コード例 #1
0
ファイル: SolGame.java プロジェクト: Rulasmur/DestinationSol
 public boolean isPlaceEmpty(Vector2 pos, boolean considerPlanets) {
   Planet np = myPlanetManager.getNearestPlanet(pos);
   if (considerPlanets) {
     boolean inPlanet = np.getPos().dst(pos) < np.getFullHeight();
     if (inPlanet) return false;
   }
   SolSystem ns = myPlanetManager.getNearestSystem(pos);
   if (ns.getPos().dst(pos) < SunSingleton.SUN_HOT_RAD) return false;
   List<SolObject> objs = myObjectManager.getObjs();
   for (int i = 0, objsSize = objs.size(); i < objsSize; i++) {
     SolObject o = objs.get(i);
     if (!o.hasBody()) continue;
     if (pos.dst(o.getPos()) < myObjectManager.getRadius(o)) {
       return false;
     }
   }
   List<FarObjData> farObjs = myObjectManager.getFarObjs();
   for (int i = 0, farObjsSize = farObjs.size(); i < farObjsSize; i++) {
     FarObjData fod = farObjs.get(i);
     FarObj o = fod.fo;
     if (!o.hasBody()) continue;
     if (pos.dst(o.getPos()) < o.getRadius()) {
       return false;
     }
   }
   return true;
 }
コード例 #2
0
ファイル: SolGame.java プロジェクト: Rulasmur/DestinationSol
  public void update() {
    myDraDebugger.update(this);

    if (myPaused) return;

    myTimeFactor = DebugOptions.GAME_SPEED_MULTIPLIER;
    if (myHero != null) {
      ShipAbility ability = myHero.getAbility();
      if (ability instanceof SloMo) {
        float factor = ((SloMo) ability).getFactor();
        myTimeFactor *= factor;
      }
    }
    myTimeStep = Const.REAL_TIME_STEP * myTimeFactor;
    myTime += myTimeStep;

    myPlanetManager.update(this);
    myCam.update(this);
    myChunkManager.update(this);
    myMountDetectDrawer.update(this);
    myObjectManager.update(this);
    myDraMan.update(this);
    myMapDrawer.update(this);
    mySoundManager.update(this);
    myBeaconHandler.update(this);

    myHero = null;
    myTranscendentHero = null;
    List<SolObject> objs = myObjectManager.getObjs();
    for (int i = 0, objsSize = objs.size(); i < objsSize; i++) {
      SolObject obj = objs.get(i);
      if ((obj instanceof SolShip)) {
        SolShip ship = (SolShip) obj;
        Pilot prov = ship.getPilot();
        if (prov.isPlayer()) {
          myHero = ship;
          break;
        }
      }
      if (obj instanceof StarPort.Transcendent) {
        StarPort.Transcendent trans = (StarPort.Transcendent) obj;
        FarShip ship = trans.getShip();
        if (ship.getPilot().isPlayer()) {
          myTranscendentHero = trans;
          break;
        }
      }
    }

    if (myTutorialManager != null) myTutorialManager.update();
  }