コード例 #1
0
ファイル: Wake.java プロジェクト: Cocanuta/Marble
 public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
   if (commands != null) commands.removeElementAt(0);
   if ((commands == null) || (commands.size() == 0)) {
     if (!CMLib.flags().isSleeping(mob)) mob.tell("You aren't sleeping!?");
     else {
       CMMsg msg =
           CMClass.getMsg(mob, null, null, CMMsg.MSG_STAND, "<S-NAME> awake(s) and stand(s) up.");
       if (mob.location().okMessage(mob, msg)) mob.location().send(mob, msg);
     }
   } else {
     String whom = CMParms.combine(commands, 0);
     MOB M = mob.location().fetchInhabitant(whom);
     if ((M == null) || (!CMLib.flags().canBeSeenBy(M, mob))) {
       mob.tell("You don't see '" + whom + "' here.");
       return false;
     }
     if (!CMLib.flags().isSleeping(M)) {
       mob.tell(M.name() + " is awake!");
       return false;
     }
     CMMsg msg =
         CMClass.getMsg(
             mob, M, null, CMMsg.MSG_NOISYMOVEMENT, "<S-NAME> attempt(s) to wake <T-NAME> up.");
     if (mob.location().okMessage(mob, msg)) {
       mob.location().send(mob, msg);
       execute(M, null, metaFlags | Command.METAFLAG_ORDER);
     }
   }
   return false;
 }
コード例 #2
0
ファイル: Chant_AnimalSpy.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {

    if (commands.size() < 1) {
      mob.tell("Chant to whom?");
      return false;
    }
    String mobName = CMParms.combine(commands, 0).trim().toUpperCase();
    MOB target = getTarget(mob, commands, givenTarget);

    Room newRoom = mob.location();
    if (target != null) {
      newRoom = target.location();
      if ((!CMLib.flags().isAnimalIntelligence(target)) || (target.amFollowing() != mob)) {
        mob.tell("You have no animal follower named '" + mobName + "' here.");
        return false;
      }
    } else {
      mob.tell("You have no animal follower named '" + mobName + "' here.");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? ""
                  : "^S<S-NAME> chant(s) to <T-NAMESELF>, invoking the a mystical connection.^?");
      CMMsg msg2 = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null);
      if ((mob.location().okMessage(mob, msg))
          && ((newRoom == mob.location()) || (newRoom.okMessage(mob, msg2)))) {
        mob.location().send(mob, msg);
        if (newRoom != mob.location()) newRoom.send(target, msg2);
        spy = target;
        beneficialAffect(mob, spy, asLevel, 0);
        Ability A = spy.fetchEffect(ID());
        if (A != null) {
          mob.addNonUninvokableEffect((Ability) A.copyOf());
          A.setAffectedOne(spy);
        }
      }

    } else
      beneficialVisualFizzle(
          mob, target, "<S-NAME> chant(s) to <T-NAMESELF>, but the magic fades.");

    // return whether it worked
    return success;
  }
コード例 #3
0
ファイル: Prayer_Atonement.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    CMMsg msg2 = null;
    if ((mob != target) && (!mob.getGroupMembers(new HashSet<MOB>()).contains(target)))
      msg2 =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto) | CMMsg.MASK_MALICIOUS,
              "<T-NAME> do(es) not seem to like <S-NAME> messing with <T-HIS-HER> head.");

    if (success && (CMLib.factions().getFaction(CMLib.factions().AlignID()) != null)) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              (auto
                  ? "<T-NAME> feel(s) more good."
                  : "^S<S-NAME> " + prayWord(mob) + " to atone <T-NAMESELF>!^?"));
      if ((mob.location().okMessage(mob, msg))
          && ((msg2 == null) || (mob.location().okMessage(mob, msg2)))) {
        mob.location().send(mob, msg);
        if ((msg.value() <= 0) && ((msg2 == null) || (msg2.value() <= 0))) {
          target.tell("Good, pure thoughts fill your head.");
          int evilness = CMLib.dice().roll(10, adjustedLevel(mob, asLevel), 0);
          CMLib.factions().postFactionChange(target, this, CMLib.factions().AlignID(), evilness);
        }
        if (msg2 != null) mob.location().send(mob, msg2);
      }
    } else {
      if ((msg2 != null) && (mob.location().okMessage(mob, msg2))) mob.location().send(mob, msg2);
      return beneficialWordsFizzle(
          mob,
          target,
          "<S-NAME> point(s) at <T-NAMESELF> and " + prayWord(mob) + ", but nothing happens.");
    }

    // return whether it worked
    return success;
  }
コード例 #4
0
ファイル: Follow.java プロジェクト: Cocanuta/Marble
 public boolean processFollow(MOB mob, MOB tofollow, boolean quiet) {
   if (mob == null) return false;
   Room R = mob.location();
   if (R == null) return false;
   if (tofollow != null) {
     if (tofollow == mob) {
       return nofollow(mob, true, false);
     }
     if (mob.getGroupMembers(new HashSet<MOB>()).contains(tofollow)) {
       if (!quiet) mob.tell("You are already a member of " + tofollow.name() + "'s group!");
       return false;
     }
     if (nofollow(mob, false, false)) {
       CMMsg msg =
           CMClass.getMsg(
               mob,
               tofollow,
               null,
               CMMsg.MSG_FOLLOW,
               quiet ? null : "<S-NAME> follow(s) <T-NAMESELF>.");
       if (R.okMessage(mob, msg)) R.send(mob, msg);
       else return false;
     } else return false;
   } else return nofollow(mob, !quiet, quiet);
   return true;
 }
コード例 #5
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (!rightPlace(mob, auto)) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    // now see if it worked
    boolean success = proficiencyCheck(mob, 0, auto);
    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              verbalCastCode(mob, null, auto),
              auto ? "" : "^S<S-NAME> chant(s) to the ground.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        buildMyThing(mob, mob.location());
      }
    } else
      return beneficialWordsFizzle(
          mob, null, "<S-NAME> chant(s) to the ground, but nothing happens.");

    // return whether it worked
    return success;
  }
コード例 #6
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    String dir = CMParms.combine(commands, 0);
    if (commands.size() > 0) dir = (String) commands.lastElement();
    int dirCode = Directions.getGoodDirectionCode(dir);
    if (!preInvoke(mob, commands, givenTarget, auto, asLevel, 0, 0.0)) return false;

    MOB highestMOB = getHighestLevelMOB(mob, null);
    int levelDiff =
        mob.phyStats().level() + (2 * super.getXLEVELLevel(mob)) - getMOBLevel(highestMOB);

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = false;
    CMMsg msg =
        CMClass.getMsg(
            mob,
            null,
            this,
            auto ? CMMsg.MSG_OK_VISUAL : CMMsg.MSG_DELICATE_HANDS_ACT,
            "<S-NAME> walk(s) carefully " + Directions.getDirectionName(dirCode) + ".");
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      if (levelDiff < 0) levelDiff = levelDiff * 8;
      else levelDiff = levelDiff * 10;
      success = proficiencyCheck(mob, levelDiff, auto);
      int oldDex = mob.baseCharStats().getStat(CharStats.STAT_DEXTERITY);
      if (success) mob.baseCharStats().setStat(CharStats.STAT_DEXTERITY, oldDex + 100);
      mob.recoverCharStats();
      CMLib.tracking().walk(mob, dirCode, false, false);
      if (oldDex != mob.baseCharStats().getStat(CharStats.STAT_DEXTERITY))
        mob.baseCharStats().setStat(CharStats.STAT_DEXTERITY, oldDex);
      mob.recoverCharStats();
    }
    return success;
  }
コード例 #7
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Physical target = getAnyTarget(mob, commands, givenTarget, Wearable.FILTER_ANY);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto ? "" : "^S<S-NAME> " + prayWord(mob) + " to extinguish <T-NAMESELF>.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        CMLib.utensils().extinguish(mob, target, false);
        target.recoverPhyStats();
        mob.location().recoverRoomStats();
      }
    } else
      return beneficialWordsFizzle(
          mob,
          target,
          "<S-NAME> " + prayWord(mob) + " to extinguish <T-NAMESELF>, but nothing happens.");
    // return whether it worked
    return success;
  }
コード例 #8
0
ファイル: WeakParalysis.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    if (success) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MSK_MALICIOUS_MOVE | CMMsg.TYP_PARALYZE | (auto ? CMMsg.MASK_ALWAYS : 0),
              auto ? "" : "^S<S-NAME> paralyze(s) <T-NAMESELF>.^?");
      if (target.location().okMessage(target, msg)) {
        target.location().send(target, msg);
        if (msg.value() <= 0) {
          success = maliciousAffect(mob, target, asLevel, 5, -1);
          mob.location().show(target, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> can't move!");
        }
      }
    } else
      return maliciousFizzle(
          mob, target, "<S-NAME> attempt(s) to paralyze <T-NAMESELF>, but fail(s)!");

