance(); skyBoxApp.setAttribute(POLYGON_SHADER + "." + LIGHTING_ENABLED, false); skyBoxApp.setAttribute(POLYGON_SHADER + "." + AMBIENT_COLOR, WHITE); skyBoxApp.setAttribute(POLYGON_SHADER + "." + AMBIENT_COEFFICIENT, 1.0); skyBoxApp.setAttribute(POLYGON_SHADER + "." + DIFFUSE_COEFFICIENT, 0.0); skyBoxApp.setAttribute(POLYGON_SHADER + "." + SPECULAR_COEFFICIENT, 0.0); r.setAppearance(skyBoxApp); return r; }