コード例 #1
0
ファイル: GameState.java プロジェクト: kosomoN/Specular
  @Override
  public void show() {
    super.show();
    // Sets "first" time play to false
    if (Specular.prefs.getBoolean("First Time")) {
      // Start tutorial
      startTutorial();

      Specular.prefs.putBoolean("First Time", false);
      Specular.prefs.flush();
    } else if (MenuInputProcessor.helpPressed()) {
      Specular.prefs.putBoolean("First Time", false);
      startTutorial();
    }

    if (!Specular.prefs.getBoolean("MusicMuted")) {
      randomizeMusic();
    }

    if (GfxSettings.ReturnSetting() == GfxSettings.LOW) {
      PARTICLE_LIMIT = 50;
    } else if (GfxSettings.ReturnSetting() == GfxSettings.MEDIUM) {
      PARTICLE_LIMIT = 150;
    } else {
      PARTICLE_LIMIT = 300;
    }

    scoreFontAlpha = 0;

    // Initializing power-up levels
    // AddLife.reloadLevelTextures(Specular.prefs.getFloat("Life Upgrade Grade"));
    BulletBurst.reloadLevelTextures(Specular.prefs.getFloat("Burst Upgrade Grade"));
    FireRateBoost.reloadLevelTextures(Specular.prefs.getFloat("Firerate Upgrade Grade"));
    ScoreMultiplier.reloadLevelTextures(Specular.prefs.getFloat("Multiplier Upgrade Grade"));
    SlowdownEnemies.reloadLevelTextures(Specular.prefs.getFloat("Slowdown Upgrade Grade"));
    // BoardshockPowerUp.reloadLevelTextures(Specular.prefs.getFloat("Board Upgrade Grade"));
    Ricochet.reloadLevelTextures(Specular.prefs.getFloat("Ricochet Upgrade Grade"));
    Repulsor.reloadLevelTextures(Specular.prefs.getFloat("Repulsor Upgrade Grade"));
    LaserPowerup.reloadLevelTextures(Specular.prefs.getFloat("Beam Upgrade Grade"));
    Swarm.reloadLevelTextures(Specular.prefs.getFloat("Swarm Upgrade Grade"));
    PDSPowerUp.reloadLevelTextures(Specular.prefs.getFloat("PDS Upgrade Grade"));

    ticks = 0;

    reset();
  }
コード例 #2
0
ファイル: GameState.java プロジェクト: kosomoN/Specular
 public void startTutorial() {
   tutorialOnGoing = true;
   tutorialTicks = 0;
   tutorial.startWaves(
       MenuInputProcessor.helpPressed() ? States.SINGLEPLAYER_GAMESTATE : States.MAINMENUSTATE);
 }