public void restartGame() { removeMap(); m_progress_bar.reset(); m_progress_bar.start(); removeList.clear(); _score.reset(); createGame(); }
public void levelChange() { initSize(); m_progress_bar.setTotalTime(Constant.TOTAL_TIME); _score.setLevel(_level); _score.reset(); removeList.clear(); m_game_state.setSize(grid_size); createGame(); NumSprite.istouchable = true; m_progress_bar.resume(); }