@Override public void onOperateComplete() { if (curAction instanceof HeroAction.Unlock) { if (theKey != null) { theKey.detach(belongings.backpack); theKey = null; } int doorCell = ((HeroAction.Unlock) curAction).dst; int door = Dungeon.level.map[doorCell]; Level.set(doorCell, door == Terrain.LOCKED_DOOR ? Terrain.DOOR : Terrain.UNLOCKED_EXIT); GameScene.updateMap(doorCell); } else if (curAction instanceof HeroAction.OpenChest) { if (theKey != null) { theKey.detach(belongings.backpack); theKey = null; } Heap heap = Dungeon.level.heaps.get(((HeroAction.OpenChest) curAction).dst); if (heap.type == Type.SKELETON) { Sample.INSTANCE.play(Assets.SND_BONES); } heap.open(this); } curAction = null; super.onOperateComplete(); }
@Override public void onComplete(Animation anim) { if (animCallback != null) { animCallback.call(); animCallback = null; } else { if (anim == attack) { idle(); ch.onAttackComplete(); } else if (anim == zap) { idle(); ch.onZapComplete(); } else if (anim == operate) { idle(); ch.onOperateComplete(); } } }