public void update() { GameTimer.update(); FramesCounter.updateFPS(gameState); inputManager.checkInput(); render.renderFrame(); Display.update(); Display.sync(60); movementManager.update(); }
public void init() { gameState = new GameState(); try { Display.setDisplayMode( new DisplayMode(gameState.displayData.width, gameState.displayData.heigth)); Display.setTitle(gameState.displayData.title); Display.create(); inputManager = new InputManager(gameState); inputManager.init(); movementManager = new MovementManager(gameState); render = new Render(gameState); render.init(); } catch (LWJGLException ex) { destroy(); System.out.println("Initialization Failed"); System.out.println(ex); System.exit(-1); } }