    // return whether it worked
    return success;
  }
コード例 #9
0
ファイル: Thief_Ambush.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (mob.fetchEffect("Thief_Hide") != null) {
      mob.tell("You are already hiding.");
      return false;
    }

    if (mob.isInCombat()) {
      mob.tell("Not while in combat!");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    Set<MOB> H = mob.getGroupMembers(new HashSet<MOB>());
    if (!H.contains(mob)) H.add(mob);
    int numBesidesMe = 0;
    for (Iterator e = H.iterator(); e.hasNext(); ) {
      MOB M = (MOB) e.next();
      if ((M != mob) && (mob.location().isInhabitant(M))) numBesidesMe++;
    }
    if (numBesidesMe == 0) {
      mob.tell("You need a group to set up an ambush!");
      return false;
    }
    for (int i = 0; i < mob.location().numInhabitants(); i++) {
      MOB M = mob.location().fetchInhabitant(i);
      if ((M != null) && (M != mob) && (!H.contains(M)) && (CMLib.flags().canSee(M))) {
        mob.tell(M, null, null, "<S-NAME> is watching you too closely.");
        return false;
      }
    }
    boolean success = proficiencyCheck(mob, 0, auto);

    if (!success)
      beneficialVisualFizzle(mob, null, "<S-NAME> attempt(s) to set up an ambush, but fail(s).");
    else {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              auto ? CMMsg.MSG_OK_ACTION : (CMMsg.MSG_DELICATE_HANDS_ACT | CMMsg.MASK_MOVE),
              "<S-NAME> set(s) up an ambush, directing everyone to hiding places.");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        invoker = mob;
        Ability hide = CMClass.getAbility("Thief_Hide");
        for (Iterator e = H.iterator(); e.hasNext(); ) {
          MOB M = (MOB) e.next();
          hide.invoke(M, M, true, adjustedLevel(mob, asLevel));
        }
      } else success = false;
    }
    return success;
  }
コード例 #10
0
 public void executeMsg(final Environmental myHost, final CMMsg msg) {
   if ((msg.amITarget(littlePlants)) && (msg.targetMinor() == CMMsg.TYP_GET))
     msg.addTrailerMsg(
         CMClass.getMsg(
             msg.source(),
             littlePlants,
             null,
             CMMsg.MSG_OK_VISUAL,
             CMMsg.MASK_ALWAYS | CMMsg.MSG_DEATH,
             CMMsg.NO_EFFECT,
             null));
 }
コード例 #11
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Physical target = null;
    if (commands.size() > 0) {
      String s = CMParms.combine(commands, 0);
      if (s.equalsIgnoreCase("room")) target = mob.location();
      else if (s.equalsIgnoreCase("here")) target = mob.location();
      else if (CMLib.english().containsString(mob.location().ID(), s)
          || CMLib.english().containsString(mob.location().name(), s)
          || CMLib.english().containsString(mob.location().displayText(), s))
        target = mob.location();
    }
    if (target == null) target = getTarget(mob, commands, givenTarget);
    if (target == null) return false;
    if ((target instanceof Room) && (target.fetchEffect(ID()) != null)) {
      mob.tell("This place is already under a summoning ward.");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? "<T-NAME> seem(s) magically protected."
                  : "^S<S-NAME> invoke(s) a summoning ward upon <T-NAMESELF>.^?");
      if (target instanceof Room) quality = Ability.QUALITY_MALICIOUS;
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        if ((target instanceof Room) && ((CMLib.law().doesOwnThisProperty(mob, ((Room) target))))) {
          target.addNonUninvokableEffect((Ability) this.copyOf());
          CMLib.database().DBUpdateRoom((Room) target);
        } else {
          beneficialAffect(mob, target, asLevel, 0);
          if (target instanceof Room) {
            Spell_SummoningWard A = (Spell_SummoningWard) target.fetchEffect(ID());
            if (A != null) A.quality = Ability.QUALITY_MALICIOUS;
          }
        }
      }
    } else
      beneficialWordsFizzle(
          mob, target, "<S-NAME> attempt(s) to invoke a summoning ward, but fail(s).");
    quality = Ability.QUALITY_INDIFFERENT;

    return success;
  }
コード例 #12
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Set<MOB> h = properTargets(mob, givenTarget, false);
    if (h == null) {
      mob.tell("There doesn't appear to be anyone here worth floating.");
      return false;
    }

    // the invoke method for spells receives as
    // parameters the invoker, and the REMAINING
    // command line parameters, divided into words,
    // and added as String objects to a vector.
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      if (mob.location()
          .show(
              mob,
              null,
              this,
              verbalCastCode(mob, null, auto),
              auto ? "" : "^S<S-NAME> wave(s) <S-HIS-HER> arms and speak(s) lightly.^?"))
        for (Iterator f = h.iterator(); f.hasNext(); ) {
          MOB target = (MOB) f.next();

          // it worked, so build a copy of this ability,
          // and add it to the affects list of the
          // affected MOB.  Then tell everyone else
          // what happened.
          CMMsg msg = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null);
          if (mob.location().okMessage(mob, msg)) {
            mob.location().send(mob, msg);
            Spell_FeatherFall fall = new Spell_FeatherFall();
            fall.setProficiency(proficiency());
            fall.beneficialAffect(mob, target, asLevel, 0);
          }
        }
    } else
      return beneficialWordsFizzle(
          mob,
          null,
          "<S-NAME> wave(s) <S-HIS-HER> arms and speak(s) lightly, but the spell fizzles.");

    // return whether it worked
    return success;
  }
コード例 #13
0
ファイル: Prayer_Fertilize.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {

    int type = mob.location().domainType();
    if (((type & Room.INDOORS) > 0)
        || (type == Room.DOMAIN_OUTDOORS_AIR)
        || (type == Room.DOMAIN_OUTDOORS_CITY)
        || (type == Room.DOMAIN_OUTDOORS_SPACEPORT)
        || (type == Room.DOMAIN_OUTDOORS_UNDERWATER)
        || (type == Room.DOMAIN_OUTDOORS_WATERSURFACE)) {
      mob.tell("That magic won't work here.");
      return false;
    }
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              mob.location(),
              this,
              verbalCastCode(mob, mob.location(), auto),
              auto ? "" : "^S<S-NAME> " + prayForWord(mob) + " to make the land fruitful.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        beneficialAffect(
            mob,
            mob.location(),
            asLevel,
            CMLib.ableMapper().qualifyingClassLevel(mob, this)
                * (int)
                    ((CMProps.getMillisPerMudHour()
                            * ((long) mob.location().getArea().getTimeObj().getHoursInDay()))
                        / CMProps.getTickMillis()));
      }

    } else
      beneficialWordsFizzle(
          mob,
          null,
          "<S-NAME> " + prayForWord(mob) + " to make the land fruitful, but nothing happens.");

    // return whether it worked
    return success;
  }
コード例 #14
0
ファイル: Follow.java プロジェクト: Cocanuta/Marble
 public boolean nofollow(MOB mob, boolean errorsOk, boolean quiet) {
   if (mob == null) return false;
   Room R = mob.location();
   if (R == null) return false;
   if (mob.amFollowing() != null) {
     CMMsg msg =
         CMClass.getMsg(
             mob,
             mob.amFollowing(),
             null,
             CMMsg.MSG_NOFOLLOW,
             quiet ? null : "<S-NAME> stop(s) following <T-NAMESELF>.");
     // no room OKaffects, since the damn leader may not be here.
     if (mob.okMessage(mob, msg)) R.send(mob, msg);
     else return false;
   } else if (errorsOk) mob.tell("You aren't following anyone!");
   return true;
 }
コード例 #15
0
ファイル: Chant_AnimalSpy.java プロジェクト: Cocanuta/Marble
  public void executeMsg(final Environmental myHost, final CMMsg msg) {
    try {
      super.executeMsg(myHost, msg);
      if (spy == null) return;
      if (invoker == null) return;

      if ((msg.amISource(spy))
          && ((msg.sourceMinor() == CMMsg.TYP_LOOK) || (msg.sourceMinor() == CMMsg.TYP_EXAMINE))
          && (msg.target() != null)
          && ((invoker.location() != spy.location()) || (!(msg.target() instanceof Room)))) {
        disable = true;
        CMMsg newAffect = CMClass.getMsg(invoker, msg.target(), msg.sourceMinor(), null);
        msg.target().executeMsg(invoker, newAffect);
      } else if ((!msg.amISource(invoker))
          && (invoker.location() != spy.location())
          && (msg.source().location() == spy.location())
          && (msg.othersCode() != CMMsg.NO_EFFECT)
          && (msg.othersMessage() != null)
          && (!disable)) {
        disable = true;
        invoker.executeMsg(invoker, msg);
      } else if (msg.amISource(invoker)
          && (!disable)
          && (msg.sourceMinor() == CMMsg.TYP_SPEAK)
          && (msg.sourceMessage() != null)
          && ((msg.sourceMajor() & CMMsg.MASK_MAGIC) == 0)) {
        int start = msg.sourceMessage().indexOf("\'");
        int end = msg.sourceMessage().lastIndexOf("\'");
        if ((start > 0) && (end > start)) {
          String msg2 = msg.sourceMessage().substring(start + 1, end).trim();
          if (msg2.length() > 0)
            spy.enqueCommand(CMParms.parse(msg2.trim()), Command.METAFLAG_FORCED, 0);
        }
      }
    } finally {
      disable = false;
      if ((spy != null)
          && ((spy.amFollowing() != invoker)
              || (spy.amDead())
              || (!CMLib.flags().isInTheGame(spy, false))
              || (!CMLib.flags().isInTheGame(invoker, true)))) unInvoke();
    }
  }
コード例 #16
0
ファイル: Spell_Friends.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;
    Room R = CMLib.map().roomLocation(target);
    if (R == null) R = mob.location();

