public void updateDrawData() { mBGStarPositionsBuffer.position(0); mBGStarColorsBuffer.position(0); mBGStarTexturesBuffer.position(0); // Update the star data for (Star star : BGStarSet) { Geocentric position = star.getCoords(); Geocentric u = MathUtils.normalize(MathUtils.crossProduct(position, Z_UP_VECTOR)); Geocentric v = MathUtils.crossProduct(u, position); float sizer = star.magnitude * mRenderer.mPointSizeFactor; Geocentric sized_u = new Geocentric(u.x * sizer, u.y * sizer, u.z * sizer); Geocentric sized_v = new Geocentric(v.x * sizer, v.y * sizer, v.z * sizer); float[] bottomLeft = { position.x - sized_u.x - sized_v.x, position.y - sized_u.y - sized_v.y, position.z - sized_u.z - sized_v.z }; float[] topLeft = { position.x - sized_u.x + sized_v.x, position.y - sized_u.y + sized_v.y, position.z - sized_u.z + sized_v.z }; float[] bottomRight = { position.x + sized_u.x - sized_v.x, position.y + sized_u.y - sized_v.y, position.z + sized_u.z - sized_v.z }; float[] topRight = { position.x + sized_u.x + sized_v.x, position.y + sized_u.y + sized_v.y, position.z + sized_u.z + sized_v.z }; // Inserting first triangle (counter-clockwise) mBGStarPositionsBuffer.put(topLeft); mBGStarPositionsBuffer.put(bottomLeft); mBGStarPositionsBuffer.put(topRight); // Inserting second triangle (counter-clockwise) mBGStarPositionsBuffer.put(bottomLeft); mBGStarPositionsBuffer.put(bottomRight); mBGStarPositionsBuffer.put(topRight); // Inserting Color per Star (white) mBGStarColorsBuffer.put(STAR_COLOR_DATA_ARRAY); // Inserting Texture Coordinates per Star mBGStarTexturesBuffer.put(TEX_COORD_ARRAY); } mBGStarPositionsBuffer.position(0); mBGStarColorsBuffer.position(0); mBGStarTexturesBuffer.position(0); }
private void changeMapX(float radians) { Geocentric lookVector = mUser.getLookDir(); Geocentric crossVector = MathUtils.crossProduct(lookVector, mUser.getLookNormal()); Geocentric deltaLookVector = new Geocentric(crossVector.x * radians, crossVector.y * radians, crossVector.z * radians); Geocentric newLookDir = MathUtils.add(lookVector, deltaLookVector); newLookDir = MathUtils.normalize(newLookDir); mUser.setLookDir(newLookDir); }