public void drawDebug(GameDrawer drawer) { if (DebugOptions.GRID_SZ > 0) myGridDrawer.draw(drawer, this, DebugOptions.GRID_SZ, drawer.debugWhiteTex); myPlanetManager.drawDebug(drawer, this); myObjectManager.drawDebug(drawer, this); if (DebugOptions.ZOOM_OVERRIDE != 0) myCam.drawDebug(drawer); drawDebugPoint(drawer, DebugOptions.DEBUG_POINT, DebugCol.POINT); drawDebugPoint(drawer, DebugOptions.DEBUG_POINT2, DebugCol.POINT2); drawDebugPoint(drawer, DebugOptions.DEBUG_POINT3, DebugCol.POINT3); }