    // the invoke method for spells receives as
    // parameters the invoker, and the REMAINING
    // command line parameters, divided into words,
    // and added as String objects to a vector.
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    if ((auto) && (givenTarget != null) && (givenTarget instanceof MOB)) target = (MOB) givenTarget;
    // now see if it worked
    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto ? "" : "^S<S-NAME> speak(s) and gesture(s) to <T-NAMESELF>.^?");
      if (R.okMessage(mob, msg)) {
        R.send(mob, msg);
        R.show(target, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> seem(s) much more likeable!");
        beneficialAffect(mob, target, asLevel, 0);
      }
    } else
      return beneficialWordsFizzle(
          mob, target, "<S-NAME> incant(s) gracefully to <T-NAMESELF>, but nothing more happens.");

    // return whether it worked
    return success;
  }
コード例 #17
0
  public boolean preInvoke(
      MOB mob,
      List<String> commands,
      Physical givenTarget,
      boolean auto,
      int asLevel,
      int secondsElapsed,
      double actionsRemaining) {
    if (secondsElapsed == 0) {
      String dir = CMParms.combine(commands, 0);
      if (commands.size() > 0) dir = (String) commands.get(commands.size() - 1);
      int dirCode = Directions.getGoodDirectionCode(dir);
      if (dirCode < 0) {
        mob.tell("Step where?");
        return false;
      }
      if (mob.isInCombat()) {
        mob.tell("Not while you are fighting!");
        return false;
      }

      if ((mob.location().getRoomInDir(dirCode) == null)
          || (mob.location().getExitInDir(dirCode) == null)) {
        mob.tell("Step where?");
        return false;
      }
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              auto ? CMMsg.MSG_OK_VISUAL : CMMsg.MSG_DELICATE_HANDS_ACT,
              "<S-NAME> start(s) walking carefully " + Directions.getDirectionName(dirCode) + ".");
      if (mob.location().okMessage(mob, msg)) mob.location().send(mob, msg);
      else return false;
    }
    return true;
  }
コード例 #18
0
ファイル: Wear.java プロジェクト: Cocanuta/Marble
 public boolean wear(MOB mob, Item item, int locationIndex, boolean quiet) {
   String str = "<S-NAME> put(s) on <T-NAME>.";
   int msgType = CMMsg.MSG_WEAR;
   if (item.rawProperLocationBitmap() == Wearable.WORN_HELD) {
     str = "<S-NAME> hold(s) <T-NAME>.";
     msgType = CMMsg.MSG_HOLD;
   } else if ((item.rawProperLocationBitmap() == Wearable.WORN_WIELD)
       || (item.rawProperLocationBitmap() == (Wearable.WORN_HELD | Wearable.WORN_WIELD))) {
     str = "<S-NAME> wield(s) <T-NAME>.";
     msgType = CMMsg.MSG_WIELD;
   } else if (locationIndex != 0)
     str =
         "<S-NAME> put(s) <T-NAME> on <S-HIS-HER> "
             + Wearable.CODES.NAME(locationIndex).toLowerCase()
             + ".";
   CMMsg newMsg = CMClass.getMsg(mob, item, null, msgType, quiet ? null : str);
   newMsg.setValue(locationIndex);
   if (mob.location().okMessage(mob, newMsg)) {
     mob.location().send(mob, newMsg);
     return true;
   }
   return false;
 }
コード例 #19
0
ファイル: Archon_Freeze.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = getTargetAnywhere(mob, commands, givenTarget, false, true, false);
    if (target == null) return false;

    Ability A = target.fetchEffect(ID());
    if (A != null) {
      A.unInvoke();
      mob.tell(target.Name() + " is released from his freezedness.");
      return true;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MASK_MOVE | CMMsg.TYP_JUSTICE | (auto ? CMMsg.MASK_ALWAYS : 0),
              auto
                  ? "A frozen chill falls upon <T-NAME>!"
                  : "^F<S-NAME> freeze(s) <T-NAMESELF>.^?");
      CMLib.color().fixSourceFightColor(msg);
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        mob.location().show(target, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> <S-IS-ARE> frozen!");
        beneficialAffect(mob, target, asLevel, Ability.TICKS_ALMOST_FOREVER);
        Log.sysOut("Freeze", mob.name() + " freezed " + target.name() + ".");
      }
    } else
      return beneficialVisualFizzle(
          mob, target, "<S-NAME> attempt(s) to freeze <T-NAMESELF>, but fail(s).");
    return success;
  }
コード例 #20
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Physical target = getAnyTarget(mob, commands, givenTarget, Wearable.FILTER_ANY);
    if (target == null) return false;

    // the invoke method for spells receives as
    // parameters the invoker, and the REMAINING
    // command line parameters, divided into words,
    // and added as String objects to a vector.
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    // now see if it worked
    boolean success = proficiencyCheck(mob, 0, auto);
    if (success) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto ? "" : "^S<S-NAME> cast(s) a spell on <T-NAMESELF>.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        mob.location().show(mob, target, CMMsg.MSG_OK_VISUAL, "<T-NAME> fade(s) from view!");

        beneficialAffect(mob, target, asLevel, 0);
      }
    } else
      return beneficialWordsFizzle(
          mob, target, "<S-NAME> speak(s) softly to <T-NAMESELF>, but nothing more happens.");

    // return whether it worked
    return success;
  }
コード例 #21
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    List<Ability> offensiveAffects = returnOffensiveAffects(mob, target);

    if ((success) && (offensiveAffects.size() > 0)) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? "A visible glow surrounds <T-NAME>."
                  : "^S<S-NAME> " + prayWord(mob) + " for <T-NAMESELF> to see the light.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        for (int a = offensiveAffects.size() - 1; a >= 0; a--)
          ((Ability) offensiveAffects.get(a)).unInvoke();
      }
    } else
      beneficialWordsFizzle(
          mob,
          target,
          auto ? "" : "<S-NAME> " + prayWord(mob) + " for <T-NAMESELF>, but nothing happens.");

    // return whether it worked
    return success;
  }
コード例 #22
0
  public List<Ability> returnOffensiveAffects(MOB caster, Physical fromMe) {
    MOB newMOB = CMClass.getFactoryMOB();
    MOB newerMOB = CMClass.getFactoryMOB();
    Vector offenders = new Vector(1);

