コード例 #1
0
ファイル: HttpEngine.java プロジェクト: 0x4139/GameGuide
  /**
   * Figures out what the response source will be, and opens a socket to that source if necessary.
   * Prepares the request headers and gets ready to start writing the request body if it exists.
   */
  public final void sendRequest() throws IOException {
    if (responseSource != null) {
      return;
    }

    prepareRawRequestHeaders();
    initResponseSource();
    OkResponseCache responseCache = client.getOkResponseCache();
    if (responseCache != null) {
      responseCache.trackResponse(responseSource);
    }

    // The raw response source may require the network, but the request
    // headers may forbid network use. In that case, dispose of the network
    // response and use a GATEWAY_TIMEOUT response instead, as specified
    // by http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html#sec14.9.4.
    if (requestHeaders.isOnlyIfCached() && responseSource.requiresConnection()) {
      if (responseSource == ResponseSource.CONDITIONAL_CACHE) {
        Util.closeQuietly(cachedResponseBody);
      }
      this.responseSource = ResponseSource.CACHE;
      this.cacheResponse = GATEWAY_TIMEOUT_RESPONSE;
      RawHeaders rawResponseHeaders = RawHeaders.fromMultimap(cacheResponse.getHeaders(), true);
      setResponse(new ResponseHeaders(uri, rawResponseHeaders), cacheResponse.getBody());
    }

    if (responseSource.requiresConnection()) {
      sendSocketRequest();
    } else if (connection != null) {
      client.getConnectionPool().recycle(connection);
      connection = null;
    }
  }