/** Stop the listener */ public void stopListening(ListenKey listener) throws IOException { if (!(listener instanceof SocketListenKey)) { throw new IllegalArgumentException("Invalid listener"); } synchronized (listener) { ServerSocket ss = ((SocketListenKey) listener).socket(); // if the ServerSocket has been closed it means // the listener is invalid if (ss.isClosed()) { throw new IllegalArgumentException("Invalid listener"); } ss.close(); } }
/** Accept a connection from a debuggee and handshake with it. */ public Connection accept(ListenKey listener, long acceptTimeout, long handshakeTimeout) throws IOException { if (acceptTimeout < 0 || handshakeTimeout < 0) { throw new IllegalArgumentException("timeout is negative"); } if (!(listener instanceof SocketListenKey)) { throw new IllegalArgumentException("Invalid listener"); } ServerSocket ss; // obtain the ServerSocket from the listener - if the // socket is closed it means the listener is invalid synchronized (listener) { ss = ((SocketListenKey) listener).socket(); if (ss.isClosed()) { throw new IllegalArgumentException("Invalid listener"); } } // from here onwards it's possible that the ServerSocket // may be closed by a call to stopListening - that's okay // because the ServerSocket methods will throw an // IOException indicating the socket is closed. // // Additionally, it's possible that another thread calls accept // with a different accept timeout - that creates a same race // condition between setting the timeout and calling accept. // As it is such an unlikely scenario (requires both threads // to be using the same listener we've chosen to ignore the issue). ss.setSoTimeout((int) acceptTimeout); Socket s; try { s = ss.accept(); } catch (SocketTimeoutException x) { throw new TransportTimeoutException("timeout waiting for connection"); } // handshake here handshake(s, handshakeTimeout); return new SocketConnection(s); }