    CMMsg msg = CMClass.getMsg(newMOB, newerMOB, null, CMMsg.MSG_LOOK, null);
    for (int a = 0; a < fromMe.numEffects(); a++) // personal
    {
      Ability A = fromMe.fetchEffect(a);
      if (A != null) {
        newMOB.recoverPhyStats();
        A.affectPhyStats(newMOB, newMOB.phyStats());
        if ((!CMLib.flags().canSee(newMOB)) || (!A.okMessage(newMOB, msg)))
          if ((A.invoker() == null)
              || ((A.invoker() != null)
                  && (A.invoker().phyStats().level())
                      <= (caster.phyStats().level() + 1 + (2 * getXLEVELLevel(caster)))))
            offenders.addElement(A);
      }
    }
    newMOB.destroy();
    newerMOB.destroy();
    return offenders;
  }
コード例 #23
0
ファイル: Prayer_Weather.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    int size = mob.location().getArea().numberOfProperIDedRooms();
    size = size - ((mob.phyStats().level() + (2 * super.getXLEVELLevel(mob))) * 20);
    if (size < 0) size = 0;
    boolean success = proficiencyCheck(mob, -size, auto);
    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              verbalCastCode(mob, null, auto),
              auto
                  ? "The sky changes color!"
                  : "^S<S-NAME> " + prayWord(mob) + " for a change in weather!^?");
      if (mob.location().okMessage(mob, msg)) {
        int switcher = CMLib.dice().roll(1, 3, 0);
        mob.location().send(mob, msg);
        switch (mob.location().getArea().getClimateObj().weatherType(mob.location())) {
          case Climate.WEATHER_BLIZZARD:
            if (switcher == 1)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_BLIZZARD);
            else if (switcher == 2)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_BLIZZARD);
            else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_SNOW);
            break;
          case Climate.WEATHER_CLEAR:
            if (switcher == 1)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_WINDY);
            else if (switcher == 2)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_RAIN);
            else
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLOUDY);
            break;
          case Climate.WEATHER_CLOUDY:
            if (switcher == 1)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_WINDY);
            else if (switcher == 2)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_RAIN);
            else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLEAR);
            break;
          case Climate.WEATHER_DROUGHT:
            if (switcher == 1)
              mob.location()
                  .getArea()
                  .getClimateObj()
                  .setNextWeatherType(Climate.WEATHER_DUSTSTORM);
            else if (switcher == 2)
              mob.location()
                  .getArea()
                  .getClimateObj()
                  .setNextWeatherType(Climate.WEATHER_HEAT_WAVE);
            else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLEAR);
            break;
          case Climate.WEATHER_DUSTSTORM:
            if (switcher == 1)
              mob.location()
                  .getArea()
                  .getClimateObj()
                  .setNextWeatherType(Climate.WEATHER_DUSTSTORM);
            else if (switcher == 2)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLOUDY);
            else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLEAR);
            break;
          case Climate.WEATHER_HAIL:
            if (switcher == 1)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_HAIL);
            else if (switcher == 2)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_SLEET);
            else
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLOUDY);
            break;
          case Climate.WEATHER_HEAT_WAVE:
            if (switcher == 1)
              mob.location()
                  .getArea()
                  .getClimateObj()
                  .setNextWeatherType(Climate.WEATHER_DUSTSTORM);
            else if (switcher == 2)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_RAIN);
            else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLEAR);
            break;
          case Climate.WEATHER_RAIN:
            if (switcher == 1)
              mob.location()
                  .getArea()
                  .getClimateObj()
                  .setNextWeatherType(Climate.WEATHER_THUNDERSTORM);
            else if (switcher == 2)
              mob.location()
                  .getArea()
                  .getClimateObj()
                  .setNextWeatherType(Climate.WEATHER_THUNDERSTORM);
            else
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLOUDY);
            break;
          case Climate.WEATHER_SLEET:
            if (switcher == 1)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_SLEET);
            else if (switcher == 2)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_SLEET);
            else
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLOUDY);
            break;
          case Climate.WEATHER_SNOW:
            if (switcher == 1)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_BLIZZARD);
            else if (switcher == 2)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_SLEET);
            else
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLOUDY);
            break;
          case Climate.WEATHER_THUNDERSTORM:
            if (switcher == 1)
              mob.location()
                  .getArea()
                  .getClimateObj()
                  .setNextWeatherType(Climate.WEATHER_THUNDERSTORM);
            else if (switcher == 2)
              mob.location()
                  .getArea()
                  .getClimateObj()
                  .setNextWeatherType(Climate.WEATHER_THUNDERSTORM);
            else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_RAIN);
            break;
          case Climate.WEATHER_WINDY:
            if (switcher == 1)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_WINDY);
            else if (switcher == 2)
              mob.location()
                  .getArea()
                  .getClimateObj()
                  .setNextWeatherType(Climate.WEATHER_THUNDERSTORM);
            else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLEAR);
            break;
          case Climate.WEATHER_WINTER_COLD:
            if (switcher == 1)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_WINDY);
            else if (switcher == 2)
              mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_SNOW);
            else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLEAR);
            break;
          default:
            break;
        }
        mob.location().getArea().getClimateObj().forceWeatherTick(mob.location().getArea());
      }
    } else
      beneficialVisualFizzle(mob, null, "<S-NAME> " + prayWord(mob) + ", but nothing happens.");

    return success;
  }
コード例 #24
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    int autoGenerate = 0;
    if ((auto) && (commands.size() > 0) && (commands.firstElement() instanceof Integer)) {
      autoGenerate = ((Integer) commands.firstElement()).intValue();
      commands.removeElementAt(0);
      givenTarget = null;
    }
    DVector enhancedTypes = enhancedTypes(mob, commands);
    randomRecipeFix(mob, addRecipes(mob, loadRecipes()), commands, autoGenerate);
    if (commands.size() == 0) {
      commonTell(
          mob,
          "Make what? Enter \"mleatherwork list\" for a list, \"mleatherwork refit <item>\" to resize, \"mleatherwork learn <item>\", \"mleatherwork scan\", or \"mleatherwork mend <item>\".");
      return false;
    }
    if ((!auto)
        && (commands.size() > 0)
        && (((String) commands.firstElement()).equalsIgnoreCase("bundle"))) {
      bundling = true;
      if (super.invoke(mob, commands, givenTarget, auto, asLevel))
        return super.bundle(mob, commands);
      return false;
    }
    List<List<String>> recipes = addRecipes(mob, loadRecipes());
    String str = (String) commands.elementAt(0);
    playSound = "scissor.wav";
    String startStr = null;
    bundling = false;
    int multiplier = 4;
    int duration = 4;
    if (str.equalsIgnoreCase("list")) {
      String mask = CMParms.combine(commands, 1);
      StringBuffer buf = new StringBuffer("");
      int toggler = 1;
      int toggleTop = 2;
      for (int r = 0; r < toggleTop; r++)
        buf.append(
            CMStrings.padRight("Item", 30)
                + " "
                + CMStrings.padRight("Lvl", 3)
                + " "
                + CMStrings.padRight("Amt", 3)
                + " ");
      buf.append("\n\r");
      for (int r = 0; r < recipes.size(); r++) {
        List<String> V = recipes.get(r);
        if (V.size() > 0) {
          String item = replacePercent((String) V.get(RCP_FINALNAME), "");
          int level = CMath.s_int((String) V.get(RCP_LEVEL));
          String wood = getComponentDescription(mob, V, RCP_WOOD);
          if (wood.length() > 5) {
            if (toggler > 1) buf.append("\n\r");
            toggler = toggleTop;
          }
          if ((level <= xlevel(mob))
              && ((mask == null)
                  || (mask.length() == 0)
                  || mask.equalsIgnoreCase("all")
                  || CMLib.english().containsString(item, mask))) {
            buf.append(
                CMStrings.padRight(item, 30)
                    + " "
                    + CMStrings.padRight("" + (level), 3)
                    + " "
                    + CMStrings.padRightPreserve("" + wood, 3)
                    + ((toggler != toggleTop) ? " " : "\n\r"));
            if (++toggler > toggleTop) toggler = 1;
          }
        }
      }
      if (toggler != 1) buf.append("\n\r");
      commonTell(mob, buf.toString());
      enhanceList(mob);
      return true;
    } else if ((commands.firstElement() instanceof String)
        && (((String) commands.firstElement())).equalsIgnoreCase("learn")) {
      return doLearnRecipe(mob, commands, givenTarget, auto, asLevel);
    } else if (str.equalsIgnoreCase("scan")) return publicScan(mob, commands);
    else if (str.equalsIgnoreCase("mend")) {
      building = null;
      activity = CraftingActivity.CRAFTING;
      messedUp = false;
      Vector newCommands = CMParms.parse(CMParms.combine(commands, 1));
      building =
          getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY);
      if (!canMend(mob, building, false)) return false;
      activity = CraftingActivity.MENDING;
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      startStr = "<S-NAME> start(s) mending " + building.name() + ".";
      displayText = "You are mending " + building.name();
      verb = "mending " + building.name();
    } else if (str.equalsIgnoreCase("refit")) {
      building = null;
      activity = CraftingActivity.CRAFTING;
      messedUp = false;
      Vector newCommands = CMParms.parse(CMParms.combine(commands, 1));
      building =
          getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY);
      if (building == null) return false;
      if ((building.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_LEATHER) {
        commonTell(mob, "That's not made of leather.  That can't be refitted.");
        return false;
      }
      if (!(building instanceof Armor)) {
        commonTell(mob, "You don't know how to refit that sort of thing.");
        return false;
      }
      if (building.phyStats().height() == 0) {
        commonTell(mob, building.name() + " is already the right size.");
        return false;
      }
      activity = CraftingActivity.REFITTING;
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      startStr = "<S-NAME> start(s) refitting " + building.name() + ".";
      displayText = "You are refitting " + building.name();
      verb = "refitting " + building.name();
    } else {
      building = null;
      activity = CraftingActivity.CRAFTING;
      messedUp = false;
      aborted = false;
      int amount = -1;
      if ((commands.size() > 1) && (CMath.isNumber((String) commands.lastElement()))) {
        amount = CMath.s_int((String) commands.lastElement());
        commands.removeElementAt(commands.size() - 1);
      }
      String recipeName = CMParms.combine(commands, 0);
      List<String> foundRecipe = null;
      List<List<String>> matches = matchingRecipeNames(recipes, recipeName, true);
      for (int r = 0; r < matches.size(); r++) {
        List<String> V = matches.get(r);
        if (V.size() > 0) {
          String name = (String) V.get(RCP_FINALNAME);
          int level = CMath.s_int((String) V.get(RCP_LEVEL));
          if ((level <= xlevel(mob)) && (name.toUpperCase().indexOf("BATTLEMOULDED") >= 0)) {
            multiplier = 9;
            foundRecipe = V;
            break;
          } else if ((level <= xlevel(mob)) && (name.toUpperCase().indexOf("LAMINAR") >= 0)) {
            multiplier = 8;
            foundRecipe = V;
            break;
          } else if ((level <= (xlevel(mob))) && (name.toUpperCase().indexOf("MASTERWORK") >= 0)) {
            multiplier = 7;
            foundRecipe = V;
            break;
          } else if ((level <= xlevel(mob)) && (name.toUpperCase().indexOf("REINFORCED") >= 0)) {
            multiplier = 6;
            foundRecipe = V;
            break;
          } else if ((level <= (xlevel(mob))) && (name.toUpperCase().indexOf("CUIRBOULI") >= 0)) {
            multiplier = 5;
            foundRecipe = V;
            break;
          } else if (level <= (xlevel(mob))) {
            multiplier = 4;
            foundRecipe = V;
            break;
          }
        }
      }
      if (foundRecipe == null) {
        commonTell(
            mob,
            "You don't know how to make a '"
                + recipeName
                + "'.  Try \"mleatherwork list\" for a list.");
        return false;
      }

