コード例 #1
0
  /** 每提升10级,需要的钻石数量+10颗,颜色每提升1个等级,则需要1.2倍钻石数量 1 1 2 10 3 45 4 80 5 125 6 180 7 245 8 320 9 405 */
  public static ScriptResult func(Object[] parameters) {
    ScriptResult result = ScriptManager.checkParameters(parameters, 2);
    if (result != null) {
      return result;
    }

    User user = (User) parameters[0];
    PropData propData = (PropData) parameters[1];
    int count = 0;
    WeaponPojo weapon = EquipManager.getInstance().getWeaponById(propData.getItemId());
    if (weapon != null) {
      int userLevel = weapon.getUserLevel();
      if (userLevel == 0) {
        count = 1;
      } else if (userLevel == 10) {
        count = 10;
      } else if (userLevel < 90) {
        count = (userLevel / 10 + 1) * (userLevel / 10 + 1) * 5;
        int colorIndex = propData.getWeaponColor().ordinal();
        if (colorIndex > 0) {
          count = Math.round(count * 1.2f * colorIndex);
        }
      }
    }

    List list = new ArrayList();
    list.add(count);
    result = new ScriptResult();
    result.setType(ScriptResult.Type.SUCCESS_RETURN);
    result.setResult(list);
    return result;
  }
コード例 #2
0
 /**
  * Make a fake PropData
  *
  * @param i
  * @return
  */
 private PropData makePropData(int i) {
   PropData propData = new PropData();
   propData.setItemId("510");
   propData.setName("夺命刀" + i);
   propData.setBanded(true);
   propData.setValuetype(PropDataValueType.BONUS);
   propData.setAgilityLev(1000);
   propData.setAttackLev(1001);
   propData.setDefendLev(1002);
   propData.setLuckLev(1004);
   propData.setSign(1005);
   return propData;
 }