@Override protected void loadContents() { try { // Getting a file path for tracking configuration XML file final String trackingConfigFile = AssetsManager.getAssetPath( getApplicationContext(), "TutorialStereoRendering/Assets/TrackingData_MarkerlessFast.xml"); // Assigning tracking configuration boolean result = metaioSDK.setTrackingConfiguration(trackingConfigFile); MetaioDebug.log("Tracking data loaded: " + result); // Getting a file path for a 3D geometry final String filepath = AssetsManager.getAssetPath( getApplicationContext(), "TutorialStereoRendering/Assets/metaioman.md2"); if (filepath != null) { // Loading 3D geometry IGeometry geometry = metaioSDK.createGeometry(filepath); if (geometry != null) { // Set geometry properties geometry.setScale(2f); } else MetaioDebug.log(Log.ERROR, "Error loading the geometry: " + filepath); } // Adjust hand-eye calibration (i.e. difference in view of camera vs. left/right eye). // These are contrived example values. Real values should be gathered by an exact // calibration. Note that for typical scenarios, e.g. AR/VR glasses where the camera has // a translation to left/right eye, the camera image is still rendered as for the mono // case (it is not transformed by the hand-eye calibration to look correct). Therefore // on glasses, see-through mode should be enabled (see above). // Note that setStereoRendering automatically sets an initial hand-eye calibration for // known devices, so if you want to override it, you should instead call // setHandEyeCalibration *after* setStereoRendering(true)! metaioSDK.setHandEyeCalibration( new Vector3d(70f, 0f, 0f), new Rotation(0f, -18f * (float) Math.PI / 180f, 0f), ECAMERA_TYPE.ECT_RENDERING_LEFT); metaioSDK.setHandEyeCalibration( new Vector3d(10f, 0f, 0f), new Rotation(0f, 7f * (float) Math.PI / 180f, 0f), ECAMERA_TYPE.ECT_RENDERING_RIGHT); // Enable stereo rendering metaioSDK.setStereoRendering(true); // Enable see through mode (e.g. on glasses) metaioSDK.setSeeThrough(true); metaioSDK.setSeeThroughColor(0, 0, 0, 255); } catch (Exception e) { MetaioDebug.printStackTrace(Log.ERROR, e); } }
@Override protected void loadContents() { try { // Getting a file path for tracking configuration XML file String trackingConfigFile = AssetsManager.getAssetPath("TrackingData_MarkerlessFast.xml"); // Assigning tracking configuration boolean result = metaioSDK.setTrackingConfiguration(trackingConfigFile); MetaioDebug.log("Tracking data loaded: " + result); // Getting a file path for a 3D geometry String robotModel = AssetsManager.getAssetPath("RB-BumbleBee.obj"); if (robotModel != null) { // Loading 3D geometry model = metaioSDK.createGeometry(robotModel); if (model != null) { // Set geometry properties Vector3d scale = new Vector3d(0.3f, 0.3f, 0.3f); Vector3d translation = new Vector3d(-300f, -200f, 0f); Rotation rotation = new Rotation(0f, 0f, -(float) Math.PI / 2f); model.setRotation(rotation); model.setScale(scale); model.setTranslation(translation); model.setName("RB-BumbleBee"); mGestureHandler.addObject(model, 1); } else { MetaioDebug.log(Log.ERROR, "Error loading geometry: " + robotModel); } } String extra = AssetsManager.getAssetPath("metaioman_target.png"); if (extra != null) { imageModel = metaioSDK.createGeometryFromImage(extra, false, true); if (imageModel != null) { Vector3d v = new Vector3d(0f, 0f, 0f); imageModel.setTranslation(v); mGestureHandler.addObject(imageModel, 2); } else { MetaioDebug.log(Log.ERROR, "Error loading geometry: " + imageModel); } } } catch (Exception e) { e.printStackTrace(); } }
@Override protected void loadContents() { try { final File trackingConfigFile = AssetsManager.getAssetPathAsFile( getApplicationContext(), "TutorialCustomShading/Assets/TrackingData_MarkerlessFast.xml"); final boolean result = metaioSDK.setTrackingConfiguration(trackingConfigFile); MetaioDebug.log("Tracking configuration loaded: " + result); final File modelPath = AssetsManager.getAssetPathAsFile( getApplicationContext(), "TutorialCustomShading/Assets/metaioman.md2"); if (modelPath != null) { mModel = metaioSDK.createGeometry(modelPath); if (mModel != null) { MetaioDebug.log("Loaded geometry " + modelPath); mModel.startAnimation("idle", true); // Make him look away from the pattern mModel.setScale(2); mModel.setRotation(new Rotation((float) (-Math.PI / 2.0), 0, 0)); mModel.setTranslation(new Vector3d(0, -100, 50)); } else MetaioDebug.log(Log.ERROR, "Error loading geometry: " + modelPath); } else MetaioDebug.log(Log.ERROR, "Model not found"); final File shaderMaterialsFile = AssetsManager.getAssetPathAsFile( getApplicationContext(), "TutorialCustomShading/Assets/shader_materials.xml"); if (shaderMaterialsFile == null || !metaioSDK.loadShaderMaterials(shaderMaterialsFile)) { MetaioDebug.log(Log.ERROR, "Failed to load shader material"); if (mModel != null) mModel.setVisible(false); } else { if (mModel != null) mModel.setShaderMaterial("tutorial_customshading"); } if (mModel != null) mModel.setShaderMaterialOnSetConstantsCallback( new IShaderMaterialOnSetConstantsCallback() { @Override public void onSetShaderMaterialConstants( String shaderMaterialName, SWIGTYPE_p_void extra, IShaderMaterialSetConstantsService constantsService) { // We just pass the positive sinus (range [0;1]) of absolute time in seconds so that // we can // use it to fade our effect in and out. final float time[] = new float[] { 0.5f * (1.0f + (float) Math.sin(System.currentTimeMillis() / 1000.0)) }; constantsService.setShaderUniformF("myValue", time, 1); } }); } catch (Exception e) { e.printStackTrace(); MetaioDebug.log(Log.ERROR, "loadContents failed, see stack trace"); } }