@Override public void executeMsg(final Environmental myHost, final CMMsg msg) { super.executeMsg(myHost, msg); if (((msg.sourceMinor() == CMMsg.TYP_SHUTDOWN) || ((msg.targetMinor() == CMMsg.TYP_EXPIRE) && (msg.target() == affected)) || (msg.sourceMinor() == CMMsg.TYP_ROOMRESET)) && (affected instanceof Room)) { updateLot(null); final Vector mobs = new Vector(); Room R = (Room) affected; if (R != null) { synchronized (("SYNC" + R.roomID()).intern()) { R = CMLib.map().getRoom(R); for (int m = 0; m < R.numInhabitants(); m++) { final MOB M = R.fetchInhabitant(m); if ((M != null) && (M.isSavable()) && (M.getStartRoom() == R) && ((M.basePhyStats().rejuv() == 0) || (M.basePhyStats().rejuv() == PhyStats.NO_REJUV))) { CMLib.catalog().updateCatalogIntegrity(M); mobs.addElement(M); } } if (!CMSecurity.isSaveFlag(CMSecurity.SaveFlag.NOPROPERTYMOBS)) CMLib.database().DBUpdateTheseMOBs(R, mobs); } } } }
private void fillCheckDeviations(Room R, String type, Vector<Environmental> check) { if (type.equalsIgnoreCase("mobs") || type.equalsIgnoreCase("both")) { for (int m = 0; m < R.numInhabitants(); m++) { final MOB M = R.fetchInhabitant(m); if ((M != null) && (M.isSavable()) && (!alreadyDone(M, check))) check.add(M); } } if (type.equalsIgnoreCase("items") || type.equalsIgnoreCase("both")) { for (int i = 0; i < R.numItems(); i++) { final Item I = R.getItem(i); if ((I != null) && ((I instanceof Armor) || (I instanceof Weapon)) && (!alreadyDone(I, check))) check.add(I); } for (int m = 0; m < R.numInhabitants(); m++) { final MOB M = R.fetchInhabitant(m); if (M != null) { for (int i = 0; i < M.numItems(); i++) { final Item I = M.getItem(i); if ((I != null) && ((I instanceof Armor) || (I instanceof Weapon)) && (!alreadyDone(I, check))) check.add(I); } final ShopKeeper SK = CMLib.coffeeShops().getShopKeeper(M); if (SK != null) { for (final Iterator<Environmental> i = SK.getShop().getStoreInventory(); i.hasNext(); ) { final Environmental E2 = i.next(); if (E2 instanceof Item) { final Item I = (Item) E2; if (((I instanceof Armor) || (I instanceof Weapon)) && (!alreadyDone(I, check))) check.add(I); } } } } } } }