      final String woodRequiredStr = (String) foundRecipe.get(RCP_WOOD);
      final List<Object> componentsFoundList =
          getAbilityComponents(
              mob,
              woodRequiredStr,
              "make " + CMLib.english().startWithAorAn(recipeName),
              autoGenerate);
      if (componentsFoundList == null) return false;
      int woodRequired = CMath.s_int(woodRequiredStr);
      woodRequired = adjustWoodRequired(woodRequired, mob);

      if (amount > woodRequired) woodRequired = amount;
      int[] pm = {RawMaterial.MATERIAL_LEATHER};
      int[] pm1 = {RawMaterial.MATERIAL_METAL, RawMaterial.MATERIAL_MITHRIL};
      String misctype = (String) foundRecipe.get(RCP_MISCTYPE);
      bundling = misctype.equalsIgnoreCase("BUNDLE");
      int[][] data =
          fetchFoundResourceData(
              mob,
              woodRequired,
              "leather",
              pm,
              (multiplier == 6) ? 1 : 0,
              (multiplier == 6) ? "metal" : null,
              (multiplier == 6) ? pm1 : null,
              bundling,
              autoGenerate,
              enhancedTypes);
      if (data == null) return false;
      fixDataForComponents(data, componentsFoundList);
      woodRequired = data[0][FOUND_AMT];
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      int lostValue =
          autoGenerate > 0
              ? 0
              : CMLib.materials()
                      .destroyResources(
                          mob.location(),
                          woodRequired,
                          data[0][FOUND_CODE],
                          data[1][FOUND_CODE],
                          null)
                  + CMLib.ableMapper().destroyAbilityComponents(componentsFoundList);
      building = CMClass.getItem((String) foundRecipe.get(RCP_CLASSTYPE));
      if (building == null) {
        commonTell(mob, "There's no such thing as a " + foundRecipe.get(RCP_CLASSTYPE) + "!!!");
        return false;
      }
      duration =
          getDuration(multiplier * CMath.s_int((String) foundRecipe.get(RCP_TICKS)), mob, 30, 4);
      String itemName =
          (replacePercent(
                  (String) foundRecipe.get(RCP_FINALNAME),
                  RawMaterial.CODES.NAME(data[0][FOUND_CODE])))
              .toLowerCase();
      if (bundling) itemName = "a " + woodRequired + "# " + itemName;
      else if (itemName.endsWith("s")) itemName = "some " + itemName;
      else itemName = CMLib.english().startWithAorAn(itemName);
      building.setName(itemName);
      startStr = "<S-NAME> start(s) making " + building.name() + ".";
      displayText = "You are making " + building.name();
      verb = "making " + building.name();
      building.setDisplayText(itemName + " lies here");
      building.setDescription(itemName + ". ");
      building
          .basePhyStats()
          .setWeight(
              (int) Math.round((double) woodRequired * this.getItemWeightMultiplier(bundling)));
      building.setBaseValue(CMath.s_int((String) foundRecipe.get(RCP_VALUE)) * multiplier);
      building.setMaterial(data[0][FOUND_CODE]);
      building.setSecretIdentity(getBrand(mob));
      int hardness = RawMaterial.CODES.HARDNESS(data[0][FOUND_CODE]) - 2;
      building
          .basePhyStats()
          .setLevel(CMath.s_int((String) foundRecipe.get(RCP_LEVEL)) + (2 * hardness));
      int capacity = CMath.s_int((String) foundRecipe.get(RCP_CAPACITY));
      long canContain = getContainerType((String) foundRecipe.get(RCP_CONTAINMASK));
      int armordmg = CMath.s_int((String) foundRecipe.get(RCP_ARMORDMG));
      if (armordmg != 0) armordmg = armordmg + (multiplier - 1);
      if (bundling) building.setBaseValue(lostValue);
      String spell =
          (foundRecipe.size() > RCP_SPELL) ? ((String) foundRecipe.get(RCP_SPELL)).trim() : "";
      addSpells(building, spell);
      if (building instanceof Weapon) {
        ((Weapon) building)
            .basePhyStats()
            .setAttackAdjustment(abilityCode() + (hardness * 5) + (abilityCode() - 1) - 1);
        ((Weapon) building).setWeaponClassification(Weapon.CLASS_FLAILED);
        setWeaponTypeClass((Weapon) building, misctype, Weapon.TYPE_SLASHING);
        building.basePhyStats().setDamage(armordmg + hardness);
        ((Weapon) building).setRawProperLocationBitmap(Wearable.WORN_WIELD | Wearable.WORN_HELD);
        ((Weapon) building).setRawLogicalAnd((capacity > 1));
      }
      if (building instanceof Armor) {
        if (capacity > 0) {
          ((Armor) building).setCapacity(capacity + woodRequired);
          ((Armor) building).setContainTypes(canContain);
        }
        ((Armor) building).basePhyStats().setArmor(0);
        if (armordmg != 0)
          ((Armor) building).basePhyStats().setArmor(armordmg + (abilityCode() - 1) + hardness);
        setWearLocation(building, misctype, 0);
      }
      if (building instanceof Drink) {
        if (CMLib.flags().isGettable(building)) {
          ((Drink) building).setLiquidRemaining(0);
          ((Drink) building).setLiquidHeld(capacity * 50);
          ((Drink) building).setThirstQuenched(250);
          if ((capacity * 50) < 250) ((Drink) building).setThirstQuenched(capacity * 50);
        }
      }
      building.recoverPhyStats();
      building.text();
      building.recoverPhyStats();
    }

    messedUp = !proficiencyCheck(mob, 0, auto);

    if (bundling) {
      messedUp = false;
      duration = 1;
      verb = "bundling " + RawMaterial.CODES.NAME(building.material()).toLowerCase();
      startStr = "<S-NAME> start(s) " + verb + ".";
      displayText = "You are " + verb;
    }

    if (autoGenerate > 0) {
      commands.addElement(building);
      return true;
    }

    CMMsg msg = CMClass.getMsg(mob, building, this, CMMsg.MSG_NOISYMOVEMENT, startStr);
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      building = (Item) msg.target();
      beneficialAffect(mob, mob, asLevel, duration);
      enhanceItem(mob, building, enhancedTypes);
    } else if (bundling) {
      messedUp = false;
      aborted = false;
      unInvoke();
    }
    return true;
  }
コード例 #25
0
ファイル: Chant_SummonRain.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (((mob.location().domainType() & Room.INDOORS) > 0) && (!auto)) {
      mob.tell("You must be outdoors for this chant to work.");
      return false;
    }
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    int size = mob.location().getArea().numberOfProperIDedRooms();
    size = size / (mob.phyStats().level() + (2 * super.getXLEVELLevel(mob)));
    if (size < 0) size = 0;
    boolean success = proficiencyCheck(mob, -size, auto);
    if (success) {
      Climate C = mob.location().getArea().getClimateObj();
      Climate oldC = (Climate) C.copyOf();
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              verbalCastCode(mob, null, auto),
              auto
                  ? "^JThe sky changes color!^?"
                  : "^S<S-NAME> chant(s) into the sky for water!^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        switch (C.weatherType(mob.location())) {
          case Climate.WEATHER_BLIZZARD:
            C.setNextWeatherType(Climate.WEATHER_BLIZZARD);
            break;
          case Climate.WEATHER_CLEAR:
            C.setNextWeatherType(Climate.WEATHER_RAIN);
            break;
          case Climate.WEATHER_CLOUDY:
            C.setNextWeatherType(Climate.WEATHER_RAIN);
            break;
          case Climate.WEATHER_DROUGHT:
            C.setNextWeatherType(Climate.WEATHER_CLEAR);
            break;
          case Climate.WEATHER_DUSTSTORM:
            C.setNextWeatherType(Climate.WEATHER_CLOUDY);
            break;
          case Climate.WEATHER_HAIL:
            C.setNextWeatherType(Climate.WEATHER_SLEET);
            break;
          case Climate.WEATHER_HEAT_WAVE:
            C.setNextWeatherType(Climate.WEATHER_RAIN);
            break;
          case Climate.WEATHER_RAIN:
            C.setNextWeatherType(Climate.WEATHER_THUNDERSTORM);
            break;
          case Climate.WEATHER_SLEET:
            C.setNextWeatherType(Climate.WEATHER_SLEET);
            break;
          case Climate.WEATHER_SNOW:
            C.setNextWeatherType(Climate.WEATHER_SLEET);
            break;
          case Climate.WEATHER_THUNDERSTORM:
            C.setNextWeatherType(Climate.WEATHER_THUNDERSTORM);
            break;
          case Climate.WEATHER_WINDY:
            C.setNextWeatherType(Climate.WEATHER_THUNDERSTORM);
            break;
          case Climate.WEATHER_WINTER_COLD:
            C.setNextWeatherType(Climate.WEATHER_SNOW);
            break;
          default:
            break;
        }
        C.forceWeatherTick(mob.location().getArea());
        Chant_CalmWeather.xpWorthyChange(mob, mob.location().getArea(), oldC, C);
      }
    } else
      beneficialVisualFizzle(
          mob, null, "<S-NAME> chant(s) into the sky for water, but the magic fizzles.");

