コード例 #1
0
 /**
  * Apply attributes to mana regen
  *
  * @param event event details
  */
 @EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
 public void onManaRegen(PlayerManaGainEvent event) {
   // Bonus to regen from attributes
   if (event.getSource() == ManaSource.REGEN) {
     double newAmount =
         event.getPlayerData().scaleStat(AttributeManager.MANA_REGEN, event.getAmount());
     event.setAmount(newAmount);
   }
 }
コード例 #2
0
ファイル: PlayerData.java プロジェクト: sumdream/SkillAPI
  /**
   * Gives mana to the player from the given mana source. This will not cause the player's mana to
   * go above the max amount.
   *
   * @param amount amount of mana to give
   * @param source source of the mana
   */
  public void giveMana(double amount, ManaSource source) {
    PlayerManaGainEvent event = new PlayerManaGainEvent(this, amount, source);
    Bukkit.getPluginManager().callEvent(event);

    if (!event.isCancelled()) {
      mana += event.getAmount();
      if (mana > maxMana) {
        mana = maxMana;
      }
      if (mana < 0) {
        mana = 0;
      }
    }
  }