private final GUIObject createPlayerPulldown( GUIRoot gui_root, Group group, GUIObject previous, PulldownButton[] slot_buttons, PulldownButton[] race_buttons, PulldownButton[] team_buttons, Diode[] ready_marks, Label[] ratings, int index, int num_players) { PulldownMenu pulldown_menu = new PulldownMenu(); PulldownItem open_item = new PulldownItem(Utils.getBundleString(bundle, "open")); PulldownItem closed_item = new PulldownItem(Utils.getBundleString(bundle, "closed")); PulldownItem computer_easy_item = new PulldownItem(Utils.getBundleString(bundle, "easy_ai")); PulldownItem computer_normal_item = new PulldownItem(Utils.getBundleString(bundle, "normal_ai")); PulldownItem computer_hard_item = new PulldownItem(Utils.getBundleString(bundle, "hard_ai")); pulldown_menu.addItem(open_item); pulldown_menu.addItem(closed_item); if (!rated) { pulldown_menu.addItem(computer_easy_item); pulldown_menu.addItem(computer_normal_item); pulldown_menu.addItem(computer_hard_item); } PulldownButton pulldown_button = new PulldownButton(gui_root, pulldown_menu, CLOSED_INDEX, 150); slot_buttons[index] = pulldown_button; group.addChild(pulldown_button); if (previous != null) pulldown_button.place(previous, BOTTOM_MID); else pulldown_button.place(); pulldown_menu.addItemChosenListener(new PlayerSlotListener(index)); pulldown_button.setDisabled(local_player_slot != 0 || index == local_player_slot); PulldownMenu race_pulldown_menu = new PulldownMenu(); for (int i = 0; i < RacesResources.getNumRaces(); i++) { PulldownItem race_item = new PulldownItem(RacesResources.getRaceName(i)); race_pulldown_menu.addItem(race_item); } PulldownMenu team_pulldown_menu = new PulldownMenu(); int num_teams = num_players; if (rated) num_teams = 2; for (int i = 0; i < num_teams; i++) { String team_str = Utils.getBundleString(bundle, "team", new Object[] {Integer.toString(i + 1)}); PulldownItem race_item = new PulldownItem(team_str); team_pulldown_menu.addItem(race_item); } PulldownButton race_pulldown_button = new PulldownButton(gui_root, race_pulldown_menu, 0, 115); PulldownButton team_pulldown_button = new PulldownButton(gui_root, team_pulldown_menu, index % num_teams, 115); race_buttons[index] = race_pulldown_button; team_buttons[index] = team_pulldown_button; group.addChild(race_pulldown_button); group.addChild(team_pulldown_button); race_pulldown_button.place(pulldown_button, RIGHT_MID); team_pulldown_button.place(race_pulldown_button, RIGHT_MID); race_pulldown_menu.addItemChosenListener(new PlayerSlotListener(index)); team_pulldown_menu.addItemChosenListener(new PlayerSlotListener(index)); race_pulldown_button.setDisabled(!canControlSlot(index)); team_pulldown_button.setDisabled(!canControlSlot(index)); Diode ready_mark = new Diode(); ready_marks[index] = ready_mark; group.addChild(ready_mark); ready_mark.place(team_pulldown_button, RIGHT_MID); Font font = Skin.getSkin().getEditFont(); ratings[index] = new Label("", font, RATING_WIDTH, Label.ALIGN_RIGHT); if (rated) { group.addChild(ratings[index]); ratings[index].place(ready_mark, RIGHT_MID); } String player_str = Utils.getBundleString(bundle, "player", new Object[] {Integer.toString(index + 1)}); Label label = new Label(player_str, Skin.getSkin().getEditFont()); label.setColor(Player.COLORS[index]); group.addChild(label); label.place(pulldown_button, LEFT_MID); return pulldown_button; }