    return success;
  }
コード例 #26
0
ファイル: Weaving.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    int autoGenerate = 0;
    if ((auto) && (commands.size() > 0) && (commands.firstElement() instanceof Integer)) {
      autoGenerate = ((Integer) commands.firstElement()).intValue();
      commands.removeElementAt(0);
      givenTarget = null;
    }
    DVector enhancedTypes = enhancedTypes(mob, commands);
    randomRecipeFix(mob, addRecipes(mob, loadRecipes()), commands, autoGenerate);
    if (commands.size() == 0) {
      commonTell(
          mob,
          "Weave what? Enter \"weave list\" for a list, \"weave refit <item>\" to resize, \"weave learn <item>\", \"weave scan\", or \"weave mend <item>\".");
      return false;
    }
    if ((!auto)
        && (commands.size() > 0)
        && (((String) commands.firstElement()).equalsIgnoreCase("bundle"))) {
      bundling = true;
      if (super.invoke(mob, commands, givenTarget, auto, asLevel))
        return super.bundle(mob, commands);
      return false;
    }
    List<List<String>> recipes = addRecipes(mob, loadRecipes());
    String str = (String) commands.elementAt(0);
    bundling = false;
    String startStr = null;
    int duration = 4;
    if (str.equalsIgnoreCase("list")) {
      String mask = CMParms.combine(commands, 1);
      StringBuffer buf = new StringBuffer("");
      int toggler = 1;
      int toggleTop = 2;
      for (int r = 0; r < toggleTop; r++)
        buf.append(
            CMStrings.padRight("Item", 22)
                + " "
                + CMStrings.padRight("Lvl", 3)
                + " "
                + CMStrings.padRight("Material", 10)
                + " ");
      buf.append("\n\r");
      for (int r = 0; r < recipes.size(); r++) {
        List<String> V = recipes.get(r);
        if (V.size() > 0) {
          String item = replacePercent((String) V.get(RCP_FINALNAME), "");
          int level = CMath.s_int((String) V.get(RCP_LEVEL));
          String wood = getComponentDescription(mob, V, RCP_WOOD);
          if (wood.length() > 5) {
            if (toggler > 1) buf.append("\n\r");
            toggler = toggleTop;
          }
          if ((level <= xlevel(mob))
              && ((mask == null)
                  || (mask.length() == 0)
                  || mask.equalsIgnoreCase("all")
                  || CMLib.english().containsString(item, mask))) {
            buf.append(
                CMStrings.padRight(item, 22)
                    + " "
                    + CMStrings.padRight("" + level, 3)
                    + " "
                    + CMStrings.padRightPreserve("" + wood, 10)
                    + ((toggler != toggleTop) ? " " : "\n\r"));
            if (++toggler > toggleTop) toggler = 1;
          }
        }
      }
      if (toggler != 1) buf.append("\n\r");
      commonTell(mob, buf.toString());
      enhanceList(mob);
      return true;
    } else if ((commands.firstElement() instanceof String)
        && (((String) commands.firstElement())).equalsIgnoreCase("learn")) {
      return doLearnRecipe(mob, commands, givenTarget, auto, asLevel);
    } else if (str.equalsIgnoreCase("scan")) return publicScan(mob, commands);
    else if (str.equalsIgnoreCase("mend")) {
      building = null;
      activity = CraftingActivity.CRAFTING;
      messedUp = false;
      key = null;
      Vector newCommands = CMParms.parse(CMParms.combine(commands, 1));
      building =
          getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY);
      if (!canMend(mob, building, false)) return false;
      activity = CraftingActivity.MENDING;
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      startStr = "<S-NAME> start(s) mending " + building.name() + ".";
      displayText = "You are mending " + building.name();
      verb = "mending " + building.name();
    } else if (str.equalsIgnoreCase("refit")) {
      building = null;
      activity = CraftingActivity.CRAFTING;
      key = null;
      messedUp = false;
      Vector newCommands = CMParms.parse(CMParms.combine(commands, 1));
      building =
          getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY);
      if (building == null) return false;
      if ((building.material() != RawMaterial.RESOURCE_COTTON)
          && (building.material() != RawMaterial.RESOURCE_SILK)
          && (building.material() != RawMaterial.RESOURCE_HEMP)
          && (building.material() != RawMaterial.RESOURCE_VINE)
          && (building.material() != RawMaterial.RESOURCE_WHEAT)
          && (building.material() != RawMaterial.RESOURCE_SEAWEED)) {
        commonTell(mob, "That's not made of any sort of weavable material.  It can't be refitted.");
        return false;
      }
      if (!(building instanceof Armor)) {
        commonTell(mob, "You don't know how to refit that sort of thing.");
        return false;
      }
      if (building.phyStats().height() == 0) {
        commonTell(mob, building.name() + " is already the right size.");
        return false;
      }
      activity = CraftingActivity.REFITTING;
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      startStr = "<S-NAME> start(s) refitting " + building.name() + ".";
      displayText = "You are refitting " + building.name();
      verb = "refitting " + building.name();
    } else {
      building = null;
      activity = CraftingActivity.CRAFTING;
      messedUp = false;
      aborted = false;
      key = null;
      int amount = -1;
      if ((commands.size() > 1) && (CMath.isNumber((String) commands.lastElement()))) {
        amount = CMath.s_int((String) commands.lastElement());
        commands.removeElementAt(commands.size() - 1);
      }
      String recipeName = CMParms.combine(commands, 0);
      List<String> foundRecipe = null;
      List<List<String>> matches = matchingRecipeNames(recipes, recipeName, true);
      for (int r = 0; r < matches.size(); r++) {
        List<String> V = matches.get(r);
        if (V.size() > 0) {
          int level = CMath.s_int((String) V.get(RCP_LEVEL));
          if (level <= xlevel(mob)) {
            foundRecipe = V;
            break;
          }
        }
      }
      if (foundRecipe == null) {
        commonTell(
            mob,
            "You don't know how to weave a '" + recipeName + "'.  Try \"weave list\" for a list.");
        return false;
      }

      final String woodRequiredStr = (String) foundRecipe.get(RCP_WOOD);
      final List<Object> componentsFoundList =
          getAbilityComponents(
              mob,
              woodRequiredStr,
              "make " + CMLib.english().startWithAorAn(recipeName),
              autoGenerate);
      if (componentsFoundList == null) return false;
      int woodRequired = CMath.s_int(woodRequiredStr);
      woodRequired = adjustWoodRequired(woodRequired, mob);

