コード例 #1
0
  public void drawEffect(ConsoleUserInterface ui, ConsoleSystemInterface si) {
    UserInterface.getUI().getPlayer().see();
    UserInterface.getUI().refresh();

    Position oldPoint = effectLine.next();
    int oldColor = -1;
    char oldChar = ' ';

    for (int i = 0; i < depth; i++) {
      Position next = effectLine.next();
      int direction = solveDirection(oldPoint, next);
      if (i != 0) {
        Position relative = Position.subs(oldPoint, ui.getPlayer().getPosition());
        Position toPrint = Position.add(ui.PC_POS, relative);
        si.safeprint(toPrint.x(), toPrint.y(), oldChar, oldColor);
      }

      oldPoint = new Position(next);
      char icon = ' ';
      switch (direction) {
        case Action.UPLEFT:
          icon = missile.charAt(0);
          break;
        case Action.UP:
          icon = missile.charAt(1);
          break;
        case Action.UPRIGHT:
          icon = missile.charAt(2);
          break;
        case Action.LEFT:
          icon = missile.charAt(3);
          break;
        case Action.RIGHT:
          icon = missile.charAt(4);
          break;
        case Action.DOWNLEFT:
          icon = missile.charAt(5);
          break;
        case Action.DOWN:
          icon = missile.charAt(6);
          break;
        case Action.DOWNRIGHT:
          icon = missile.charAt(7);
          break;
      }
      Position relative = Position.subs(next, ui.getPlayer().getPosition());
      Position toPrint = Position.add(ui.PC_POS, relative);
      if (!ui.insideViewPort(toPrint)) break;
      oldChar = si.peekChar(toPrint.x(), toPrint.y());
      oldColor = si.peekColor(toPrint.x(), toPrint.y());
      si.safeprint(toPrint.x(), toPrint.y(), icon, misColor);
      animationPause();
    }
  }
コード例 #2
0
 private int solveDirection(Position old, Position newP) {
   if (newP.x() == old.x()) {
     if (newP.y() > old.y()) {
       return Action.DOWN;
     } else {
       return Action.UP;
     }
   } else if (newP.y() == old.y()) {
     if (newP.x() > old.x()) {
       return Action.RIGHT;
     } else {
       return Action.LEFT;
     }
   } else if (newP.x() < old.x()) {
     if (newP.y() > old.y()) return Action.DOWNLEFT;
     else return Action.UPLEFT;
   } else {
     if (newP.y() > old.y()) return Action.DOWNRIGHT;
     else return Action.UPRIGHT;
   }
 }