コード例 #1
0
ファイル: BlockUtils.java プロジェクト: TfT-02/Ghosts
  /** Check the four sides of the base block to see if there's room for a large chest */
  public static Block findLarge(Block base) {
    // Check all 4 sides for air.
    Block block;

    block = base.getRelative(BlockFace.NORTH);
    if (canBeReplaced(block.getState())
        && (!Config.getInstance().getNoInterfere() || !checkChest(block, Material.CHEST))) {
      return block;
    }

    block = base.getRelative(BlockFace.EAST);
    if (canBeReplaced(block.getState())
        && (!Config.getInstance().getNoInterfere() || !checkChest(block, Material.CHEST))) {
      return block;
    }

    block = base.getRelative(BlockFace.SOUTH);
    if (canBeReplaced(block.getState())
        && (!Config.getInstance().getNoInterfere() || !checkChest(block, Material.CHEST))) {
      return block;
    }

    block = base.getRelative(BlockFace.WEST);
    if (canBeReplaced(block.getState())
        && (!Config.getInstance().getNoInterfere() || !checkChest(block, Material.CHEST))) {
      return block;
    }

    return null;
  }
コード例 #2
0
ファイル: BlockUtils.java プロジェクト: TfT-02/Ghosts
  /**
   * Creates a sign at the specified block
   *
   * @param signBlock The block to put a sign
   * @param player The Player who owns the sign
   */
  public static void createSign(Block signBlock, Player player) {
    String date = new SimpleDateFormat(Config.getInstance().getDateFormat()).format(new Date());
    String time = new SimpleDateFormat(Config.getInstance().getTimeFormat()).format(new Date());
    String name = player.getName();

    signBlock.setType(Material.SIGN_POST);
    final Sign sign = (Sign) signBlock.getState();

    for (int x = 0; x < 4; x++) {
      String line = Config.getInstance().getSignMessage()[x];
      line = line.replace("{name}", name);
      line = line.replace("{date}", date);
      line = line.replace("{time}", time);

      if (line.length() > 15) {
        line = line.substring(0, 15);
      }

      sign.setLine(x, line);
    }

    sign.update(true);
  }