      if (amount > woodRequired) woodRequired = amount;
      int[] pm = {
        RawMaterial.RESOURCE_COTTON,
        RawMaterial.RESOURCE_SILK,
        RawMaterial.RESOURCE_HEMP,
        RawMaterial.RESOURCE_VINE,
        RawMaterial.RESOURCE_WHEAT,
        RawMaterial.RESOURCE_SEAWEED
      };
      String misctype = (String) foundRecipe.get(RCP_MISCTYPE);
      String spell =
          (foundRecipe.size() > RCP_SPELL) ? ((String) foundRecipe.get(RCP_SPELL)).trim() : "";
      bundling = spell.equalsIgnoreCase("BUNDLE") || misctype.equalsIgnoreCase("BUNDLE");
      int[][] data =
          fetchFoundResourceData(
              mob,
              woodRequired,
              "weavable material",
              pm,
              0,
              null,
              null,
              false,
              autoGenerate,
              enhancedTypes);
      if (data == null) return false;
      fixDataForComponents(data, componentsFoundList);
      woodRequired = data[0][FOUND_AMT];
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      int lostValue =
          autoGenerate > 0
              ? 0
              : CMLib.materials()
                      .destroyResources(mob.location(), woodRequired, data[0][FOUND_CODE], 0, null)
                  + CMLib.ableMapper().destroyAbilityComponents(componentsFoundList);
      building = CMClass.getItem((String) foundRecipe.get(RCP_CLASSTYPE));
      if (building == null) {
        commonTell(mob, "There's no such thing as a " + foundRecipe.get(RCP_CLASSTYPE) + "!!!");
        return false;
      }
      duration =
          getDuration(
              CMath.s_int((String) foundRecipe.get(RCP_TICKS)),
              mob,
              CMath.s_int((String) foundRecipe.get(RCP_LEVEL)),
              4);
      String itemName =
          replacePercent(
                  (String) foundRecipe.get(RCP_FINALNAME),
                  RawMaterial.CODES.NAME(data[0][FOUND_CODE]))
              .toLowerCase();
      if (bundling) itemName = "a " + woodRequired + "# " + itemName;
      else if (itemName.endsWith("s")) itemName = "some " + itemName;
      else itemName = CMLib.english().startWithAorAn(itemName);
      building.setName(itemName);
      startStr = "<S-NAME> start(s) weaving " + building.name() + ".";
      displayText = "You are weaving " + building.name();
      verb = "weaving " + building.name();
      building.setDisplayText(itemName + " lies here");
      building.setDescription(itemName + ". ");
      building
          .basePhyStats()
          .setWeight(
              (int) Math.round((double) woodRequired * this.getItemWeightMultiplier(bundling)));
      building.setBaseValue(CMath.s_int((String) foundRecipe.get(RCP_VALUE)));
      building.setMaterial(data[0][FOUND_CODE]);
      building.basePhyStats().setLevel(CMath.s_int((String) foundRecipe.get(RCP_LEVEL)));
      building.setSecretIdentity(getBrand(mob));
      int capacity = CMath.s_int((String) foundRecipe.get(RCP_CAPACITY));
      long canContain = getContainerType((String) foundRecipe.get(RCP_CONTAINMASK));
      int armordmg = CMath.s_int((String) foundRecipe.get(RCP_ARMORDMG));
      if (bundling) {
        building.setBaseValue(lostValue);
        building.basePhyStats().setWeight(woodRequired);
      }
      addSpells(building, spell);
      if (building instanceof Weapon) {
        ((Weapon) building).setWeaponClassification(Weapon.CLASS_FLAILED);
        for (int cl = 0; cl < Weapon.CLASS_DESCS.length; cl++) {
          if (misctype.equalsIgnoreCase(Weapon.CLASS_DESCS[cl]))
            ((Weapon) building).setWeaponClassification(cl);
        }
        building.basePhyStats().setDamage(armordmg);
        ((Weapon) building).setRawProperLocationBitmap(Wearable.WORN_WIELD | Wearable.WORN_HELD);
        ((Weapon) building).setRawLogicalAnd((capacity > 1));
      }
      key = null;
      if (building instanceof Armor) {
        if (capacity > 0) {
          ((Armor) building).setCapacity(capacity + woodRequired);
          ((Armor) building).setContainTypes(canContain);
        }
        ((Armor) building).basePhyStats().setArmor(0);
        if (armordmg != 0)
          ((Armor) building).basePhyStats().setArmor(armordmg + (abilityCode() - 1));
        setWearLocation(building, misctype, 0);
      } else if (building instanceof Container) {
        if (capacity > 0) {
          ((Container) building).setCapacity(capacity + woodRequired);
          ((Container) building).setContainTypes(canContain);
        }
        if (misctype.equalsIgnoreCase("LID"))
          ((Container) building).setLidsNLocks(true, false, false, false);
        else if (misctype.equalsIgnoreCase("LOCK")) {
          ((Container) building).setLidsNLocks(true, false, true, false);
          ((Container) building).setKeyName(Double.toString(Math.random()));
          key = CMClass.getItem("GenKey");
          ((DoorKey) key).setKey(((Container) building).keyName());
          key.setName("a key");
          key.setDisplayText("a small key sits here");
          key.setDescription("looks like a key to " + building.name());
          key.recoverPhyStats();
          key.text();
        }
      }
      if (building instanceof Rideable) {
        setRideBasis((Rideable) building, misctype);
      }
      building.recoverPhyStats();
      building.text();
      building.recoverPhyStats();
    }

    messedUp = !proficiencyCheck(mob, 0, auto);

    if (bundling) {
      messedUp = false;
      duration = 1;
      verb = "bundling " + RawMaterial.CODES.NAME(building.material()).toLowerCase();
      startStr = "<S-NAME> start(s) " + verb + ".";
      displayText = "You are " + verb;
    }

    if (autoGenerate > 0) {
      if (key != null) commands.addElement(key);
      commands.addElement(building);
      return true;
    }

    CMMsg msg = CMClass.getMsg(mob, building, this, CMMsg.MSG_NOISYMOVEMENT, startStr);
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      building = (Item) msg.target();
      beneficialAffect(mob, mob, asLevel, duration);
      enhanceItem(mob, building, enhancedTypes);
    } else if (bundling) {
      messedUp = false;
      aborted = false;
      unInvoke();
    }
    return true;
  }
コード例 #27
0
ファイル: Empty.java プロジェクト: Cocanuta/Marble
  public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
    String whatToDrop = null;
    Environmental target = mob;
    Vector V = new Vector();
    if (commands.size() < 2) {
      mob.tell("Empty what where?");
      return false;
    }
    commands.removeElementAt(0);
    if (commands.size() > 1) {
      String s = (String) commands.lastElement();
      if (s.equalsIgnoreCase("here")) target = mob.location();
      else if (s.equalsIgnoreCase("me")) target = mob;
      else if (s.equalsIgnoreCase("self")) target = mob;
      else if ("INVENTORY".startsWith(s.toUpperCase())) target = mob;
      else if (s.equalsIgnoreCase("floor")) target = mob.location();
      else if (s.equalsIgnoreCase("ground")) target = mob.location();
      else {
        target =
            CMLib.english().possibleContainer(mob, commands, false, Wearable.FILTER_UNWORNONLY);
        if (target == null) target = mob.location().fetchFromRoomFavorItems(null, s);
        else commands.addElement("delme");
      }
      if (target != null) commands.removeElementAt(commands.size() - 1);
    }

    if ((target == null) || (!CMLib.flags().canBeSeenBy(target, mob))) {
      mob.tell("Empty it where?");
      return false;
    }

    int maxToDrop = CMLib.english().calculateMaxToGive(mob, commands, true, mob, false);
    if (maxToDrop < 0) return false;

    whatToDrop = CMParms.combine(commands, 0);
    boolean allFlag =
        (commands.size() > 0) ? ((String) commands.elementAt(0)).equalsIgnoreCase("all") : false;
    if (whatToDrop.toUpperCase().startsWith("ALL.")) {
      allFlag = true;
      whatToDrop = "ALL " + whatToDrop.substring(4);
    }
    if (whatToDrop.toUpperCase().endsWith(".ALL")) {
      allFlag = true;
      whatToDrop = "ALL " + whatToDrop.substring(0, whatToDrop.length() - 4);
    }
    int addendum = 1;
    String addendumStr = "";
    Drink drink = null;
    boolean doBugFix = true;
    while (doBugFix || ((allFlag) && (addendum <= maxToDrop))) {
      doBugFix = false;
      Item dropThis = mob.fetchCarried(null, whatToDrop + addendumStr);
      if ((dropThis == null) && (V.size() == 0) && (addendumStr.length() == 0) && (!allFlag)) {
        dropThis = mob.fetchWornItem(whatToDrop);
        if ((dropThis != null) && (dropThis instanceof Container)) {
          if ((!dropThis.amWearingAt(Wearable.WORN_HELD))
              && (!dropThis.amWearingAt(Wearable.WORN_WIELD))) {
            mob.tell("You must remove that first.");
            return false;
          }
          CMMsg newMsg = CMClass.getMsg(mob, dropThis, null, CMMsg.MSG_REMOVE, null);
          if (mob.location().okMessage(mob, newMsg)) mob.location().send(mob, newMsg);
          else return false;
        }
      }
      if (dropThis == null) break;
      if (dropThis instanceof Drink) drink = (Drink) dropThis;
      if ((CMLib.flags().canBeSeenBy(dropThis, mob))
          && (dropThis instanceof Container)
          && (!V.contains(dropThis))) V.addElement(dropThis);
      addendumStr = "." + (++addendum);
    }

    String str = "<S-NAME> empt(ys) <T-NAME>";
    if (target instanceof Room) str += " here.";
    else if (target instanceof MOB) str += ".";
    else str += " into " + target.Name() + ".";

    if ((V.size() == 0) && (drink != null)) {
      mob.tell(drink.name() + " must be POURed out.");
      return false;
    }

    if (V.size() == 0) mob.tell("You don't seem to be carrying that.");
    else if ((V.size() == 1) && (V.firstElement() == target))
      mob.tell("You can't empty something into itself!");
    else if ((V.size() == 1)
        && (V.firstElement() instanceof Drink)
        && (!((Drink) V.firstElement()).containsDrink()))
      mob.tell(mob, (Drink) V.firstElement(), null, "<T-NAME> is already empty.");
    else
      for (int v = 0; v < V.size(); v++) {
        Container C = (Container) V.elementAt(v);
        if (C == target) continue;
        List<Item> V2 = C.getContents();

