コード例 #1
0
  public void paint(Graphics g, JComponent c) {
    Dimension s = c.getSize();
    if (WindowsMenuItemUI.isVistaPainting()) {
      int x = 1;
      Component parent = c.getParent();
      if (parent instanceof JComponent) {
        Object gutterOffsetObject =
            ((JComponent) parent).getClientProperty(WindowsPopupMenuUI.GUTTER_OFFSET_KEY);
        if (gutterOffsetObject instanceof Integer) {
          /*
           * gutter offset is in parent's coordinates.
           * See comment in
           * WindowsPopupMenuUI.getTextOffset(JComponent)
           */
          x = ((Integer) gutterOffsetObject).intValue() - c.getX();
          x += WindowsPopupMenuUI.getGutterWidth();
        }
      }
      Skin skin = XPStyle.getXP().getSkin(c, Part.MP_POPUPSEPARATOR);
      int skinHeight = skin.getHeight();
      int y = (s.height - skinHeight) / 2;
      skin.paintSkin(g, x, y, s.width - x - 1, skinHeight, State.NORMAL);
    } else {
      int y = s.height / 2;
      g.setColor(c.getForeground());
      g.drawLine(1, y - 1, s.width - 2, y - 1);

      g.setColor(c.getBackground());
      g.drawLine(1, y, s.width - 2, y);
    }
  }
コード例 #2
0
    void paintSkin(Skin skin, Graphics _g, int dx, int dy, int dw, int dh, State state) {
      assert SwingUtilities.isEventDispatchThread();

      updateProgress();
      if (!isDone()) {
        Graphics2D g = (Graphics2D) _g.create();
        skin.paintSkinRaw(g, dx, dy, dw, dh, startState);
        float alpha;
        if (isForward) {
          alpha = progress;
        } else {
          alpha = 1 - progress;
        }
        g.setComposite(AlphaComposite.SrcOver.derive(alpha));
        skin.paintSkinRaw(g, dx, dy, dw, dh, state);
        g.dispose();
      } else {
        skin.paintSkinRaw(_g, dx, dy, dw, dh, state);
      }
    }
コード例 #3
0
 static void paintSkin(
     JComponent component, Skin skin, Graphics g, int dx, int dy, int dw, int dh, State state) {
   if (VISTA_ANIMATION_DISABLED) {
     skin.paintSkinRaw(g, dx, dy, dw, dh, state);
     return;
   }
   triggerAnimation(component, skin.part, state);
   AnimationController controller = getAnimationController();
   synchronized (controller) {
     AnimationState animationState = null;
     Map<Part, AnimationState> map = controller.animationStateMap.get(component);
     if (map != null) {
       animationState = map.get(skin.part);
     }
     if (animationState != null) {
       animationState.paintSkin(skin, g, dx, dy, dw, dh, state);
     } else {
       skin.paintSkinRaw(g, dx, dy, dw, dh, state);
     }
   }
 }