        boolean skipMessage = false;
        if ((C instanceof Drink) && (((Drink) C).containsDrink())) {
          if (target instanceof Drink) {
            Command C2 = CMClass.getCommand("Pour");
            C2.execute(
                mob,
                new XVector("POUR", "$" + C.Name() + "$", "$" + target.Name() + "$"),
                metaFlags);
            skipMessage = true;
          } else {
            ((Drink) C).setLiquidRemaining(0);
            if (((Drink) C).disappearsAfterDrinking()) C.destroy();
          }
        }
        CMMsg msg = CMClass.getMsg(mob, C, CMMsg.MSG_QUIETMOVEMENT, str);
        Room R = mob.location();
        if (skipMessage || (R.okMessage(mob, msg))) {
          if (!skipMessage) R.send(mob, msg);
          for (int v2 = 0; v2 < V2.size(); v2++) {
            Item I = (Item) V2.get(v2);
            if (I instanceof Coins) ((Coins) I).setContainer(null);
            if (((I.container() == null) || (Get.get(mob, C, I, true, null, true)))
                && (I.container() == null)) {
              if (target instanceof Room) drop(mob, I, true, true);
              else if (target instanceof Container) {
                CMMsg putMsg =
                    CMClass.getMsg(mob, target, I, CMMsg.MASK_OPTIMIZE | CMMsg.MSG_PUT, null);
                if (R.okMessage(mob, putMsg)) R.send(mob, putMsg);
              }
              if (I instanceof Coins) ((Coins) I).putCoinsBack();
              if (I instanceof RawMaterial) ((RawMaterial) I).rebundle();
            }
          }
        }
      }
    mob.location().recoverRoomStats();
    mob.location().recoverRoomStats();
    return false;
  }
コード例 #28
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    int levelDiff =
        target.phyStats().level() - (mob.phyStats().level() + (2 * getXLEVELLevel(mob)));
    if (levelDiff < 0) levelDiff = 0;
    boolean success = proficiencyCheck(mob, -(levelDiff * 25), auto);
    Item Bread = null;
    Item BreadContainer = null;
    for (int i = 0; i < target.numItems(); i++) {
      Item I = target.getItem(i);
      if ((I != null) && (I instanceof Food)) {
        if (I.container() != null) {
          Bread = I;
          BreadContainer = I.container();
        } else {
          Bread = I;
          BreadContainer = null;
          break;
        }
      }
    }
    if ((Bread != null) && (BreadContainer != null))
      CMLib.commands().postGet(target, BreadContainer, Bread, false);
    if (Bread == null) {
      ShopKeeper SK = CMLib.coffeeShops().getShopKeeper(target);
      if (SK != null) {
        for (Iterator<Environmental> i = SK.getShop().getStoreInventory(); i.hasNext(); ) {
          Environmental E2 = (Environmental) i.next();
          if ((E2 != null) && (E2 instanceof Food)) {
            Bread = (Item) E2.copyOf();
            target.addItem(Bread);
            break;
          }
        }
      }
    }
    if ((success) && (Bread != null)) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              "^S<S-NAME> "
                  + prayWord(mob)
                  + " for <T-NAMESELF> to provide <S-HIS-HER> daily bread!^?");
      CMMsg msg2 =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MSK_CAST_MALICIOUS_VERBAL | CMMsg.TYP_MIND | (auto ? CMMsg.MASK_ALWAYS : 0),
              null);
      if ((mob.location().okMessage(mob, msg)) && (mob.location().okMessage(mob, msg2))) {
        mob.location().send(mob, msg);
        mob.location().send(mob, msg2);
        if ((msg.value() <= 0) && (msg2.value() <= 0)) {
          msg =
              CMClass.getMsg(
                  target,
                  mob,
                  Bread,
                  CMMsg.MSG_GIVE,
                  "<S-NAME> gladly donate(s) <O-NAME> to <T-NAMESELF>.");
          if (mob.location().okMessage(mob, msg)) mob.location().send(mob, msg);
        }
      }
    } else
      maliciousFizzle(
          mob,
          target,
          auto
              ? ""
              : "<S-NAME> "
                  + prayWord(mob)
                  + " for <T-NAMESELF> to provide <S-HIS-HER> daily bread, but nothing happens.");

    // return whether it worked
    return success;
  }
コード例 #29
0
ファイル: Thief_Safehouse.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    Room target = mob.location();
    if ((auto) && (givenTarget != null) && (givenTarget instanceof Room))
      target = (Room) givenTarget;
    Ability A = target.fetchEffect(ID());
    if (A != null) {
      mob.tell("This place is already a safehouse.");
      return false;
    }
    if ((!auto) && (CMLib.law().getLegalBehavior(target) == null)) {
      mob.tell("There is no law here!");
      return false;
    }
    if (!isGoodSafehouse(target)) {
      TrackingLibrary.TrackingFlags flags;
      flags =
          new TrackingLibrary.TrackingFlags()
              .plus(TrackingLibrary.TrackingFlag.OPENONLY)
              .plus(TrackingLibrary.TrackingFlag.AREAONLY)
              .plus(TrackingLibrary.TrackingFlag.NOEMPTYGRIDS)
              .plus(TrackingLibrary.TrackingFlag.NOAIR)
              .plus(TrackingLibrary.TrackingFlag.NOWATER);
      List<Room> V =
          CMLib.tracking().getRadiantRooms(target, flags, 50 + (2 * getXLEVELLevel(mob)));
      Room R = null;
      int v = 0;
      for (; v < V.size(); v++) {
        R = (Room) V.get(v);
        if ((isGoodSafehouse(R)) && (!isLawHere(R))) break;
      }
      mob.tell("A place like this can't be a safehouse.");
      if ((isGoodSafehouse(R)) && (!isLawHere(R))) {
        V =
            CMLib.tracking()
                .findBastardTheBestWay(
                    target, new XVector(R), flags, 50 + (2 * getXLEVELLevel(mob)));
        StringBuffer trail = new StringBuffer("");
        int dir = CMLib.tracking().trackNextDirectionFromHere(V, target, true);
        while (target != R) {
          if ((dir < 0) || (dir >= Directions.NUM_DIRECTIONS()) || (target == null)) break;
          trail.append(Directions.getDirectionName(dir));
          if (target.getRoomInDir(dir) != R) trail.append(", ");
          target = target.getRoomInDir(dir);
          dir = CMLib.tracking().trackNextDirectionFromHere(V, target, true);
        }
        if (target == R)
          mob.tell("You happen to know of one nearby though.  Go: " + trail.toString());
      }
      return false;
    }

    boolean success = proficiencyCheck(mob, 0, auto);

    CMMsg msg =
        CMClass.getMsg(
            mob,
            null,
            this,
            auto ? CMMsg.MASK_ALWAYS : CMMsg.MSG_DELICATE_HANDS_ACT,
            CMMsg.MSG_OK_VISUAL,
            CMMsg.MSG_OK_VISUAL,
            auto ? "" : "<S-NAME> hide(s) out from the law here.");
    if (!success)
      return beneficialVisualFizzle(
          mob,
          null,
          auto
              ? ""
              : "<S-NAME> attempt(s) hide out from the law here, but things are just too hot.");
    else if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      beneficialAffect(mob, target, asLevel, (CMProps.getIntVar(CMProps.SYSTEMI_TICKSPERMUDMONTH)));
    }
    return success;
  }
コード例 #30
0
ファイル: Spell_WordRecall.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = (!mob.isInCombat()) || proficiencyCheck(mob, 0, auto);
    if (success) {
      int AUTO = auto ? CMMsg.MASK_ALWAYS : 0;
      Room recalledRoom = mob.location();
      Room recallRoom = mob.getStartRoom();
      CMMsg msg =
          CMClass.getMsg(
              mob,
              recalledRoom,
              this,
              verbalCastCode(mob, recalledRoom, auto),
              CMMsg.MASK_MAGIC | AUTO | CMMsg.MSG_LEAVE,
              verbalCastCode(mob, recalledRoom, auto),
              auto
                  ? "<S-NAME> disappear(s) into the Java Plane!"
                  : "<S-NAME> recall(s) body and spirit to the Java Plane!");
      CMMsg msg2 =
          CMClass.getMsg(
              mob,
              recallRoom,
              this,
              verbalCastCode(mob, recallRoom, auto),
              CMMsg.MASK_MAGIC | AUTO | CMMsg.MASK_MOVE | CMMsg.MSG_ENTER,
              verbalCastCode(mob, recallRoom, auto),
              null);
      if ((recalledRoom.okMessage(mob, msg)) && (recallRoom.okMessage(mob, msg2))) {
        recalledRoom.send(mob, msg);
        recallRoom.send(mob, msg2);
        if (recalledRoom.isInhabitant(mob)) recallRoom.bringMobHere(mob, false);
        for (int f = 0; f < mob.numFollowers(); f++) {
          MOB follower = mob.fetchFollower(f);

          msg =
              CMClass.getMsg(
                  follower,
                  recalledRoom,
                  this,
                  verbalCastCode(mob, recalledRoom, auto),
                  CMMsg.MASK_MAGIC | AUTO | CMMsg.MSG_LEAVE,
                  verbalCastCode(mob, recalledRoom, auto),
                  auto
                      ? "<S-NAME> disappear(s) into the Java Plane!"
                      : "<S-NAME> <S-IS-ARE> sucked into the vortex created by "
                          + mob.name()
                          + "s recall.");
          if ((follower != null)
              && (follower.isMonster())
              && (!follower.isPossessing())
              && (follower.location() == recalledRoom)
              && (recalledRoom.isInhabitant(follower))
              && (recalledRoom.okMessage(follower, msg))) {
            msg2 =
                CMClass.getMsg(
                    follower,
                    recallRoom,
                    this,
                    verbalCastCode(mob, recallRoom, auto),
                    CMMsg.MASK_MAGIC | AUTO | CMMsg.MASK_MOVE | CMMsg.MSG_ENTER,
                    verbalCastCode(mob, recallRoom, auto),
                    null);
            if (recallRoom.okMessage(follower, msg2)) {
              recallRoom.send(follower, msg2);
              if (recalledRoom.isInhabitant(follower)) recallRoom.bringMobHere(follower, false);
            }
          }
        }
      }
    } else
      beneficialWordsFizzle(
          mob, null, "<S-NAME> attempt(s) to recall, but <S-HIS-HER> plea goes unheard.");

    // return whether it worked
    return success;
  }